The Rise & Fall of The Mughals ~ v2 ~

That would be the ideal solution TLC. I'm not aware of any replacement plague graphics. Are there any? Or any you suggesting we request because you know there aren't?

7Ronin: Your points about the plague are quite right. It is there because it killed just as many (if not more) than weapons did. That's a serious factor, which is why I haven't removed it.

Mentat: Glad to hear you're getting stuck into another game. I haven't had any reports back on how the Portuguese play. They play very differently to the otehr Euros actually, owing to placement, units etc. As for your Inquisitor suggestion, it's considered, but I'd rather hear your views from playing a bit more. I'm not inclined to add everything that would be nice to have, it would take away the challenge. I'm also not too keen to give an auto-produced unit too much power. Vasco's guys already have a nice chunky UU.
 
Rambuchan said:
That would be the ideal solution TLC. I'm not aware of any replacement plague graphics. Are there any? Or any you suggesting we request because you know there aren't?
I've never seen any.
 
Well, ok I see your point. But then, the Inquisitors can clear woodland areas, which is not really available that much, thus honestly not necessary. Jungel on the other hand posses a real problem for the southern inhabitants, mostly for the portuguese, french and dutch, since their fledgling colonies heavily suffer from death through jungel areas. It might be good that way, but you fastly get overpowerde by the E.I.C., which is strongly on rampage in my actual game. This also makes sense of course, ....

I find the portuguse a great challenge to play, and will try to give you a full report.
 
Should the pirates have rocket walas? Give the pirates rocket walas and they will rule the world. Goodby Ceylon, goodby Dutch and goodby Myanmar.
 
The Last Conformist said:
This far, the English AI seems to do worse than the Portuguese in my games.

Thats interesting, but maybe you took out those guys very early?

In my first game, I removed english presence from the Indian subcontinent, but at that time none of the other Europeans still had footholds there. They were all removed by other Hindu/Muslim powers much earlier. Especially the Bengalis were/are very tough, when it comes to crisis. They swiftly destroy foreign powers, and its good that way.
 
Mostly, the EIC seems to get into wars with everyone on the map, and get overwhelmed. In my Vijayanagara game, frex, I only took Ft St David from them, which is no worse than what I did to the French or Dutch, yet the EIC was eventually dislodged from all their Subcontinental holdings except Surat Line.
 
@TLC: Well, I fully agree about the war thing. The EIC doesn't care much about how many wars they have to fight. But then, they are quite tough, at least as long as they keep up Colonialism. After changing government though, all European lions become pussycats, even with their high end troops.

I think the reason for their bad performance lies in you playing Vijayanagara.
In my game its quite different since Vijayanagara was taken out by the EIC in hmm, a few turns, eventhough I gave Vijayanagara (as my close neighbors and friends) everything they needed for denfense (salpeter, iron, horses, etc.).

Actually Vijayanagara survived some heavy attacks before this, and were challenged by at least 3 or 4 other indian civs and the safawids. Thanks to my supply they quite easily withstood this onslaught, and kept my colonies safe from those armies.

I will try to give a quick report of my game.

During the first years, I heavily concentrated on building up my existing colonies and dicovering uncharted waters. A bit of piratry fastly went out of hand, when Malaccan pirates and british swashbucklers took down my small pirate fleet. Since then, I have never regained power on the sea. There must be about 20 british pirateships controlling the sea around southern india, while the Malaccan navi controls the burmese and thai seaareas. Thus my naval actions are very limited.

I kept on friendly terms with all neighbours, doing some trade with resources aswell as with technology. Mainly to gain money this way. The next step was to expand the footholds quickly. So settlers, musketman and priests were send into the jungles around Velha Goa, and build up two colonies. Both were build inland. One securing the iron in the north of Goa including access to the cotton fields a few years later. The other was build deep in the jungle next to ancient ruins, securing access to elephants and more important, to silk. Both were build up quickly and well defended with musketman, canons and priests, but didn't prosper well, since disease from the jungle constantly kills people in those colonies (including Goa). Velha Goa though is a big city (11) in between, but still gets struck by disease from time to time.

In southern India(Cannanore) it went not much better. I naturally lost the run for the spice colony on the southtip, where the VOC build up the "Batavia" colony. ;)
Thus I settled south of the french Pondicherry colony securing access to the second spice location on the long term.

