newfangle
hates you.
This is what it all boils down to: militarism. Every improvment in the game aims at increasing military strength, either directly or indirectly (cathedrals may not produce units, but they make unhappy citizens content, which increases production).
Diplomatic victory is far too faceless and unenjoyable to win.
Cultural is the most non-military victory, but to win you usually have to expand your empire or crush others.
Spacerace makes no sense. Why would the entire world bow down before you if 100 of your citizens flew to some faroff planet never to return.
Domination and Conquest are purely military, unless all of the AI opponents were placed on the smallest island with no ideas on how to construct ships.
I really can't think of any better ideas though
Commernce victory makes sense.
Maybe a production victory?
Who knows, thats why I want as many of you to make as many suggestions as possible.
Diplomatic victory is far too faceless and unenjoyable to win.
Cultural is the most non-military victory, but to win you usually have to expand your empire or crush others.
Spacerace makes no sense. Why would the entire world bow down before you if 100 of your citizens flew to some faroff planet never to return.
Domination and Conquest are purely military, unless all of the AI opponents were placed on the smallest island with no ideas on how to construct ships.
I really can't think of any better ideas though

Commernce victory makes sense.
Maybe a production victory?
Who knows, thats why I want as many of you to make as many suggestions as possible.