I'm about ready to upload a "patch" to Filegone. Here are the changes, additions, ect mostly exactly the same as last page:
FIXED
- The three silly promotion XML problems
- The pistolman pink dot
- Civic TXT_KEY errors
- Manufacturing plant acting like an airport
- Tweak unit pow, I hope.

- make military engineer worth something. He now is the only one who can construct military improvements.
- Change Internet reqs. Moved it back into the tech tree.
- Added basic pedia/strategy for Biodomes, Bunkers, and their refits.
ADDED
- New settler art. A green engineer skin...
- New skins for almost all units. Hopefully no more rifleman or pistolman running around. The navy seals and SAM infantry look better with new uniforms.
- Three new techs, replacing ones that made little sense.
- Most units require some type of resource.
- Four simple Wonders added, more to come.
TO DO
- Add scout sounds
- check Rover garage size. Is it overwriting Biodome graphic?
The to-do can wait since I'd like to get this out so people can see if units are better balanced at least through the 2nd era.
edit: Here's the link to the "patch" to....we'll call it version 0.17
http://www.filegone.com/ckxr
Simply extract it into your Song of the Moon folder where the Assets are:
...Sid Meier's Civilization 4\Mods\Song of the moon
You will need to overwrite files when prompted.
I hope this works for everyone. Please make sure you have the original download handy just in case this buggers stuff up, which it didn't do on my computer. Or like I always do make an entire copy of the Song of the Moon folder. But things went smoothly for me.
Let me know what works, what doesn't, what needs to be addressed, and what I did well. Night all.