My Burmese and Siam developments went much better. Beeing on very good terms with the Malaccans, I was able to spread. I build up 5 additional colonies in Burma (Myanmar), most of them, by sending up settlers from Siam. The Myanmar themselves were not very pleased with their new european neighbour and thus attacked me soon. They were repelled by joined forces of Malacca and Portugal though. Since then they kept silent, not daring to expand, nor to attack. In Siam I just build one additional Colony, north of the foothold.

Soon the number of my Indian Colonies counted 5, Burma 6 and Siam 2. Not counting in the Colony "Quest for Priest John" or what so ever. ^^

This was before serious wars broke out. While Mughals and Rajputs finally came to peace(eventhough the Rajput resolve was build by the british in Aden), others started to doubt the power of the Mughal armies. The Mughals, which were Vijayanagaras only friends besides me, were first challenged by the Safawids. A conflict that continued for a long time, and constantly restarted after short periods of peace. Since the EIC started to supply the safawids and later joined them in the war, the Mughals were and are close to colapse (lost 5 cities). I gave them all ressources to withstand the onslaught, and at the moment the situation seems quite stable up there.

But not just the north came into trouble, in the south the French thought to be able to challenge me (Portugal) and the people from Ceylon. It seems that they were quite frustrated loosing both spice ressources to Portugal and the Dutch. First they were quite successful in Ceylon and took Jaffna, but were driven back from the island, when I started to help and supply the Sri Lanka forces.
The French didn't fare better by attaking my colonies and gave in for peace soon. My oders were strict though, and they had to pay quite a sum of reparations to Portugal.

This was the time when the Bengals went for power and attacked the French, dislodging them from the subcontinent with a huge army of elephant archers. They took Pondicherry in one round, and I was at awe, knowing that I wouldn't be able to stop that force, if it ever decided to attack my colonies. But instead of attacking me, the Bengali with their big army in the south, decided to go for Vijayanagara, which was somewhat weakened by a war with its neighbor Golconda. Now it was time for me to decide to watch the utter destruction of Vijayanagara, or stand at my friends side. I declared war on the Bengali and managed to survive their attack on my new Colony south of Pondicherry. Fortunatly they split the army and attacked my colony and Vijayanagara. It was still a very close thing, and just one musketman regiment and two cannons survied (2 Musketmen, one Bowman and one Palaceguard were slaughtered). But that way, the southern Bengali army was unable to conquer any Vijayanagara city, and was reduced to one fourth of its original strength. At that time I luckily had some priest coming down to sothern India trough Vijayanagara territory. They dispatched some fleeing parts of the Bengali army and made the survivors(enslaved to coolies) improve the infrastructure for the Vijayanagara and me. In a next step, I took out the week Bengali defense in Pondicherry, with two musketman from Cannanore and one rocket wala. Pondicherry was retaken by europeans, and the french were quite thankful.

The Bengali went on to struggle and send great numbers towards my Colonies near Velha Goa and Vijayanagara. Unfortunate for Vijayanagara, others also started to declare war on the once mighty kingdom, and I had to decide to keep out of further conflicts. Golconda and Bengal were already at war with Vijayanagara, but now the Safawids, the Rajputs and Ahmadnagar also declared war on them. But they fought well and their Hindu musketman repelled all those attacks vigorously. My suplly of resources was worth ten times the gold, that I didn't not get for it. My colonies wer kept save and the Vijayanagaras were very thankful.

All seemed well, when the Mughals started war with the Safawids once more. I guess for their incursion in the south. Thus the numberous safawid camelriders were withdrawn from my northern border and I was spared to declare war on them to protect my friends. By now I was already able to build Serpes and was close to develope the Imperial Military, but yet hadn't had the chance to start a golden age, ... I simply forgot about that. The chance came quickly though ...

Now it was time for the EIC to go on rampage in the south. After they had taken one Mughal city north of Rajput some years before, the EIC felt need to expand their southern holdings. Quite unrecognized by my portuguesa Viceroy, they sneakly attacked Calicut with their Pirateships and took the city from Vijayanagara. War had started on another front and Vijayanagara was weakened, so Calicut fell swiftly into british hands. It must have been an attack from the seaside. I was really worried now, because british gunmen started pouring into my territory around Goa, alongside the army of Ahmadnagar. In the south the british took city by city. Mangalore was next, then Solapur and Chennai. The Golcondans captured Pulicat, and the Rajput sneaked into Vijayanagara capitol after the british had heavily attacked it. This must have been some kind of pact between the Rajputs and the EIC.

