Long try
Chieftain
- Joined
- Feb 22, 2019
- Messages
- 77
Ah, very clearly & concisely explained. Again, thanks a bunch for your time, mate!Tech leaders are useful to focus as
1.) many of them are lower peaceweight and easy to get along with
2.) will EP focus lower peaceweight warmonger types they know, since they hate those guys

Er, what hill? No I'm not joking around, I'm currently seriously considering which gold hill the worker should mine after the farm. The one 2E seems to be where to go, right?I goofed, btw. Add one turn since I forgot you had to MOVE to the hill.
On another note, I've just watched like 15mins of Lain's Izzy match & he goofed right at the beginning by letting the worker sit still for 3 turns or so. Bet I'm even worse than that. So in order to beat Deity I'll have to 1st go up to you guys' "goofy" level.
I don't really get what you meant by 'backburn'. But I've found out that settling 1W doesn't come up with 2C in that tile. Damn it, I forgot it needs a river. Otherwise I'd have SIPI have no doubt that players better than me will have their reasons against this or for SiP, for sure, and they'll be able to prove it. That might be why Kaitzilla suggests farming a green tile in SiP, it grows faster for better settler speed and gold mines are getting backburnered for expansion speed.

What? IMO the main purpose of putting 2nd city there is to secure the ivory, then block creative Perry, and only after that assisting Wrathful city in using all the tile to max frequency.That it can do this while blocking Pericles and potentially snagging Ivory away from him is a bonus.
Ah, I see it now. The difference in goals dictate the divergence in actions. That's why your line of thoughts led to potential sites of 1SW & 1S while mine led to 1S & 2S.
This is a BIG revelation. From now on maybe we should try to state the purpose behind our analysis, that surely will lead to a much deeper & more interesting arguments.
Thanks for the info. Good to know that. BTW, I don't think K-mod mess with personalities, it only changed course of actions.As for hill bonus, Pericles is fairly peaceful (K-mod different though?) and his biggest problem he can cause is trolling in border wars being CRE.
Sorry for being dumb, but how can I do that?So watch the city numbers of your rivals.
Also, the link you posted provides helpful information. However, it doesn't cover when barbs appear (out in the wild)? Cause I'm trying to time my scout movements. Someone mentioned the disadvantage of scouts being weak & can only move 2 tiles for some turns before being forced to move only 1 to conserve his own life. I want to know when that time comes & take full advantage of the range we have now.
Game update: we meet Caesar of India on T20
Spoiler :

Anyway, this is the view at T21
Spoiler :

- q18: Where should he go 1st now? Down south to see the remaining 2 fogged tiles to avoid us regret if we later find out there's a resource lurking? Up north to bust the sheep & tundra area? Stay put in Wrathful city?
- q19: I also have 2 turns of waiting before the capital can reach size 3. What should we build in the meantime? You can see the barrack in the pic, that's only a placeholder before we choose what to do.
- q20: What are the hotkeys for caption and city placing plan? On that note, what are the settings I should tweak in the BULL/BAT option of K-mod for better gameplay & more information on-screen for you guys?