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The Peacekeeper Wars

Ajidica

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Joined
Nov 29, 2006
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22,482
The Peacekeeper Wars
A Final Frontier Total Conversion Mod with Final Frontier Plus
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Download Link
This version (Beta1) is a complete dl and needs no patches. It is based on Final Frontier Plus.
Backstory
After the invention of the Marxoni Drive, humans were finaly able to economicaly expand out of their own solar system. After a mad dash of colonization, many colonies formed into the Empire of Terra for protection and economic prosperity. The few colonies that did not join the Empire of Terra were swiftly crushed. As time went on, Terran influence expanded, and the pride of the Terran Emperors grew. They thought, "How could we lose power, if no one has the strength to consider challenging us?" To the people living on the fringes of the Empire, discord grew as the Terran lords living in luxury thought only of themselves. The discord grew into hatred and the hatred into rebellion. The admiral Leo Molitor was sent to put down one of the rebellions; but after seeing the mismanegment on the colony that resulted from the Boros-Ginjo Dynasties incompetence he decided eventualy the Boros-Ginjo would have to be overthrown. It must be noted that Leo Molitor's feelings of revolt were likely exacerbated when a warship bearing the crest of the Boros-Ginjo Dynasty bombarded the revolting planet back to the stone age despite Leo's express commands that they should not. The Molitor Family, under Leo II Molitor revolted against Faykan Boros-Ginjo, forcing him to flee to Alpha Centauri. After a brief civil war, peace was established with the Molitor family emerging as the nominal victors. In the chaos following the flight of Faykan Boros-Ginjo, numerous colonized systems were forgotten about, beginning the period known as the Breakdown. Despite reform efforts attempted by the Molitor dynasty, the Terran Empire proved too big to be managed and was collapsing under its own weight. Following an economic collapse and numerous minor revolts, the system of Selredor forever changes the course of history by formaly severing all ties to the Terran Empire and the Molitor Emperors. The system of Selredor then proclaimed themselves the Empire of Selredor. Their newly elevated leader, Maryk began a war of expansion promising to bring a Renaissance to Man. A forgotten group of colonies then returned to further add to Terra's problems. This group called themselves the Adventists, who believed that they must conquer the universe in order to prepare it for the coming of the creator, Ghailynn. The precarious situation further deteriorates for Terra with the assassination of a representative from the Gamma Waipeng system. The Gamma Waipeng system was long noted for its sepratist tendancies, and this assassination was just the cassus belli needed for that system to proclaim itself the Imperium of Man. After defeat on all sides, the Terran Empire manages to stage a comeback, surprising everyone. The resurgance of Terran might was the direct result of one person, Hans Molitor. He overthrew his incompetant step-father Josip, and proclaimed himself Emperor. Hans then executed a perfect blitzkreig campaign against Terra's enemies, emerging victorious, and forcing an uneasy truce amongst the revolting empires. Despite the glorious efforts of Hans to try and restore the Terran Empire and the Pax Terrestria, war erupts again, plunging Technic Space into the Second Galactic War in barely half a decade. The Dove of Peace was evidently slaughtered by the Arrow of Hate, for the war was to go on and on, past the point of reason, as if pursuing the point of suicide. There was no peace to be found anywhere.
-Introductrion to "The History of the Peacekeeper Wars", written by the Empress Irulan I whilst on Selredor as a prisoner after the collapse of the Imperium of Man.


The Peacekeeeper Wars is a mod for the Final Frontier space mod that shipped with Beyond the Sword. It is more focused on a clash of mighty empires and their eventual fall more than colonization and exploration. The mod draws heavily from: the show Farscape, and the Sci-Fi books by Larry Niven, the Dune series by Frank Herbert, the Dominic Flandrey series by Poul Anderson, the Gaia series by John Varley, the Berserker series by Fred Saberhagen, and numerous other sources. The backstory I have created for it is my own, the length of time between the events is subject to change. That said, I have pillaged my favorite events from the different books. If you know your sci-fi or history well enough you should be able to identify them. This is just an alpha version. The only thing that is new are the civs and leaders, religions, techs, and units (some late game units I need to add abilities and UU's need abilities). The buildings and civics are the same as in Final Frontier, but with new techs. The following are a few of the attractions of the mod:

Attractions:
>>A tech tree that is roughly three times longer than the default tech tree. This allows for a more epic feeling of gameplay and you have the ability to actualy enjoy the units.
>>More diversified combat. Missile Frigates are available to destroy Battleships before they get close, but are in turn vulnerable to frigates. (Yes, the AI does know how to use missile frigates. I'm just using the air attack function which the AI can use.)
>>More civs and leaders. With 17 new civs and 25 leaders, one is able to subjugate the galaxy any way they chose.
>>More traits.
>>A fully realized and developed backstory.
>>Based on Final Frontier Plus

Brief Civ List
>>The Empire of Selredor (Peacekeepers)
Backstory: They seek to unite the universe under one banner to prevent any future conflicts. Slightly dystopian totalitarianism, militaristic and ruthless.(They make Roman Legions look wimpy)
>>Leaders:
> Commandant Dhurka: Primary commander in the assaults against Terra. Arrogant and abrasive, but with the skills and sucesses to validate his claims.
>Grand Chancellor Maryk: The initial ruler of the Empire of Selredor, he is ousted in a military coup by the Peacekeeper High Command following the Battle of the Landsraad.

>>Imperial Terra
Backstory: They seek simply to preserve the Empire of Terra, and hopfully re-unite it. Much like late Imperial Rome (Theodosian to Justinian Dynasites)
>>Leaders:
> Emperor Hans Molitor: After coming to power by overthrowing his father, he is the leader that Terra was seeking, but the cards of the universe are stacked against him.
>Scorpius: Originaly a Peacekeeper Captain, he defected to the Terrans.
>Georgios Molitor: Nephew of Hans Molitor.

>>Gaians
Backstory: Founded by the Emperor Iblis Ginjo to get the 'green' movements out of his way, the Gaian colones were founded to show the viability of enviromental sustainment in a modern society. That they did, but the group is splitting into the 'sustainability' group and the 'dancing through the trees, sacrificing the odd goat' group.
>>Leaders:
>Cirocco Jones: Exact same Cirocco Jones from the Gaia trilogy.
>Arthur Lundquist: Gaian military commander who overthrew Cirocco following the defeat at Second Llywenlar.

>>Adventist
Backstory: An exiled religious/technologic group that is seeking to return to power. Collecting their intellect into one being, they are frightfully advanced; as evidenced by their 'Fleet of Worlds'. They take the place of aliens, as they win the RFH award. (Really Freaky Humans)
>>Leaders:
>The Divine, The Eternal: Needs development.

>>Imperium of Man
Backstory: Founded in strife, they want the known universe of be under their rule. Their social system is a rigid but benevolent caste system that has been hybridized with socialism. The majority of the comments of the Peacekeeper War comes from the daughter of the emperor, Irulan.
Leaders:
>Padishah Emperor Shaddam IV Corrino of the Golden Lion Throne: An arrogant and pompous person. He feels that the average person is no more than a drone, and although the drones are to be kept happy, they aren't worthy to do anything besides work and be cannon fodder.
>Princess Irulan I: Similar to the books, but more devious and ruthless.

Whats new in version Alpha3?
>Not a huge amount, but there is new art assets, pedia updating, AI help, and an intro movie and project movie for wormhole weapons.

To do:
>Buttons, I'll need help with that, same with the tga.
>Merge in RevDCM (Or just Rev+IDW)
>balencing
>add in the barbera tags in the UnitInfos. I don't think barbs will spawn without them.

Notes:
>Please check in the readme, as that contains a chronological timeline, along with a list of Terran Emperors following the revolt of Leo II Molitor and the split between the Old (Terran) Empire and the Molitor Terran Empire.
>Another reason for there being so many civs is that when I integrate this mod with RevDCM, I want the player to be able to change history and not be bound by the 'official' version of how events occured. To this end all the pedia entries will refer to the 'official' history, and any alt reality factions will have that noted in their pedia.
(These factions include House Rdenrundt, for example)
>Included is a exe launcher and an icon. If need be I can include instructions on how to set it up.
>When I refer to Technic Space, I am refering to the territories held by the primary empires. After Technic Space comes the Galactic Marches, after that is the Great Void. However, most of the Marches and parts of the Great Void are mapped, so the total are known to the empires in TPKW is called Known Space.
>I have included alternate backgrounds in the art/interface/screens/civilopedia, loading screens, and main menu files. All of these are the same size so you are able to swap them in and out. Make sure you properly rename them though.