So Vijayanagara was on its knees, close to final destruction, just Bangalore was left. I had to react, and had already build my first Viceroy Cavalries and upgraded some Musketman to Fusiliers. I declared war on the Rajput and swiftly took the just captured Vijayanagara capitol form their hands. The Rajputs imidiately sued for peace. Then I had to decide, to either break my deal with the EIC (65gp per turn for imperial military), or finish of Vijayanagara myself to keep some ground in sothern India. I did the latter, with some uncomfortable feelings. I chose to take a serpe with my small army, and conquered Bangalore, just before the British marched in. They had already battered the troops in there, so it was not a hard thing to do. So finally Vijayanagara fell by my own bloody hands, the hands of a traitor. History though will say, that I saved Bangalore from british treatment.

Now I am building up the two Vijayanagara cities and rebuild the roads and crops, which were nearly all destroyed by the armies on their march. I am also building up quite a number of regiments to be ready to either attack the EIC or defend my colonies from them. They equal me in power and technology, so maybe I will just go for the juwel of the crown, since I have control of all necessary ressources.

British holdings:
9 Colonies in India, 1 on the Persian coast, plus 3 on the south arabian coast.
Portugues holdings:
8 Colonies in India, 6 in Burma, 2 in Siam and 1 on the arabian shore.

Mughals clearly leed in Victorypoints (~10.000), then EIC (~9000)

Finally one idea, why not leave the wonders just be build by the respective cultures?
I found it weird, that the Brits build the Rajput resolve, or the Vijayanagara build the great Harem and so on.
 
Mentat: Great game report there, I was totally immersed. :thumbsup:

I haven't had any reports on Portugal so it's interesting to read how others have approached their games. Not much differently to the play tests it seems. But you're playing a good plan and it seems to be working. I recommend stacking up many of those auto-producing colonial improvements (like Viceroy's Palace, Company House etc) for full military clout if you're not going for the Jewel in the Crown.

Some notes from your report:

- Victory point counts seem quite low given all the warfare you describe. How many turns in are those figures from?

- Capturing Vijayanagar (the city) was a damn good move. Lingum Worship is a serious boost of a wonder. Watch those granaries in every city of yours doing their thing. (You also did well to get Bangalore which seems to be key to securing the farthest southern tip.)

- The Portuguese do drop out of things navally as the scenario's time period progresses. That's just how it was.

- It pisses me off that the Euros sometimes switch to other governments. It's some weird AI quirk of intellect there, for they have everything to lose from doing so. Strangely they don't do it all the time. :hmm: This is some behaviour I'm not entirely happy with.

- Custom wonders. Nice idea. I actually started off one of my first versions of the scen with them set like this. However, the game became boring as a result. You know what they will do in this direction and, as a player, you had limited options yourself as to what to build. I like to give players options.

- Rajput Resolve is buildable by all. The pedia entry tells you why this is specifically appropriate for this wonder.

- I've managed to get the Mughals dispatched by other civs quite easily before. They have often had the VP lead in my games, owing to the constant warfare, but I've found that they can be removed before they realise this kind of victory. It's a gamble though!

- 'Batavia' was the name the Dutch gave to Jakarta, their capital in the east Indies, just in case your wink was to note that it might be inappropriate ;)

I'm looking forward to hearing more about your game as it develops, it's sounding like it could go on a knife edge. Do please suggest things as you go along, I'm always open to things, just not everything.
 
Thanks Rambuchan, I tried to give an inside report of the game development.

@ Victory points: Its true, victory scores are quite low, but I think the overall points are pretty normal. Its just that they are divided quite evenly between the Civs. This scores were about 1593, the time when I send my army north to secure Bangalore, and Vijayanagar was already taken by my forces. Mughals were leading with ~10900, then EIC with ~10300, followed by Vijayanagar ~ 7700. Most other Civs behind Vijayanagar were about 5000 to 7500 Points, .... But then there was much less big fights then in my first game, where I had to act much more violent to survive with Ahmadnagar.
I think scores were around ~20000 at the same period in that game.

@ Vijayanagar city: Its a nice wonder, but mainly for the Indian Civs, since naturally all my Colonies already had Granaries. In fact some of my disease striken Pospects wouldn't have survived with proper population groth. I just had a city in Myanmar go down from 8 top 3 in 5 turns (lost one population each turn).

@ Portuguese and Navy: Yes, and I like it that way, seaoperation ist really dangerous for me. But I have also to admit, that I accepted it, and didnt try to come up with new ships. My colonies are well selfsustainable. I guess the portuguese did it the same way, after they had some tough lessons with the dutch navy.

