Let me summerize and explain the changes and additions involved in 0.92 of the Realism Epic.
The PediaIcons.txt has been changed again because of some errors made in the Wonders Spalsh area again, this has finally once and for all been resolved.
The Civilopedia has been updated with the new entries it requires.
New Units and Unit Modification
New Units
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-Attack Helicopter - This is an air unit but is NOT immobile. It has movement and can attack at will. It has a bombard instead of bombing. I made this an air unit so that it could transverse all different types of terrain. However I made it mobile so that it could actually attack ground units instead of just striking them with bombs. I made it have a bombard because ordinance released by an attack helicopter often resembles artillery more then bombs. It has an attack of 20, defense of 5, movement of 5, range of 2, is an air unit, can recon, and rebase, and bombard. Remeber since it has a land ability but is an air unit you'll have to use the icon to engage in bombardment. It requires oil, rubber, and advanced flight.
-Shock Infantry- The infantry that represents WWI infantry. It has an attack of 14, and a defense of 10 and is to represent the reduced requirment of calvary as the first choce of combat. As trench warfare didn't represent a lot of opportunity to charge. It requires rubber and Replaceable parts. this uses the sniper animation from zyxwuyv.
-Armored Swordsman- This is using an old animation for now, until at least that tasty animation by Bjorn Bjornson is released. It has the same attack of knights but only has 1 point on defense. It requires iron and fuedalism and is a good combat option for those who dont have horses, or want to pay less for a similier attack.
-Crossbowman- This unit has now taken the palce of the Longbowman which is now the English unique unit. It is an option for attack or light defense in the case for those without both iron or horses. It has an attack of 4 and a defense of 2. It requires Invention.
Unit Modifications
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-Longbowman- The Longbowman is now the English UU, temporarily. That is until an animation in production is completed that fits a better grove in my opinion. It has been modified to have an attack of 4, a defense of 1, a bombard of 3, a range of 1, and a rate of fire of 1. This is to represent the long range capabilites of Longbowman and that they exceled in softening an enemy rather then engaging them. This bombard is just slightly lower then the catapult.
-Assault Infantry- The Assault Infantry now have an attack of 16, and a defense of 12. This is because Shock infantry have taken its previous role and Assault Infantry represent the evolution of armed infantry from WWI to WWII.
-Assassin- The assassin now costs 5 (from 3). I found it was just to cheap for the capabilities it provides.
New Wonders
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-Zues's Statue - This is one of the seven wonders of the ancient world and is of the staute in the Temple of Zues in Olympia. It gives a temple in every city on the continent and is made obsolete by monothiesm. It requires Bronze Working and costs 25 to build.
-Temple of Artemis- Another one of the seven wonders of the ancient world. This building gives 3 happy citizens in the city its built in, and 1 happy citizen in every other city. It also increases tax output by 50%. This is because the Temple of Artemis was used as a temple and a marketplace. Read the civilopedia entry for mroe indepth info. It requires Construction and is made obsolete by Physics.
-Golden Gate Bridge- This wonder increases trade in every square in the city radius that already produces one. It requires Replaceable parts and is never made obsolete. It gives this ability because of the increase in transportation, the ability to produce commerce, and ensuring faster trade by connecting San Francisco through the bay.
Improvement Modification
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- The Cathedral now reduces corruption, but costs 15 (used to be 14) to build now. It reduces corruption because of the moral ethics naturually taught through "modern" religion. Sure some corruption is created through religion, but the overall ethics it teaches reduces the amount of more serious crimes by many mroe tehn those who actually commit crimes in the name of religion.
Map
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I siad I was gonna release Scipio Map Modification Edition IV with this version but I can't because I feel the changes made thus far are inadequete for a new edition and what I do feel is adaquete would delay 0.92 by to much. A few things have been changed though.
-Indonisia, Malaysia, and a few other islands in the South Pacific have been made more realistic.
-Teh Mediterranean sea has been slightly expanded by reducing the North African coast.
-The U.S. starting position ahs been changed to a more southernly position as I found the palcement of D.C. to be to high north.
Only a few changes which is why I cna't release Edition IV yet, sorry.
Game Aspects
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-The ground infantry upgrade path has been made from the Warrior to the Marine with the additions of the armored swordsman and shock infantry.
-The game itself has been made much more stable and the only hting that remains untested is the Socialism government. I fixed the Wonder Splash again because of my own error. Further more all new untis added have been tested.
I hope you enjoy 0.92, hopefully each version will get better and better but if you don't like the current setting please speak your mind. I cna't promise I will agree with you but I'll certienly listen as I wnat to make this modification both fun and realistic, which I think i've done
have I? Anyways Enjoy!