Questions
>How do I change the calendar in game so it starts at the dawn of the 3rd millenium rather than the 24th?

Download
http://forums.civfanatics.com/downloads.php?do=file&id=12317

Credits:
>JEELEN/NCCSavage for his MoO2 flags.
>Premier Valle for his Babylon5 ships.
>The New Pollutants for their Metropolis Rescore soundtrack.
>Sins of a Solar Empire for the Terra and main menu tracks
>Colins Necro Cristi mod where most of the diplo tracks are from.
>The Dune Mod where I will end up taking some more music assets from.
>TC_01 and God_Emperor for the Final Frontier Plus mod
>Whoever created the Homeworld2 ship pack.

Thanks to:
>All those who told me to keep going when I get the tech tree related end of turn crash error.
 
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Peacekeeper Command Carrier pursuing fleeing Terran Cruisers

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Terran Cruisers are cut to pieces by superior Peacekeeper firepower.

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The foes of any empire seeking to survive are many....

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The last Great Lord of Terra; and Her savior?

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Terra has proven incapeable of maintaining the Pax Terrestria. As a result, the universe is drowining itself in the blood of humanity. If I recieve the secret to wormhole weapons, everyone will be saved. I shall have peace.
-Commandant Mele-on Grayza, Peacekeeper Affiliation


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We are only as great as our hearts will allow.... What awaits us?
 

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Reserved just in case
 
Nice to see you're beyond the WIP stage! :goodjob:

But I can't take credit for the MOO2Civ flags: they're the work of NCCSavage, who made the original MOO2Civ mod. ;)
 
Nice to see those models actually flying around. Before I post a screenie, I'd also like to compliment you on the (diplo) music selections. ;)
 

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Thanks. I'm glad you're liking it. I need to reduce the fscale on the Adventist ships. I never quite realized how large they were in-game.
Any comment on the pedia quotes? One would not believe how many post-it notes I went through marking pages. Also what do you think of the main soundtrack? If anyone doesn't like the metropolis rescore track, simply go to gameinfos/erainfos and delete every thing under modern for soundtracks and replace with any other sountrack entry in a different era.
 
got some problems with downloading from filefront (never happened before, dunno why) is it possible to get an alternate download link?

/edit: okay, different browser, works now. but keeps telling me a sound file called omn-whatever is damaged.
 
I'll see about it, what sort of problems? However, I don't know of any other good dl sites that down spam you with adds or require you to pay to use.
 
The issue with the omnius file is strange. It must have happened during upload because my backup copy has no such issue. Regardless, here is the omnius diplo track uncorrupted.
 
Any comment on the pedia quotes? One would not believe how many post-it notes I went through marking pages. Also what do you think of the main soundtrack? If anyone doesn't like the metropolis rescore track, simply go to gameinfos/erainfos and delete every thing under modern for soundtracks and replace with any other sountrack entry in a different era.

I like it, nice job. ;)
 
Thanks, I'm glad youre enjoying it. Any comments? I would like all comments even negative ones as long as it is at least one IQ level above 'tis bul sit suks' (which I have gotten as a comment before).
EDIT: Once the bik encoder stops hating me, this mod will have an intro movie.
 
EDIT: Nevermind, I fixed the problem.
The mod now has an intro movie! I'll upload v2 either late today or tomorrow. v2 will mainly consist of AI help, such as not having all non-capital ships have every unit AI listed for them and techs having the proper advisors.
 
Version alpha3 is now out. Please give me all comments or questions you have about any part of the mod, from canon questions to criticism.
 
>>>Attention!<<<
Please download the python hotfix attached to the first post and overwrite the existing one. When I added the movie I accidently used an older copy that didn't have the starbase culture dissapearance fixed. The one attached to the first post fixes the issue.
 
Anyone? I really need feedback on this for further additions or balencing. An outside viewpoint giving me feedback would be very nice as I know my mod inside and out, to the point where I can repeat pedia entries from memory.
EDIT: Sorry for the triple posting.
 
Sorry now for quadruple posting, but I'm going to try re-merging TPKW with FF+. If anyone has any feedback or balence ideas they would like me to incorporate please post them.
 
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