The Second Expansion Set - Fact or Fantasy?

Edit: coss post..sorry man

And the AWESOME!!! Grand Final

Now thats what I call future tech, actually adding new game mechanics (new ways to travel) instead of a few extra points to your score. :)

OK, I get it, thats enough!. ANd really That kinda thing, its a little to Treky for me aswell. Still its dam cool to discover stuff like that at end game 2200 ad. I just though you would all want to see it was possible all along!.(in a CIv3 world)

Note: link taken from Omega Project-'Sci FI mod in development' (Apprentice with permissio.access to trade secrets and some units that are exclusive to Bal Rl mod )

guess what this baby does!!!--check it in action...
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Wheres the beef ? I don't see any. Your siggy is kinda funny so I quoted it. Im presuming you did agree with my show and the points it raised. Thanks!

I was actually going through the forum quite quickly and haven't read this all yet. But calling me elitist because I'm an engineer (chemical, actually--yes, it's a real engineering job and not a "table technician")--was real classy. And the argument that interstellar space ships and space elevators are already in the game--the slippery slope argument, essentially--is a logical fallacy. Keep it up man. I get a chuckle just about every time you post something.

I appreciate the compliment on the sig then. ;)
 
I think there is a lot of room to improve religion. I think if your religion's holy city is held by civ that does not have it as its state religion, it should cause unhappiness in your city (i.e. your citizens are unhappy because there holy city of Madrid is controlled by Isabel who is a Hindu). This would create a sort of crusade type environment. Additionally, if religion A's holy city is in a civ with B as it's state religion, than the holy city would create unhappiness. I also think you should be able to have the ability to have your own Spanish like inquisition that eliminates all non state religion in your cities. This could be like a national project that could be completed as long as you have a state religion. Its production cost would vary based on the number of nonstate religion citizens in your civ and would reduce population in effect cities. Also I think when you whip citizens, it should eliminate non state religion citizens first and should create less unhappiness if you have enough of these second class citizens to whip.

Can we bring back the slave concept from CTP? Sure I am an enlightened ruler who uses universal sufferage, free speech, free religion, and emacapation but man, workers who only use half the food?

One thing I hate about Civ is the railroad. I think the 1/10 movement cost is too much. I think it needs to go down to 1/5. I mean if you can get an unit cross country faster than you can airlift it, I think there is something wrong.

Forts with troops stationed should be able to create a cultural buffer. Think Gitmo down in cuba. And what happened to airbases? I hate having to found an entire city simply to have a place to launch bombers from.

Oh, and why dont forests on river tiles produce an extra gold coin?
 
Keep it up man. I get a chuckle just about every time you post something.

I appreciate the compliment on the sig then. ;)

Thanks again man. Its always my intent to share a laugh (part of the presentation)Im glad you took it in stride, cuz the jokes sures wern't on my expense :D

Ya, your siggy reminds me of a neigbour who displays 'BEWARE of DOG' in the front window. See he had a poodle for pet but he wanted the protection of a pitbull.

It all worked nicly to someone called his lil puff, I mean bluff :crazyeye: Now some guy has his stereo lol
 
Some interesting posts here, as a newb on the forums, but who has nevertheless played since civ1....can i just say a couple of things :p

1) i would love an expanded diplomacy section, like earlier posters stated, nothing should be left off the table.....i would ESPECIALLY love it if one could trade cities etc. this is a well known historical phenomenon and has happened in hundreds of wars AND in peace situations, eg berlin congress/ half the treaties between france and england etc.. it would just round the game more.....and the ai has to be willing to make sensible choices, so that its borders are more defensible etc...

2) Ships..come on, we need some decent ships and we need some decent ships capable of projecting force.....ships have always bombarded, and they bombard defenders too!!! bombing half imaginary coastal defences is one thing, in human history, ship bombardment results in death.... (lol this is a civ1 player speaking who used to destroy civs with battleships...) i wouldnt go that far, but they should be able to damage units..

3) Religion...like earlier posters stated religion needs to become a key feature, right now it feels almost optional...we need to raise the stakes regarding this.....wars, big wars need to be fought over religions and holy cities should have key importance (wouldnt it be great if the ai targeted them explicitly with massive sods?)

ty for readin!
 
Well, my point is to keep the fantasy elements within the traditions of Civilization. I dont mind scenarios (even Firaxis made) going other ways, but plz dont flick to much with the original official game.
So, I gather that if someone made a 'near future' expansion pack or mod or scenario, that would be OK as long as it didn't interfere with the basic game? I guess I don't know enough about these mechanisms, but it seems to me that if we could select an option that said 'include future expansion', and it was off in the default game-as-shipped, you shouldn't have too much to complain about. Or am I misunderstanding something?
And using fantasy elements in Civ to escuse all kinds of wild ideas making CIV something totally different then its suposed to be, is not the best retoric I've seen.....
Now here I'm having some trouble -- if it doesn't interfere with the game you see by default when you fire up the program, why should you care? Civ IV is a game built on a bunch of mechanisms that the mod facilities let you use to change it. So it was 'meant to be' a game that could be changed. Once again, maybe I'm misunderstanding you -- would you really be offended if someone wrote an expansion pack that made it into "what it wasn't meant to be", as long as you didn't have to be exposed to it when you ran the game out of the box?
 
Now here I'm having some trouble -- if it doesn't interfere with the game you see by default when you fire up the program, why should you care? Civ IV is a game built on a bunch of mechanisms that the mod facilities let you use to change it. So it was 'meant to be' a game that could be changed. Once again, maybe I'm misunderstanding you -- would you really be offended if someone wrote an expansion pack that made it into "what it wasn't meant to be", as long as you didn't have to be exposed to it when you ran the game out of the box?

Ya dalamb you have a gift for cutting down quotes to the bare essence. You are right of course, but I also like your idea for a optional extended Space race version.

This way, new units and improvments can be added around the planet colnizing days. LIke I said these techs would only be obtained by the strongest Civs or mybe only if the world was big enough (lots of resources, + citys + people = big enough economy to chart a path into the future of 'know how'). If a player wants piddle around on a tiny world play the limited game( Civ4 as is today lol) They coudn't normaly be able to harvest enough to raw material to climb that far in the tech tree. Make this option only playable on "large" world sizes (Balancer mod philosophy)

There is no 'slippery slope'. Take out the space race or justify it with the proper units and research buildings, techs, wonders and resources. Heres the plan...

THe normal version should get rid of the space race for people who hope for more of a historical context to CIV. THeres many altenatives to the space race. Heres one awesome method! Its from the 4 era 'all ancient' mod Anno Dommi, THis along with Balancer Reloaded could be on store shevles and none of us would be any the wiser if it said Xpak on the box instead of 'mod that expands n improves on things' lol


The great thing Civ4 could learn from this approach is some resources are rare and you may be forced to crush a Civ to get your hands on it!. Now thats a nice twist! Yah!. With a Modern mod you could be making a global conglomerate instead. For the future haters and the " We havn't invented this yet so its to Sci Fi for Civ " accusers, its sure beats zipping around to other planets, building inter-planantary party capsules and riding escalaters to outer space :goodjob:
 
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