Long try
Chieftain
- Joined
- Feb 22, 2019
- Messages
- 77
Wow, all quiet on the S&T front and all of a sudden it burst into life with a barrage of comments in 1 dayIn any case Long Try has gone silent for almost a week now.

Thanks for the analysis. Maybe I was too concerned by the enemy's settlement pattern & reacted against my better judgement before.I did like your first dot map a lot more.
I admit that it seems to be the truth. I intend to play this game in the same style as the real stuff's - that is, based on plentiful advice from pro players and on democratic decision polls. It didn't gain traction, as a few has pointed out, because I deviate from the 'normal' setup of pangaea standard no events etc... too much. People don't want to get their feet in unfamiliar waters.Your style of play here is not getting too much response.
For a community-based project, I deem it as a primary failure. Therefore I decided to call off this warm-up of an exercise. Another small but annoying part of the reason is about K-mod's inability to get workers stop chopping 1 turn before felling. Thank you for all of you guys' input, especially Wrathful, ArchGhost, Olafeson & Gumbolt. If you have advice on how to run a successful community project, I'd be happy to hear.