@ Switching government: All Euros do it, I have not had them not change to Mansab system. In fact, I was amongst the first Euros to do so. One might ask why, since it doesn't seem to be a wise decission. Its all about influence! When Mansab-system is available it naturally spreads fast among the "nations". Thus if you don't change government, the other Civs will hate you, making you a prime target for attack. If your game is just about conquering, one might not care, but mine wasn't. Then its also quite a good challenge for the Euros, since they become somewhat weaker when this happens, less troops, workers are slower etc. But it reflects the growing power of the Indian reigns. If a Colonial power hasn't taken/kept foothold until 1600, it simply has no big chance to do so anymore. If you would want to keep the Colonial government for the Euros, you would have to fix their governments. But then their buildings have to spit out less troops or they will overpower the rest.

@ I like the custom wonder Idea, and have strongly implemented it that way in my personal TAM - which is more of a TAM in very early stages, describing the rise and fall of Mesopotamian, Egyptian and Harappa(Indus) Cultures. The creators of TAM might forgive me about this incursion! But I just limited it to heritage - Culture groups. So the Pyramids can not be build by Sumer or Akkad, but still by Nubians, but most likely will by the Eqyptians because of the ressource deployment. The great Tempel of Marduk could thus be either build by Sumer (if still alive), Akkad (most likely) or even the newcomers from Assyria, etc. .....

@ Rajput Resolve. Yes I read the Text, since I build it as Ahmadnagar in my first game. I think I comprehend, why you implemented the wonders this way.

@ Mughals were finally dispatched by the Safawids, about 1600. Unfortunate though, since they didnt lose more then 3 cities in general account, but lost and reconquered them continously. Thus, the Safawids might not be far from annihilation, either. They (Safawids) were always close to this in my first game, where they had to take big time bashing form Bengal, like all others. In my Portuguese game Bengal was a little less the threat, but that might change now, since the Mughals are gone.

@ Aye, I was joking about "Batavia", because its basically not on the map, thus maybe another name for the Dutch colonies would be more appropriate.
But then, its not that important. I personally though like to have as many historical facts in my games, and have changed for example "Quest for Prester John" into Maskat (Masquat -> Oman), which seems more appropriate for the Portuguese foothold on the arabian coast. They also had a foothold in the street of Ormuz on the Persian coast at that time, but thats also not that important.

Facts from historical Maps, say that Portuguese started the following footholds in that area in the early 16th century.
Aden -> Lost to Arabs/Ottomans -> British (1839!)
Sokotra -> Lost to Arabs/Ottomans
Maskat -> Lost to Arabs/Ottomans
Ormuz -> Lost to Persians (1622, with support of the english fleet)
Diu (Feitoria)
Daman (Damao)
Bassein (Bacaim)
Chaul
Bombay -> Later English (1660)
Goa
Kalikut -> Later Dutch
Kotschin -> Later Dutch (1663)
Negapattan -> Later Dutch (1659)
Colombo -> Later Dutch (1656)
Hooghly (Ugolin, Ganges delta)
Malacca -> Later Dutch (1641)

None of those footholds though were lost before 1600, most not before 1650, and some endured much longer.

Some ideas:
* "Sokotra" could be a better name for the "Chartered Docks" btw. The Island used to be highly important for seaoperations in the Indic.
* "Pondicherry" wouldn't be French before 1673, but then, the scenario needs balance, ...

My game has advanced in between. I was lucky once more. Overall Peace came after the Fall of Vijayanagar and not much later the Mughals. The Brits hated me, maybe because they had to pay a lot for my advances in Technology, sold to them. But maybe because, I took the two most important cities from Vijayanagar. I was ignoring those signs of aggression though, and when the English started sending in Coolies to build roads through my territory, I was pleased. I was blind! I build up the Colonies instead of building up my military, and BOOM! about 1600 the English declared war on me, invading from all sides, mainly from the sea though.

But they had underestimated me, heavily even. I quickly called out to the few left friends, and French and Bijapur immidiately declared war on the Brits. The others were already intimidated too much by the EIC. I repelled their invasions, though with the cost of many lives on both sides. I quickly lost all my 4 Viceroy Cavs build till that time, and had to replace them quickly, very quickly. But then I managed to turn the tide against them, and conquered city by city, until they were left with what they had before their war with Vijayanagar, Fort St. David. At this time the EIC sued for peace!!! I was victorious, and had secured southern India, besides the english fort and the dutch colony on the very tip. Maskat nearly fell to a huge Invasion force, and lands were once again deserted, but I lost not a single colony. I treated the loosers bad, collecting quite some reparations, their anger grew ...
EIC now went for Bijapur, that was now overwhelmed, hating me for making peace with the EIC, just like the French. Thats about 1627 now, and the English declared war on me again, just after a few turns of peace. I keep defensive, but my position is good now.

