Rambuchan
The Funky President
The Rise & Fall of The Mughals ~ v2 ~
By Rambuchan and Luddi VII
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~ Namaste ~ Salaam-Alaikum ~ God Bless You ~ Om Mani Padme Hum ~
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Welcome to late medieval India, a multi-faith, wealth drenched, treacherous and rapidly changing land.
Welcome to
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Expect plenty, for the enchanting and mysterious fables of India are not entirely unfounded.
Expect untold riches, dancing girls, camel riding raiders, vicious and quite naked holy men and vast opium based economies. Expect merchants with gold plated egos and leaders with as many wives as there are days in the year. Expect terrifying elephant charges, swashbucklers, martial artists and mountain shattering cannon shot from some of the earliest gunpowder wielding empires. You can also expect culture coming out of your ears with magnificent building projects, devastating cavalry techniques, formidable ship designs, religious tolerance and quite terrible persecution - and above all of this the chance to place this Jewel in Your Crown.
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Scenario History:
NB. You need Civ 3 Conquests to play this scenario.
Original Scenario - "The Rise of the Mughals": Luddi VII
Thread found at: http://forums.civfanatics.com/showthread.php?t=99574
First upgrade - "The Rise & Fall of the Mughals": Luddi VII and Rambuchan
Thread found at: http://forums.civfanatics.com/showthread.php?t=128546
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Whats changed since v1?
In short, there has been much ado about nearly everything in bringing v2 for your gaming pleasure.
Almost every part of the game has been looked at and polished up to some degree or another. Ive been on a fairly steep learning curve with civ modding of late. That is entirely thanks to a great community hear at CFC. This all now makes for a much more authentic and enjoyable aesthetic experience, with a new soundtrack added and plenty of new artwork right across the board. The gameplay has been reworked and rebalanced considerably.
What you do want to know is that the victory settings have been altered to sharpen the whole thing up. Please check in on the new Victory Conditions below. Another significant change is that the European East India Companies have been given more cities in strategic places on the map and their starting bases have been beefed up. If youre not playing as a European Trading Co. then you can expect to be given a fair bit of hassle, especially if you dont nip their efforts in the bud. This doesnt mean the Persians and Indians are no longer capable of bossing the competition, both militarily and with a Culture Victory, like before. And it doesnt mean I havent paid some sweet attention to the Malacca Pirates ability to cause some havoc arrr!
The length of the game has been shortened and a players movement through the tech tree has been adjusted. With a new maximum tech research time of 25 turns (which soon comes right down), altered tech costs, and general economic fiddlery, there is genuinely a more authentic, strategic and exciting experience.
Further, there are new wonders (small and great), new resources, plenty of new unit graphics, as well as totally new units (including UUs). There are new pedia entries, neatened up old ones, new building icons, new leader heads, new wonder splashes and so on. Shipping has been reworked to provide much more authenticity and variety .
I really think I should have stuck to what hasnt changed!
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DOWNLOAD IT NOW!
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Here is the main file pack. The size is 46.24 MB and is in Win RAR format. (Get WinRar from links)
It is strongly recommended to grab the Soundtrack (75.54MB). It adds heaps of drama and atmosphere to the experience and you need only do it once!
Biq attached at foot.
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Installation Instructions
1. Unzip the RAR file and extract it to Civilization III\Conquests\Scenarios folder. You will now have a new folder there called Rise of Mughal 2.
2. Do exactly the same with the Biq.
Now you should be able to play.
Soundtrack Installation
1. Unzip the Mughals Soundtrack RAR file and extract it to the Rise of Mughal 2 folder you just created. That folder will now contain 3 folders (Art, Text & Sounds) and one credits file.
2. Open that Sounds Folder, take the Music.txt file out and place it in Rise of Mughal 2/Text.
You will now be hooked up for the full experience.
Please report any errors or bugs.
