The Problem with Diplomacy - (Constructive Feedback)

Brutus2

King
Joined
Jan 4, 2004
Messages
615
Location
Philadelphia, USA
The Problem with Diplomacy - (Constructive Feedback)

I think the biggest problem with diplomacy is the game not allowing the player the option to forgive or condemn opponents actions and instead taking that decision away from the player.

When the AI takes an action such as settling too close to our capital or having troops on our border, we immediately get a negative modifier to friendship. We have no control over the actions of the opponent of course, but we should have control over how we respond to their actions. It feels bad when the game tells you that you must be angry about something that does not actually make you angry. The game is forcing us to be upset with the opponent for this action rather than allowing us as the player to decide how we want to respond.

I believe that when the opponent takes an action that could be considered hostile or aggressive, there should be a notification that tells you what happened and then lets you choose to forgive (resulting in no penalty) or condemn (resulting in the usual negative modifier) the action. This puts the choice in the player’s hand as it should be. Obviously when the player takes these sorts of actions against the AI, the negative penalty should probably be enforced on the player.

I think a change like this would actually solve many other issues and frustrations. For example, people hate when the AI forward settles the player even while complaining that the AI should be smarter or play more like a human and forward settling is something most advanced players absolutely know the value of doing. The real problem with the AI forward settling is that it immediately destroys your relationship… “Too close to Capital, Borders Touching, Troops on the Border.” If the player doesn’t really care about one insignificant little city being placed in some small little pocket of area that doesn’t really threaten them, they should be given the opportunity to forgive it without a diplomatic penalty.

There are many civilization and leader abilities that benefit from maintaining good relationships and often the benefits from those outweigh whatever small transgressions the opponent may have committed. It is often in the player’s best interest to forgive these small things in favor of the bigger picture of maintaining a strong relationship if that is preferred. Of course if you want to be angry and use it as a cause for war, that should still be an option as well.

To be fair, this sort of thing is not unique to Civilization and many 4x games utilize this approach but I feel it would be a major improvement if we could let players decide for themselves how they want to react instead of making that decision for them.

Please know this was meant only as constructive feedback for discussion. I’m having a ton of fun with Civilization VII. Discuss amongst yourselves, while I try to decide which civ I want to play next!
 
I've seen other people air a similar sort of complaint, and I believe it originates from a misunderstanding of how relationship is supposed to be interpreted in Civ 7. Relationship in 6 was exactly how you describe it. It was about how one leader felt about another. In 7, it's more like a 3rd person's estimate of where the relationship between two leaders should be at. That third person could be someone living in your empire, yelling, "Hey, they're not supposed to do that!" The game is simply telling you that, as the leader of your empire, you need to do something about it. Your action will cost you influence, but the game gives you some free influence when the AI forward settles you, and you can use that influence to further worsen your relationship or restore it.
 
basically you would like the option to unlock one Persona special ability to be Free from any bias. Someone like Gandhi, Hypatia, Archimedes... but even them had small biases towards certain things.
It would be easier if any such penalty would slowly decrease towards neutrality at a fixed rate for everyone. Maybe with a future update.
 
On a related note, I would like to be able to trade more than just settlements in peace negotiations. Kind of unintuitive to massively expand the system of possible diplomatic actions ... and then restrict the items to be negotiated about to just settlements. Having Gold, Influence and strategic ressources on the table in Civ6, makes the latter look offering more strategic choices.
 
OP is really onto something. And I have a handy illustration. Amina dispersed a hostile Independent Power on my doorstep and my Foreign Office is happy to report that our relations with her improved by +10 points:

WQm4bJv.jpeg


Except, I had 340 influence invested in that Independent Power iirc, and we were ticking to friendship and eventual Suzerainty over them. Where's taking account of this fact? Dispersing them was the last thing I wanted and my real feelings now is an extremely strongly worded letter to Amina, insulting and offending her and her entire line to her first ancestors at the very least, and maybe quartering my Foreign Minister and torching my Foreign Office as an immediate relief, strictly in-game, of course. But here we are, I'm stuck with a completely opposite result for now. My displeasure is immesurable and my mood for this turn is ruined.
 