The Scores are now:
England 13100
Portugal 12500
Persia 11900

One more thing that seems funny to me atm.
I can not trade ressources with VOC, though there is no embargo or such, and they have three colonies directly connected to mine. Its seems the Dutch play their very own game, with no interaction at all with other powers. No war, no trade, .... Whats up with them?

Edit: Dutch started to come alive and declared war on me. Quite typical, though deadly rivals at that time, when odds were bad, the dutch and english always worked together, most time to the advantage of both nations.

Some more Ideas about Names and Locations:
* Instead of "Batavia", the best name for the colony on the south Tip of India would be "Kutsching".
* I would also skip "Jakarta" from the Dutch Namelist, since its the same as Batavia, and well we know that this part is not on the map.
* Instead of Siamfoothold I would use the Name "Mergui" adn the Stop or Way to Siam could be "Akyab"
* I am not sure if the CIVs Ahmadnagar and Bijapur are located correctly with the right cities, but I am no expert on that. On the maps they seem to be a bit more in the south.
* I am sure though about the location of Haiderabad(Hyderabad), which is definitely not on the coast, but much closer to Golconda. Madras though should be on the coast.
* I am also a little bit confused about Surat Line. On most maps of that time its still listed as Diu in Portuguese hands, while the scenario really misses Bombay(Mumbay), which was in English hands from 1660 on.
* There would be quite a number of other european colonies around, especially from the Dutch and Protuguese, but wel it needs balnce as I already quoted before.
* Surprisingly, the danish were quite imperialistic at this time, well at least not just around the northern hemisphere, and had colonies all over the globe, the indian wold have been "Tranquebar" just south of Pondicherry, and "Serampore" (Frederiksnagar) in the Ganges delta, where all Colonial-Europe nations had tradeposts. Well, the danish, ... ;)
* Colombo on the other hand was for sure Dutch, and some maps claim entire Ceylon being Portuguese from 1518 till 1609, and then Dutch.
* Vasco da Gama is the correct spelling.
* Instead of Vascos Traders, you could use "Estado da India".
 
I seem to be getting a pediacons error with the Company House when I try to load up. And there is no music.txt file in the sounds download. Any suggestions besides renaming files?
 
killercane: If you go about renaming files then things will not work. I'm not sure why you're getting problems here. Both the Company House and the sounds.txt are all fine. If you DLed them straight without fiddling, there should be no problems. I recommend checking again, re-reading the instructions and if all that fails, then re-DL and / or hope someone more knowledgeable on techie matters drops in.

Mentat: Hey, more great feedback. I'm busy in the office today. So I'll get back to your points later on.
 
I've been playing a civ too... Guess which one :D

Portugal at the Monarch Level. I know it's too easy of a level, but it's my first game so I started at Monarch, though I can tell that I could ratchet it up to Emperor for sure.

I really like the supply line and garrison concepts. That's excellent. And I love the Elephant units (Mahout, War Elephant). Mahout stables rock! More elephant units the better :lol: My army basically consists of Mahouts, Elephants, Serpes and firewallas, plus the Musketmen generated by garrisons.

My strategy was to shore up my Colonial holdings everywhere, since they're so widespread. For example, Prester John is loaded with Artillery and Musketmen. I expanded out of Siam and have 9 or 10 cities. I have a huge Ultramar province there. At the same time, I expanded peacefully around Goa (nitpick: Velha Goa is the modern name- Velha Goa is only velha (old) in relation to us. The historically accurate name for that particular city would be Goa or Cidade de Goa . Of Goa also broadly refers to the area as well.) Anyway I took up as much land and resources as I could around Goa peacefully and developed my infrastructure, aiming at cities that would generate a lot of military units. When I reached the limit and had amassed a sizable military force, I annihilated Bijapur. My army was so successful we took out the rogue state Golconda as well, which had been involved in a long war with the British. At this point I really had momentum going.

