zagaz said:*University and Laboratory are not buildable, have built library.
I can build them.
Belizan/Woodelf: Should I make Heavy or Heavy2 button?
1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.
zagaz said:*University and Laboratory are not buildable, have built library.
Zuul said:![]()
Here is an early preview of how some of the promotions could look like.
From left: Capacity, Tracked, Heavy, Heavy2, Foot, Radar, Skimmer
zagaz said:First off...man this is frickin amazing! You guys have out a lot of work into this and it shows, I can't wait for the full version, Kudos to everyone involved, very interesting and fun to play. A few things I have noticed, not sure if they were covered or not.
*University and Laboratory are not buildable, have built library.
*You can have multiple energy plants built, not sure if all the bonuses stack or if it was intended. In vanilla, if you build say hydro plant then coal, I believe the coal replaces the hydro plant and it is added to build list.
*Asked one of the opponents what he would give me for a certain resource, he said it was not doable, then asked what would make the deal work, I would have to give him the resource AND a bunch of gold per turn, fir the pleasure of providing him with a resource.
*Great people. Great scientist can only discover tech, start golden age, or join city, no build academy. Not sure if you are planning on doing something different with him, like a lunar academy. Only get Engineers, not Great engineers, but with so few wonders, not that big of a deal, still would be nice to have him join a city.
*The later biodome is supposed to add 10 culture, not sure it does as it is not listed beside the building in the city once it is built
*Ion Shield and Bunker. I suppose at some point there will be Nukes and Air Units. Unless the bombard unit counts as air as it seems to have the capabilities of air units.
*3rd trait of factions appears to do nothing, once again I assume you are planning on incorporating some new traits for the leaders.
*Also, many of the later techs give nothing, I assume they are place holders.
You guys have done a stellar job, once again, thanks and looking forward to the full version.
Zuul said:I can build them.
Belizan/Woodelf: Should I make Heavy or Heavy2 button?
1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.
tenebreur said:Yousendit.com say:Your file has expired.
Unfortunately, your file has expired. A link is valid for 7 days or a limited number of downloads, whichever occurs first.
Once the link expires, the file is deleted and cannot be recovered.
normal?![]()
And possibly an advanced earth immigration system (ala Colonization).
1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.
Yousendit.com say:Your file has expired.
Unfortunately, your file has expired. A link is valid for 7 days or a limited number of downloads, whichever occurs first.
Once the link expires, the file is deleted and cannot be recovered.
normal?
In your map scripts can you make it really rare to see 9 tile ones if you make them? They would be coveted like gold pressed latninum.
darkedone02 said:I like the game, but sometimes it get's boring... here are some things that i recommand puting in to make the game much better.
-Custom Tiles (not just your crater and everything like that)
-Custom Models
-Custom Music (not just the intro song)
-Custom Era's
OwieB2003 said:On the topic of Earth involvement, why not a few wonders or buildings? In the beginning, a colonization/Earth tribute wonder that gives +health or popgrowth, later, a trade wonder signifying the now advanced trade network between Earth's cities and the Moon's, and then a lil popboost/health nonwonder building similar to the wonder in late game as immigration between the two becomes more feasible? Just a quickie idea.
Lunargent said:Combine it with oxygen, and you get water. Nitrogen is still a problem. Future moon colonists will have to rely on imports. Maybe you could have a tech- atomic nitrogen synthesis- that provides alot of health- that uses advanced physics to transmute oxygen into nitrogen. Carbon is also rare on the moon, but the same tech could provide that as well.