The Shadow- vassel states

Mexifry16

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Jun 19, 2008
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Just a thought i had and i don't know if it's been mentioned but seeing as the shadow is kind of an overarching civ for all evil it could still be split into a few sub civs with them all being in permanant vassel states to morgoth. Unless of course he dies in which case they become vassels of sauron.
 
Interesting, though i don't see a purpose... IF they are all vassals, then what is the point of haveing them be different civs?
 
continuity
it very much keeps with the universe. Many of these other peoples were civs in themselves event though they were still merely the outcome of morgoth's corruption. In many ways they were independent yet they still feared and served morgoth and later sauron.
Also it might make it a little simpler to defeat them. For instance you could defeat saruman yet sauron still lives.
 
continuity
it very much keeps with the universe. Many of these other peoples were civs in themselves event though they were still merely the outcome of morgoth's corruption. In many ways they were independent yet they still feared and served morgoth and later sauron.
Also it might make it a little simpler to defeat them. For instance you could defeat saruman yet sauron still lives.

That last line I especially agree with. I think we should do it, Thomas.
 
I do not like the idea of having civs bound on allegiances. Maybe they should tend to some allegiances, but not being permanently bound to them. Saruman and Sauron should be able to go to war with each other, Gondor could fall as easily as Númenor, the Dwarves could ally with the Easterlings to raze the Elves.
Also, it has another inconvenient: balance. Power would change drastically in a game with randomly selected civs - imagine if you played Gondor only to discover that all the AI civs were all allied. Or if you selected random, and all of a sudden discovered yourself a permanent vassal of an AI civ. Or how weak should one of these vassals be should they end "alone". On a scenario, this might be fair, but not on a mod intended to be played on a random map.
Making all civs independent allready gives you a chance of defeating some "forces of evil" without defeating The Shadow. It's only that these forces need not be the same every time...
 
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