OP is really onto something. And I have a handy illustration. Amina dispersed a hostile Independent Power on my doorstep and my Foreign Office is happy to report that our relations with her improved by +10 points:

WQm4bJv.jpeg


Except, I had 340 influence invested in that Independent Power iirc, and we were ticking to friendship and eventual Suzerainty over them. Where's taking account of this fact? Dispersing them was the last thing I wanted and my real feelings now is an extremely strongly worded letter to Amina, insulting and offending her and her entire line to her first ancestors at the very least, and maybe quartering my Foreign Minister and torching my Foreign Office as an immediate relief, strictly in-game, of course. But here we are, I'm stuck with a completely opposite result for now. My displeasure is immesurable and my mood for this turn is ruined.
Well that is an issue of the effective status (Influence invested) v the actual status (currently still hostile) of the IP not really registering properly.

That is just bad alignment. Now if You hadn't invested anything, then her displacing that makes sense a a relationship boost.

So all that's needed is to change "Hostile" for "Hostile without any investment"
or 2 Effects...
disperse nearby Hostile IP +10
disperse IP I invested Influence into -20 (increasing based on actual status, investment)

As for the OPs main point, there could be more opportunities to spend influence to affect those factors.
ie if one player's action (other than diplomacy actions) affects the relationship, the other player could have an opportunity to respond

Downplay action (costs Influence Reduces the Relationship effect).. ie forgive the "Transgression" or ridicule the "Help"
Acknowledge action (no cost, Relationship effect unchanged)
Emphasize action (costs Influence Magnifies the Relationship effect)... ie condemn the "Transgression" or show gratitude for the "Help"

That way the Relationship overall would be more of a combination of Actions (set in by the game mechanics) and Influence investment (done entirely by player choice)
 
Last edited:
That is just bad alignment. Now if You hadn't invested anything, then her displacing that makes sense a a relationship boost.
It's not just bad alignment, it looks like an economical coding, to avoid naming it "sloppy" or worse.

So all that's needed is to change "Hostile" for "Hostile without any investment"
or 2 Effects...
disperse nearby Hostile IP +10
disperse IP I invested Influence into -20 (increasing based on actual status, investment)
Oh yes, very easy solution indeed. Will it be implemented though?

That's probably a bug. If another leader clears an IP you were befriending, it usually decreases your relationship.
I would be willing to give them the benefit of the doubt for this being a bug, if I hadn't have all that experience with Civ6, which points more to this being a "neglectable factor". In Civ6 AI likes you if you liberate city states, +5 diplo relations. And it really matters not, if you liberate city states that formed part of their own empire. Who cares if you're at war, when you're the hero.

Things like that really add up to souring up the entire picture and breaking up the whole immersion.
 
OP is really onto something. And I have a handy illustration. Amina dispersed a hostile Independent Power on my doorstep and my Foreign Office is happy to report that our relations with her improved by +10 points:

Except, I had 340 influence invested in that Independent Power iirc, and we were ticking to friendship and eventual Suzerainty over them. Where's taking account of this fact? Dispersing them was the last thing I wanted and my real feelings now is an extremely strongly worded letter to Amina, insulting and offending her and her entire line to her first ancestors at the very least, and maybe quartering my Foreign Minister and torching my Foreign Office as an immediate relief, strictly in-game, of course. But here we are, I'm stuck with a completely opposite result for now. My displeasure is immesurable and my mood for this turn is ruined.
There's actually a diplomacy event built into the game for this specific situation when a civ disperses a city state you were about to befriend. It happened to me, I got a bunch of influence. I'm guessing you just missed the number of turns cutoff narrowly, which is unfortunate. But they did think of this
 
The problem with what you are proposing is in how wars work in Civ7. Is you're able to just hand wave off any aggressive maneuvers by your opponent then the AI would never get the opportunity to declare a formal war on you. You can already refuse their Denouncement as long as you keep enough Influence banked.

Maybe Amina forward settled you aggressively so that your relationship would tank so she can declare a formal war later. She doesn't want your forgiveness.
 
The problem with what you are proposing is in how wars work in Civ7. Is you're able to just hand wave off any aggressive maneuvers by your opponent then the AI would never get the opportunity to declare a formal war on you. You can already refuse their Denouncement as long as you keep enough Influence banked.

Maybe Amina forward settled you aggressively so that your relationship would tank so she can declare a formal war later. She doesn't want your forgiveness.
Disagree. That’s what sanctions are for. The AI doesn’t need to forward settle to indirectly cause a negative relationship. They can just enact a sanction and get to hostile much more easily.
 