By Rambuchan and Luddi VII
----------------------------------------------------------------------------
~ Namaste ~ Salaam-Alaikum ~ God Bless You ~ Om Mani Padme Hum ~
----------------------------------------------------------------------------
Welcome to late medieval India, a multi-faith, wealth drenched, treacherous and rapidly changing land.
Welcome to
----------------------------------------------------------------------------
Expect plenty, for the enchanting and mysterious fables of India are not entirely unfounded.
Expect untold riches, dancing girls, camel riding raiders, vicious and quite naked holy men and vast opium based economies. Expect merchants with gold plated egos and leaders with as many wives as there are days in the year. Expect terrifying elephant charges, swashbucklers, martial artists and mountain shattering cannon shot from some of the earliest gunpowder wielding empires. You can also expect culture coming out of your ears with magnificent building projects, devastating cavalry techniques, formidable ship designs, religious tolerance and quite terrible persecution - and above all of this the chance to place this Jewel in Your Crown.
----------------------------------------------------------------------------
Scenario History:
NB. You need Civ 3 Conquests to play this scenario.
Original Scenario - "The Rise of the Mughals": Luddi VII
Thread found at: http://forums.civfanatics.com/showthread.php?t=99574
First upgrade - "The Rise & Fall of the Mughals": Luddi VII and Rambuchan
Thread found at: http://forums.civfanatics.com/showthread.php?t=128546
----------------------------------------------------------------------------
Whats changed since v1?
In short, there has been much ado about nearly everything in bringing v2 for your gaming pleasure.
Almost every part of the game has been looked at and polished up to some degree or another. Ive been on a fairly steep learning curve with civ modding of late. That is entirely thanks to a great community hear at CFC. This all now makes for a much more authentic and enjoyable aesthetic experience, with a new soundtrack added and plenty of new artwork right across the board. The gameplay has been reworked and rebalanced considerably.
What you do want to know is that the victory settings have been altered to sharpen the whole thing up. Please check in on the new Victory Conditions below. Another significant change is that the European East India Companies have been given more cities in strategic places on the map and their starting bases have been beefed up. If youre not playing as a European Trading Co. then you can expect to be given a fair bit of hassle, especially if you dont nip their efforts in the bud. This doesnt mean the Persians and Indians are no longer capable of bossing the competition, both militarily and with a Culture Victory, like before. And it doesnt mean I havent paid some sweet attention to the Malacca Pirates ability to cause some havoc arrr!
The length of the game has been shortened and a players movement through the tech tree has been adjusted. With a new maximum tech research time of 25 turns (which soon comes right down), altered tech costs, and general economic fiddlery, there is genuinely a more authentic, strategic and exciting experience.
Further, there are new wonders (small and great), new resources, plenty of new unit graphics, as well as totally new units (including UUs). There are new pedia entries, neatened up old ones, new building icons, new leader heads, new wonder splashes and so on. Shipping has been reworked to provide much more authenticity and variety .
I really think I should have stuck to what hasnt changed!
-------------------------------
DOWNLOAD IT NOW!
-------------------------------
Here is the main file pack. The size is 46.24 MB and is in Win RAR format. (Get WinRar from links)
It is strongly recommended to grab the Soundtrack (75.54MB). It adds heaps of drama and atmosphere to the experience and you need only do it once!
Biq attached at foot.
----------------------------------------------------------------------------
Installation Instructions
1. Unzip the RAR file and extract it to Civilization III\Conquests\Scenarios folder. You will now have a new folder there called Rise of Mughal 2.
2. Do exactly the same with the Biq.
Now you should be able to play.
Soundtrack Installation
1. Unzip the Mughals Soundtrack RAR file and extract it to the Rise of Mughal 2 folder you just created. That folder will now contain 3 folders (Art, Text & Sounds) and one credits file.
2. Open that Sounds Folder, take the Music.txt file out and place it in Rise of Mughal 2/Text.
You will now be hooked up for the full experience.
Please report any errors or bugs.