Vijanagara (sp.) had grown rich and large in the South, and I was basically setting up an invasion to take over and unite Goa with my holdings at the southernmost tip of India, by conquering the Vijanagara kingdom. This would have come close to winning me the game in terms of population and land held I think. However the British declared war on me! They sneak attacked Prester John, however I blew the hell out of them with my massive arsenal of firewallas and musketmen. They sent a sizable force too. Anyway I can hold Aden indefinitely, I'm convinced. I've had skirmishes with the British around the formerly Golcondan cities, while I amass a army of Mahouts, Elephants and firewallas. I'm going to attempt to kick the British out of the Subcontinent. I haven't actually faced the Immobile in combat. Are they indefeatable or something? I should be able to pound the hell out of them with artillery and then charge with Elephants, right? I've also sent up two large colonial armies from my southernmost holdings in the subcontinent. They will take out a British holding which is located half way up the coast of the eastern subcontinent. Once the British are out of the subcontinent, they will be weakened and restricted to East Africa as I will keep everyone at war with them. Anyway that's what I've been doing so far ;)

Great scenario btw. Love the elephants and military unit producing wonders, plus the detail put in. One of my favourite already

edit: I used a wrong placename
 
No I downloaded them straight with no fiddling. No text files in either. V2 from 3ddownloads has only the art files so i have now placed the early versions of pediacons in there, but still no sound text file. Game still wont load.
 
killercane: I'm quite lost as to why you're having this problem. All the files should be in the DL. They are. Otherwise the other folk posting here wouldn't be able to play. I've zipped up all the text files and attached them to this post. Hope you know where to place them. Let me know if this gets you in or if you need anymore help.

Anyone know why killercane is having these problems with the DL?

Also, apologies for not getting back to everyone else. I'm pretty busy with RL matters this week. I will be getting back to you all soon, kindly bear with me till then, oh, and enjoy!
 

Attachments

Mentat:

I'll just pick up a few points of yours, as others don't seem to require any response (I'll just congratulate you on the game news!):

- Euro Govt: It seems as though you're in favour of the Euro ability to switch govt. Is this right? I had ideally wanted to lock the Euros into their starting government but didn't because a) too much hassle for too little gain and b) options baby, options! (I'm not entirely happy about their inability to switch back to Colonialism though).

I'd like to hear what the general view on the Euro govt behaviour is.

- Custom Wonders for Culture Groups: Yes, what you say about the wonders in TAM makes good sense. However, there's a lot more cultural fusion going on in this scenario. It's not entirely unreasonable to suppose that, for example, the French got so enamoured with these hareems (The Grand Hareem wonder) that they simply bedded down and didn't bother to build an empire (they've done this in one game). It's also quite reasonable, I think, that the English would build the wonder Rajput Resolve for some local troops. I mean they did make up most of their army here with Indian soldiers after a while. (I'm explaining it again for everyone's benefit, not just yours as you've got the idea already). You'll have to wait for my next scenario to see some really customised wonders :groucho:

- City names: Yup, there are some funny city names around. I don't attach a huge amount of importance to city names, they're very superficial to gameplay imho. The city name 'The Quest for Prester John' was left in to give some extra info and suggestion as to the Portuguese cause that would otherwise have been left out. But I agree it's a bit lame. Thanks for all that great info! I'll ammend the biq here and much of what you've posted will no doubt make it into v3. :thumbsup:

- Dutch I think they need a harbour put in their capital ahem *whistles sheepishly*. But watch it, they can be dangerous.

Jonatas:

What can I say? Sounds like you're doing an admirable job. TLC has rightly answered your question. The immobiles only really perform one function in this scen. That is, to trick the AI into thinking it is more powerful than it really is and therefore to behave more aggressively. They cannot attack or anything. They just sit there, waiting for you to take them out with their lame defence. I hope you enjoy and do well in the rest of the game - oh - and don't forget to check out your credit in the "Goan Inquisition" pedia entry :D
 
@Mentat - great game report and interesting suggestions.

Euro Governments: Ram, I too am all for "options." One of the great things about this scenario is the wide variety of choices which can be made. Leave the government decisions as is.

City names: It's true that a few more accurate names could be found for some cities. However, many cities changed names over time. The scenario does cover a broad time span. Also, I think that once in a while it's better to have some names (even if incorrect) which reflect the flavor and romance of the times. I think that a few adjustments in city ownership have been made for game play and balance.
 
I'd prefer the euros to be locked in the Colonialism gov't. Options are all well and good, but the AI doesn't understand to evaluate them, and switching off all the special buildings is just dumb most of the time.
 
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