OP is really onto something. And I have a handy illustration. Amina dispersed a hostile Independent Power on my doorstep and my Foreign Office is happy to report that our relations with her improved by +10 points:


Except, I had 340 influence invested in that Independent Power iirc, and we were ticking to friendship and eventual Suzerainty over them. Where's taking account of this fact? Dispersing them was the last thing I wanted and my real feelings now is an extremely strongly worded letter to Amina, insulting and offending her and her entire line to her first ancestors at the very least, and maybe quartering my Foreign Minister and torching my Foreign Office as an immediate relief, strictly in-game, of course. But here we are, I'm stuck with a completely opposite result for now. My displeasure is immesurable and my mood for this turn is ruined.

That's interesting to know, as usually it's a big negative (-20 or -30) in the games I've played.

or 2 Effects...
disperse nearby Hostile IP +10
disperse IP I invested Influence into -20 (increasing based on actual status, investment)

I bet is a bug. Ie they have those two modifiers in the database, and when both conditions match it's just choosing the hostile one because that's how the logic is coded. They should change the sort order or however it's coded.
 
I also have an issue with Endeavors & Sanctions. In theory one is used to improve relations and the other to worsen. However only one really does it’s job reliably.

Sanctions are great. If you want to worsen your relationship this is the way to do it. You get exactly the result you want.

Endeavors however often give the exact opposite of what you want to accomplish. If the AI is unfriendly (which is when you want to improve relations) they are more likely to reject the endeavor which results in negative modifier. In my experience if I want to improve relations it’s probably better to do nothing rather than attempt an endeavor that will likely get rejected and just make things worse.

Now, I understand the opponent might not want to improve relations and they absolutely should be able to reject them if they want. I just think a rejected endeavor should have no change in relations.

Sanctions can only make relations worse. A rejected sanction doesn’t improve relations. But Endeavors can go either way which usually means it’s not even worth trying.
 
Disagree. That’s what sanctions are for. The AI doesn’t need to forward settle to indirectly cause a negative relationship. They can just enact a sanction and get to hostile much more easily.
And I disagree with you. Sure a denouncement is something that the AI CAN do, however, there are more than 1 way to get Hostile and it's good to see the AI utilizing more than one path to its goal.

And "can get to Hostile much more easily"? Is BS. That takes time, and Influence. They can get to Hostile without wasting the influence and by doing things they would normally do. You seem to be constrained by 1 aspect of the game.
 
OP is really onto something. And I have a handy illustration. Amina dispersed a hostile Independent Power on my doorstep and my Foreign Office is happy to report that our relations with her improved by +10 points:

Except, I had 340 influence invested in that Independent Power iirc, and we were ticking to friendship and eventual Suzerainty over them. Where's taking account of this fact? Dispersing them was the last thing I wanted and my real feelings now is an extremely strongly worded letter to Amina, insulting and offending her and her entire line to her first ancestors at the very least, and maybe quartering my Foreign Minister and torching my Foreign Office as an immediate relief, strictly in-game, of course. But here we are, I'm stuck with a completely opposite result for now. My displeasure is immesurable and my mood for this turn is ruined.
I thought I got a negative relationship penalty for doing that myself, dispersing a city state an AI was trying to friend. Or was it because I friended it myself before he completed it.. In any case, one time an AI was trying to kill a city state I wanted to friend, so I waged war to him over it and prevented it and I was pleased with the result after even with the other players reactions (condemning my war vs him, but then being kind of ok when I backed out not trying to take any of his town just defending the city state o0).
 
My problem with doplomacy was realized last game.

I was confucious and was using most of my influence for IP. One guy had a stick up his butt about me because because we were neighbors and he declared war in me. Then everyone else followed the next turn. I loat 3 cities and throughout the war got them back and declared peace. I was non aggressive and literally just took my own cities back. Age ends and everyone is furious with me. Next era, everyone is still furious and I am playing game peaceful game so try to do reconciliation. I can do it one at a time. In the meantime there are virtually no ways for me to make friendly with everyone. Get to unfriendly? Let's make a deal...oh they reject and are back to furious. They would constantly try to denounce me and when I blocked it...declared war on me. I had everyone furious at me all game because THEY were being dicks to me. I never had a chance to fix it. Simply no way. Even era change which is supposed to partially bring back to neutral they were always furious.

So I basically didn't get to do diplomacy the whole game, except blocking denouncements. They would also constantly spy in me...which of course pissed THEM off more.

I guess the issue is I see diplomacy as very snowballing without an easy way to reverse trajectory because you have so limited control.
 
Back
Top Bottom