franconbean
Chieftain
- Joined
- Dec 23, 2008
- Messages
- 10
When i play FFH, i always go for the Undercouncil. Why? because the all the overcouncil ever seems to do is ban mana types or open borders. The under council can set up smuggling rings (which effectively ammounts to +2 trade routes and +25% wealth in coastal cities), buy a great sage for 25 gold (25!) and buy nightwatch. What my main question here is: Why can the Overcouncil do cool stuff like this that doesn't come over as Evil or bad?
I realise that maybe i'm missing something here, but from what i've seen, Undercouncil is waay better than overcouncil (even allows you to smooth over the -2 relationship modifier for "you are neutral" if you are playing a neutral civ).
I realise that maybe i'm missing something here, but from what i've seen, Undercouncil is waay better than overcouncil (even allows you to smooth over the -2 relationship modifier for "you are neutral" if you are playing a neutral civ).