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Chieftain
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I was surprised this username was available, tooYes it is.
(I can't believe that username was available...)
Could anyone give me instructions how to remove the storms from RoM 2.71?
Thanks.
You could install Afforess Modmods instead, it has a no-storms module, that means for you: no searching and editing stuff, just activate installer.Thank you so much for your speedy reply!![]()
You could install Afforess Modmods instead, it has a no-storms module, that means for you: no searching and editing stuff, just activate installer.
Hi
I decided to give your modmod a spin to see if it would improve performance in ROM. I played a huge map scenario (the Mediterranean map with the preset civs) and I made it to 600 AD with little in the way of slowdown. I did have a weird issue, though. I kept getting a message in my advisor screen about player_endturn_Barbciv blah blah blah errors happening. When a minor civ attacked me with a stack of siege quiniquiremes, I went into Worldbuilder and discovered that the game had been spamming the map with ships and land units for 2 breakaway civs.
More Civs will slow it down a lot more then a larger map will.Talking about the speed of the RoM, please tell me which factor is more important - size of the map or number of civs? To make it short - which one will run faster - giant map with 6 civs, or huge with 12 civs?
More Civs will slow it down a lot more then a larger map will.
ooh, if you got RoM to play fast then you will be my hero! I always thought its the best civ4 mod, but too slow to play
I think replacing the XML database to a RDMS (for example Firebird embeded version) would also speed up VERY MUCH. I think XML is not indexed, the current engine always iterates all the data if seeking for something, and as the time goes as the processing data increases.
I know this is VERY HUGE modification...![]()
XML is indexed and cached when you start the game. That's why you have to reload the game if you change an XML file.
The Barbarian Civ mod does not work. The game just spams a buttload of units that sweep over the map and crush anyone in their way.
I see. One reason is out. Or maybe not. Do you know what kind of method used for indexing? (Simple binarty tree, Btree, B+tree, etc..)
It doesn't matter, all of the indexing takes place in the BeyondtheSword.exe, a file that modder's can't touch. We were never given the source code, as it contains proprietary information.
Firaxis didn't build the game engine, they purchased the license from GameBryo. I think you would need to pay several grand to see the engine code before Firaxis would be allowed to show you the source code for the .exe![]()