krc
King
- Joined
- Sep 28, 2010
- Messages
- 891
Insanity has been defined as "doing the same thing over and over again, but expecting a different outcome."
Consider the following screenshot:
I was playing as Rome. I watched Denmark trying to capture the Japanese-held city of Opis for at least twenty years (turns). Each turn, all of the artillery would fire at Opis. In most years, the artillery unit adjacent to Opis was the last to fire, after the city defense was already down to one hit point. Denmark never swapped that artillery unit for an infantry unit that could actually capture the city. They never tried an amphibious assault (which would have been guaranteed to succeed). They just kept doing the same thing -- over and over again. Proof of insanity.
No human player could fail to capture Opis in this instance. No human player would ever have gotten into this situation, since they would not have allowed an artillery unit to lead the attack against Opis.
Is there any hope that the tactical AI will ever learn the rules of this game?
Consider the following screenshot:

I was playing as Rome. I watched Denmark trying to capture the Japanese-held city of Opis for at least twenty years (turns). Each turn, all of the artillery would fire at Opis. In most years, the artillery unit adjacent to Opis was the last to fire, after the city defense was already down to one hit point. Denmark never swapped that artillery unit for an infantry unit that could actually capture the city. They never tried an amphibious assault (which would have been guaranteed to succeed). They just kept doing the same thing -- over and over again. Proof of insanity.
No human player could fail to capture Opis in this instance. No human player would ever have gotten into this situation, since they would not have allowed an artillery unit to lead the attack against Opis.
Is there any hope that the tactical AI will ever learn the rules of this game?