The Realism Epic

My son is visiting and he's helping me to get my computer and games running at peak efficiency. He's been playing your mod pack and testing it. He made the changes to the assassin files by renaming them correctly and started a new game, but the game is still crashing.

He avoided assassins all together to see how far he could get in the game but it's crashing for some unknown reason now. The game is saved just before it crashes. I've attached it below and maybe it will help you to determine the nature of the problem.

Also, the game still crashes when trying to build the assassin unit. My son has downloaded the newest assassin files from your most recent post and will start a new game using those in case he made a mistake somewhere. We'll report back tomorrow on our results.

Thank for your help,

Richard :fish:
 
Well I got a chance to look at your game and found no problems with my settings. Infact I went through your game and eve nbuilt a few assassins to attack the enemy. I imagine what has occured is that either you have an old 0.88 assassin mod which is significantly different then the current 0.89, or you simply mispelled Assassin on the Assassin.ini file. So here are the two solutions I have for you.

If your running an older version of the Realism Epic then download it again at the site which is as new a version as I have.

Or, to ensure nothing problomatic happens download the Assassin_Fix.zip I posted and extract the file into the ...Civilization III\Art\Units\Assassin folder.

Once again thanks for all your help, as well as your sons. His name is bryan right? i'll tag him as a beta tester soon enough (after i'm done pulling my hair out from all the new and very aggravating errands I have to complete).
 
Let me summerize and explain the changes and additions involved in 0.92 of the Realism Epic.

The PediaIcons.txt has been changed again because of some errors made in the Wonders Spalsh area again, this has finally once and for all been resolved.

The Civilopedia has been updated with the new entries it requires.

New Units and Unit Modification

New Units
------------
-Attack Helicopter - This is an air unit but is NOT immobile. It has movement and can attack at will. It has a bombard instead of bombing. I made this an air unit so that it could transverse all different types of terrain. However I made it mobile so that it could actually attack ground units instead of just striking them with bombs. I made it have a bombard because ordinance released by an attack helicopter often resembles artillery more then bombs. It has an attack of 20, defense of 5, movement of 5, range of 2, is an air unit, can recon, and rebase, and bombard. Remeber since it has a land ability but is an air unit you'll have to use the icon to engage in bombardment. It requires oil, rubber, and advanced flight.

-Shock Infantry- The infantry that represents WWI infantry. It has an attack of 14, and a defense of 10 and is to represent the reduced requirment of calvary as the first choce of combat. As trench warfare didn't represent a lot of opportunity to charge. It requires rubber and Replaceable parts. this uses the sniper animation from zyxwuyv.

-Armored Swordsman- This is using an old animation for now, until at least that tasty animation by Bjorn Bjornson is released. It has the same attack of knights but only has 1 point on defense. It requires iron and fuedalism and is a good combat option for those who dont have horses, or want to pay less for a similier attack.

-Crossbowman- This unit has now taken the palce of the Longbowman which is now the English unique unit. It is an option for attack or light defense in the case for those without both iron or horses. It has an attack of 4 and a defense of 2. It requires Invention.

Unit Modifications
------------------

-Longbowman- The Longbowman is now the English UU, temporarily. That is until an animation in production is completed that fits a better grove in my opinion. It has been modified to have an attack of 4, a defense of 1, a bombard of 3, a range of 1, and a rate of fire of 1. This is to represent the long range capabilites of Longbowman and that they exceled in softening an enemy rather then engaging them. This bombard is just slightly lower then the catapult.

-Assault Infantry- The Assault Infantry now have an attack of 16, and a defense of 12. This is because Shock infantry have taken its previous role and Assault Infantry represent the evolution of armed infantry from WWI to WWII.

-Assassin- The assassin now costs 5 (from 3). I found it was just to cheap for the capabilities it provides.

New Wonders
----------------

-Zues's Statue - This is one of the seven wonders of the ancient world and is of the staute in the Temple of Zues in Olympia. It gives a temple in every city on the continent and is made obsolete by monothiesm. It requires Bronze Working and costs 25 to build.

-Temple of Artemis- Another one of the seven wonders of the ancient world. This building gives 3 happy citizens in the city its built in, and 1 happy citizen in every other city. It also increases tax output by 50%. This is because the Temple of Artemis was used as a temple and a marketplace. Read the civilopedia entry for mroe indepth info. It requires Construction and is made obsolete by Physics.

-Golden Gate Bridge- This wonder increases trade in every square in the city radius that already produces one. It requires Replaceable parts and is never made obsolete. It gives this ability because of the increase in transportation, the ability to produce commerce, and ensuring faster trade by connecting San Francisco through the bay.

Improvement Modification
-------------------

- The Cathedral now reduces corruption, but costs 15 (used to be 14) to build now. It reduces corruption because of the moral ethics naturually taught through "modern" religion. Sure some corruption is created through religion, but the overall ethics it teaches reduces the amount of more serious crimes by many mroe tehn those who actually commit crimes in the name of religion.

