TravellingHat
Warlord
Dear Fellow Civvers, I seek advice.
Playing BtS, the lifespan of the musket seems much improved and I fancy trying to get gunpowder early enough to get a good run out of them. I'm looking for a quick and reliable path to gunpowder. For info, I play noble, usually epic speed, restricted leaders.
It seems the quickest path is through theology with a priest bulb or the Oracle. Ideally I'd like to not rely on the Oracle, though I won't rule it out. It would then seem to be a "simple" matter of paper, education and gunpowder. "Simple" though represents a hell of a lot of beakers early in the game. Can these be bulbed by scientists? Will other bulbling options take precedence (I know, this will depend largely on what else I've researched).
Or, might the guilds line be better, in that it also provides the basis of industry and some useful units? I can usually Oracle slingshot feudalism, although it might be better to get metalcasting, and try for a GE to bulb machinery. However, this seems the less steady path.
I'm not decided on what civ I'll be trying this with, but current thoughts are either a musket UU or a protective leader (making those early muskets almost half an extra UU). My current thinking:
Musket UU
Turks (Suleiman): janissaries potentially rule the middle ages, great generals
Ethiopia: oromo, lots of discounted buildings
Protective
Sumer: vultures for early warfare, early courthouses for spies
Native Americans: dog soldiers for early security, Philosophical for GPPs
Saladin: madrassa for specialists (GPPs), knight UU might make good companion to muskets (though necessitates following the guilds tech path, essentially doubling up on theology beelining efforts)
Oh decisions, decisions!
I'm currently leaning towards Sumer for versatility, relying on vultures to start, prioritising the Great Wall and seeing if I can use espionage to fill the gaps in what will be a fairly single-track line of research. There's a resonable chance of bagging Judaism along the way, probably in addition to Chritianity, which can add up to extra moansteries to support the big research commitments. Detours will be needed for bronze working and alphabet at least.
Or... should I spoil myself and take one of the musket UUs for a test drive (not too keen on musketeers though)? The pitfalls here, as I see them, are vulnerability in the early days, requiring more tech detours.
I await your thoughts, suggestions and crticisms!
Thanks
Playing BtS, the lifespan of the musket seems much improved and I fancy trying to get gunpowder early enough to get a good run out of them. I'm looking for a quick and reliable path to gunpowder. For info, I play noble, usually epic speed, restricted leaders.
It seems the quickest path is through theology with a priest bulb or the Oracle. Ideally I'd like to not rely on the Oracle, though I won't rule it out. It would then seem to be a "simple" matter of paper, education and gunpowder. "Simple" though represents a hell of a lot of beakers early in the game. Can these be bulbed by scientists? Will other bulbling options take precedence (I know, this will depend largely on what else I've researched).
Or, might the guilds line be better, in that it also provides the basis of industry and some useful units? I can usually Oracle slingshot feudalism, although it might be better to get metalcasting, and try for a GE to bulb machinery. However, this seems the less steady path.
I'm not decided on what civ I'll be trying this with, but current thoughts are either a musket UU or a protective leader (making those early muskets almost half an extra UU). My current thinking:
Musket UU
Turks (Suleiman): janissaries potentially rule the middle ages, great generals
Ethiopia: oromo, lots of discounted buildings
Protective
Sumer: vultures for early warfare, early courthouses for spies
Native Americans: dog soldiers for early security, Philosophical for GPPs
Saladin: madrassa for specialists (GPPs), knight UU might make good companion to muskets (though necessitates following the guilds tech path, essentially doubling up on theology beelining efforts)
Oh decisions, decisions!
I'm currently leaning towards Sumer for versatility, relying on vultures to start, prioritising the Great Wall and seeing if I can use espionage to fill the gaps in what will be a fairly single-track line of research. There's a resonable chance of bagging Judaism along the way, probably in addition to Chritianity, which can add up to extra moansteries to support the big research commitments. Detours will be needed for bronze working and alphabet at least.
Or... should I spoil myself and take one of the musket UUs for a test drive (not too keen on musketeers though)? The pitfalls here, as I see them, are vulnerability in the early days, requiring more tech detours.
I await your thoughts, suggestions and crticisms!
Thanks