oldStatesman
Cybernaut
I am trying to figure out why Civ 4 is not as 'charming' and lacks the 'sizzle' for lack of a better word, to me than past releases. (Before bashing, please read the entire post...)
I really was not around the community way back when, but I have read snippets about Brian Reynolds, who I guess had a big part in designing Alpha Centauri, and Civ 2 and part of Civ3 ...I think he left midway in Civ 3's development thus causing that game to be full of problems ...
Is the fact that Civ 4's interface is soooo different than Civ 3, in part a reaction, perhaps unconscious, to try and get away from Mr. Reynolds influences, a reaction because he left Civ3 in the lurch?
I mean, to me Civ4 is a good game, the gameplay is good, new things like religion and the combat system have promise, but the overall project management side seems to lack...it seems kind of a mishmash, something designed by committee, and lacks some of the 'charming' elements that made those older titles special...advisors who talked to you instead of spreadsheets; intuitive interfaces without icon 'overkill' , interesting wonder movies; elvis popheads in the city screens which in the current version seem sterile from the lack of popheads; the flavor of leaders who dressed for the time...
At times I feel that Civ 4's animated graphics are simply eye candy designed to distract from the lack of these other things...which is okay for the first few times you play, but wear off quickly.
Did Mr. Reynolds have that big of an impact on the past releases, that his absense now is reflected in the lessening of creativity, for lack of a better word, not in gameplay, but in presentation..., or am I wayyyy off base?
(Are we even supposed to bring his name up here?)
JMHO
I really was not around the community way back when, but I have read snippets about Brian Reynolds, who I guess had a big part in designing Alpha Centauri, and Civ 2 and part of Civ3 ...I think he left midway in Civ 3's development thus causing that game to be full of problems ...
Is the fact that Civ 4's interface is soooo different than Civ 3, in part a reaction, perhaps unconscious, to try and get away from Mr. Reynolds influences, a reaction because he left Civ3 in the lurch?
I mean, to me Civ4 is a good game, the gameplay is good, new things like religion and the combat system have promise, but the overall project management side seems to lack...it seems kind of a mishmash, something designed by committee, and lacks some of the 'charming' elements that made those older titles special...advisors who talked to you instead of spreadsheets; intuitive interfaces without icon 'overkill' , interesting wonder movies; elvis popheads in the city screens which in the current version seem sterile from the lack of popheads; the flavor of leaders who dressed for the time...
At times I feel that Civ 4's animated graphics are simply eye candy designed to distract from the lack of these other things...which is okay for the first few times you play, but wear off quickly.
Did Mr. Reynolds have that big of an impact on the past releases, that his absense now is reflected in the lessening of creativity, for lack of a better word, not in gameplay, but in presentation..., or am I wayyyy off base?
(Are we even supposed to bring his name up here?)
JMHO
