- Joined
- Mar 11, 2008
- Messages
- 26,886
@lymond what does LT stand for?
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ha ha...LT = Long try
@lymond what does LT stand for?
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This is a bit of an exaggeration. There are a great deal of variety even within the standard settings. Just look at Lain's games; he has 38 playthroughs posted on YT, each unique in its own way. And this forum does welcome deviation from the standard settings. I think it's really just huts and events that are frowned upon...for good reason.you do the same jump in the same spot with the same wind condition everyday
Thank you lymo, I will remember the spoiler tags. Uh, regarding my initial objective, itLooks like you found the bbcode on imgur. That pic is smaller, so no problem, but pics do add up in a thread and can cause loading and viewing issues. I recommend putting future pics in spoiler tags.
Best of luck to you here. I have no interest in the map, settings, or Kmod.....or huts, so I will be bowing out from this point forward. Your current objective seems to belie the initial objective you discussed in the general forum. Not a complaint per se, but it is why many folks here were giving you the subsequent advice.
I don't think my current actions belie those in any way. By 'squarely win Deity', I didn't mean 'everything normal'.
- Is to help enliven our community by some degree by delivering quality contents. IMO people like something because it's interesting and novel, and especially if they can contribute to it, help it.
- For me to squarely conquer the highest level of difficulty, and
- To leave a legacy that encourage other newbies
I disagree. My counter points:My advice for settle would be 1E on the gold. Triple foodand double gold would make for a strong start. Second city could be 1W of the lake, to grab the gold and share the food.
Your capital would lose fresh water but would make space for said 2nd city. But it could ruin some sea food spots to the east. Scout could move east to check the coast, then go back to the southwest.
Yes, what you said makes sense & I concur. Let me rearrange the view like this: the goal is to beat Deity. Therefore, huts (and events) are bad and should be turned off in that real Deity game, because they tend to help the AIs, not us. Now we're playing only Emperor. So isn't it better to leave them on so we have more of a challenge? Because, you know, overall, on Emperor they're still malevolent toward the player. So actually they're assisting us in simulating the difficulty of Deity.However, if the goal is to write a guide for beating Deity, having huts and events on is antithetical to that purpose. There's nothing strategic at all about them. Huts render games completely incomparable when one person gets free Bronze Working while someone else gets barbs. And events are even worse. On one end of the spectrum, a barbarian horde can randomly spawn on your borders, and on the the other end, you can get a free golden age for literally nothing.
All the other settings (unrestricted leaders, random personalities, more AIs, larger maps, no tech trading, raging barbarians, etc) are cool and an interesting diversion.
About the settings, everything is normal like you guys advised. Except: Unrestricted, low sea, 8AIs and K-mod.
We have pretty the same line of thoughts-Keep the 2 stronger food tiles for the cap
-use Dry rice and share Dry corn for city 2
-move away from the coast and into the interior
-scout can go EastSouthEast since you know tundra is North (yuck) and there's a coast to the East. Mostly checking for seafoods
The others can probably argue 1E or 1NE better, but this is the sort of thing I would do to split food and get a stronger 2nd city too. Pushing into the interior is also usually a good thing as you can contest more land, explore a tiny bit more tiles.
Yeah, I'm torn between SIP for a monster capital & going 1W & share stuffs. This will depend a lot on the overall view of the bigger picture.Settling in place looks pretty good.
2 Corn, 5 forests, Fresh Water, and 4 Gold are all very good.
There would be room to cram more cities 3N and 3E1S later.
Moving 1S would lose 5 decent tiles, 2 forests, and fresh water bonus for ??? brown land.
With 8AI, things will be more crowded than usual yes?
I've heard with K-mod, the AI whip armies like crazy so military is more important to build.
If it was me, I'd just do a nice steady start with Worker, Agriculture, Archery, Mining.
Farm both Corns and maybe one of the grasslands near the lake before doing gold.
This is where I couldn't follow youTry to grow to Size 5 before making a 2nd Settler.
Settler at Size 3, Size 4, or Size 5.![]()
It's Emperor FYI, in the thread title.Sorry what level are you playing. Deity or immortal?
Are you planning to upload saves? You will get limited advice from pictures if that is indeed what you are after.
Have fun everyone