Map
-------------

I siad I was gonna release Scipio Map Modification Edition IV with this version but I can't because I feel the changes made thus far are inadequete for a new edition and what I do feel is adaquete would delay 0.92 by to much. A few things have been changed though.

-Indonisia, Malaysia, and a few other islands in the South Pacific have been made more realistic.

-Teh Mediterranean sea has been slightly expanded by reducing the North African coast.

-The U.S. starting position ahs been changed to a more southernly position as I found the palcement of D.C. to be to high north.

Only a few changes which is why I cna't release Edition IV yet, sorry.

Game Aspects
-----------------

-The ground infantry upgrade path has been made from the Warrior to the Marine with the additions of the armored swordsman and shock infantry.

-The game itself has been made much more stable and the only hting that remains untested is the Socialism government. I fixed the Wonder Splash again because of my own error. Further more all new untis added have been tested.

I hope you enjoy 0.92, hopefully each version will get better and better but if you don't like the current setting please speak your mind. I cna't promise I will agree with you but I'll certienly listen as I wnat to make this modification both fun and realistic, which I think i've done :smoke: have I? Anyways Enjoy!
 
Thank you for all your help, we finally got it working. The problem was that my son edited ALL the assassin files, not just the .ini file. The reason the game was crashing at that point (the .SAV file we attached) was because another civ was attacking with an Assassin unit.

It's up and running and we're very happy. :D

As a side note, there is another mod that I like to play called the acceleration mod. It decreases the time to research advancements and enables me to actually play a game to all the way to the end. I asked the writer if it was possible to add the features of your mod, but he said he doesn't like to change the game from the original units and other settings.

So, I copied your .bic file, halfed the cost of advancements and increased the movement of warriors and settlers, and viola, I've created an accelerated realism mod. I still want to tweek and perfect it some, but I'm really enjoying it. If you want a copy of the .bic file, just let me know. Oh, also I removed the world map from it as I personally like playing on a huge map, but it could easily be re-introduced for the true "realism" effect.

I will soon download your latest version and start enjoying the feature of your realism mod pack.

Thanks,

Richard :fish:
 
Well I'm hot on te finger tips of version 0.95 <BETA> of the Realism Epic, however I'd like to get some more user feedback before I proceed further into Beta versions. I just want to make sure I'm making the most of BETA by ensuring that the game gets the balance adjustments it needs without popping out versions so quick no one can finish a game :). So if you have any comments whatsoever about the gameplay itself please say so as I really want some type of opinions to help me form a better mod. I'll post what will be included in version 0.95 of the Realism Epic.


0.95 <BETA>
----------

-Transport Airplane added (Temporary Animation for now)
-Rework of Air attributes.
-Horse Archer Added.
-Scipio Map Modification Edition IV which will include:
-----------Another Expansion of Europe's size.
-----------Further Modification of the islands in the SE Pacific.
-----------Terrain Changes in the Americas.
-----------Africa reduced in size and terrain revisited.
-2 more luxury resources (Sugar Cane a South American/Central American only resource, and Tobacco a North American Only resource)
-More improvements, including more government specific improvements as well as others :).
-New Wonders including the GPS satellite system, Three Gorges Dam, International Space Station (still thinking this one through), and the small wonder Great Landmark (such as the Eiffel Tower for France, the Statue of Liberty for the U.S., or Req Square for Russia. Great Landmarks!).

A few things about the more distant future. I plan a lot of other things such as opposing UU's between nations to represent their rivalries. Such as two infantry UU's for France and England at the same time to show they both struggled for power between the other. Same thing for Russia and America. Others are not listed but harder to make a reality so i'll digress. Further mroe new resources for more balance amongst the nations on the main map. Also, more culture specific units (such as the Horse Archer for the Asia minor and east, while those in the area of Europe proper and other westernized countries will have the ancient calvary). So try and get me some feedback because I want this beta to be worth mroe then just me putting out a faulty a mod until I got it right :). Thanks everyone and I hope you enjoy!
 
Well the GPS satellite system gives a GPS Center in every city. It produces 3 culture, and one happy citizen in every city. It requires the tech Satellite's.

Now the GPS Centers require satellite's as a tech, but requires the Apollo program to produce. They give a +5 in the catagories of Land Defense, Naval Power, and Air power which reresents their ability to coordinate these forces with more accuracy and leathality. It also produces Veteran Air units because of the ability to give a pilot better knowledge of targets and friendlies, producing better pilots with less training involved.

I have the lingering feeling your not interested in the mod but ideas for the double your pleasure your working on :). Kal-El, have you any thoughts on the realism epic?
 
Make carriers available with Flight, instead of Mass Production. You can concievably build a carrier before you have the technology of flight, and that is kind of whacked.
 
Scipio,

To be honest, i haven't played a game of Civ in about a month. :( I have been real busy, either with lawschool, work ;), marriage, or working on my mod.

I like a ot of the things you are doing. I like how you are expanding on the Iron works small wonder theme with your Textile Factory, Oil Refinery, etc. This is a really good idea.

I like the Palace producing veteran units, except that means that all your starting units will be veteran. not sure i like that so much. If it were possible to not start with a palace so that you don't automatically get veteran units. I like the idea in principle, but ... What do you think of this critique?

The Cathedral reducing corruption has always been one of my favorite modifications and has been implemented in all of my bic files.

Socialism Govt - should be renamed Social Democracy (just MO) but it seems that this is the type of govt you are describing in your readme.

I like how you are attempting to force different units to be used in a combined arms type approach. Is the Computer using this appropriately?

well, there you have it, my opinion based on your readme and this thread. wish I had a chance to play the mod to see how your combat system is working. based soley on the readme I would definetly like to incorporate your unit stats into my mod. If you haven't already, you should check out a conversation that Corinthian, Anglophile, Kryten and I are having about missile weapon units . the basic premise is that all missile weapon units should be given a bombardment rating to simulate their ability to fire upon the enemy without endangering themselves.

anyway, looks good.:goodjob:
 
Switch625 - I think thats an excellent Idea and will implement it with version 0.95

Joshua - The reason that richard had problems because of bad files that have since been fixed. There was another when some mishap happened when he renamed some files, but with version 0.92 and up, you can just follow the instructions in the readme and you should be fine :). The one thing that asn't been tested is the government Socialism.

Kal-el - Though I can see your side about veteran units from the capital in the beginning of the game, I must say I feel it kind of adds to the game enviorment. It makes defeating another nation a little more difficult, as well as relying on your base of government for your most loyal and highly trained troops. From Rome, to Greece, Carthage, and China the state always relied on the area around the central government for a large part of their armies. So though I think its a good and valid opinion, I kind of like the veteran units from the start :). About Socialism, though I agree my model of socialism in game is that of Social Democracy, the model for communism in game is Totalitarian Communism. I guess I was kind of looking for a plain discription that is wide in its use as a government like communism, democracy, monarchy, or despotism.

Thanks for the input, all. I appreciate the ideas.
 
Oh forgot to respond to one other question.

Kal-el - The new units are almost wholly being used properly. However there are a few the computer won't know how to use. Multiple class abilities (such as the guided missile destroyer being able to intercept aircraft) arn't used properly because you can't choose it to have multiple classifications. I tried making it so that a unit was classified as both (i.e. Guided missile destroyer would be naval missile transport and air defense) but both won't stick, only the one the vehicle is classified as (i.e. a land vehicle with air capabilties, the air AI strat. will dissapear). Other vehicles just don't have a class I can use such as the APC, Attack Helicopter, AWACS, Rocket Artillery simply because air recon, ground transport, air attack, and ground missile transport arn't AI strategies available. So unfortunatly some things won't be used properly. But besides everything thats listed in here the majority work accuratly and I feel they add highly to the combat experience :) (of course that just my opinion).
 
You can find v0.92 at http://www.angelfire.com/games4/scipio/

Look at the bottom of the page where it says "Downloads and Links" the first link will be for the download of version 0.92 :) The first post of this thread always has the location, size, and info of the mod. I however do post new replies with information pretaining to what changes or additions occur between versions.

By the way to let you know 0.95 will be released in some 24 hours so if you wanna wait a day i'll have mroe units, more wonders, more resources, just more for you. Anyways I hope you enjoy.
 
I keep getting the message: "Civilization 3 caused a invalid page fault in module Civilization3.exe". I can't get to the year 1400 without this happening. I have tried all the suggestions to beat this but nothing worked. It sucks, just when the game is getting really fun the damn message pops up. At first I thought maybe it was your mod doing it, but after reading all the complants about the same problem, it has to be the game itself. At least I didn't buy this game, then I would really be pissed.
 
Yeah, sorry about that. I only make minor adjustments when I update the readme and I guess I haven't updated the version number in a while. Either way it should be version 0.92 when you download it. Version 0.95 will have a completly redone readme along with other things :).

About your problem, are you playing an old version? any version prior to 0.92 has had some corrupted elements due to my own error. If your playing 0.92 could you post your save file so I can view it. The way you can decipher what version it is, is when you open the scenario file in CivIII, it will say the version in the scenario information box that pops up asking if you wnat to play on the world map or a custom one. I know how ****ty it is to start a good game, only to see it crap out on you, if its elements in the mod i'm really sorry but the newer version (0.92 and up) should be crash free.

Does the game where you crash have the newer wonders such as Temple of Artemis, Zues's Statue, or the Golden Gate Bridge? Thanks for your input and help and i'll be sure to mark you as a beta tester when time allows it allen :).
 
I think it is the game that is doing this, not your mod. I see a lot of invalid page fault error messages in the exe file posted on the boards.
 
I keep getting the invalid page fault error with this saved game. Check it out and see if it does the same for you. Thanks.
 
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