The Song of the Moon

zagaz said:
*University and Laboratory are not buildable, have built library.

I can build them.



Belizan/Woodelf: Should I make Heavy or Heavy2 button?


1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.
 
Zuul said:
moonpromotions3rl.png

Here is an early preview of how some of the promotions could look like.
From left: Capacity, Tracked, Heavy, Heavy2, Foot, Radar, Skimmer

Very Cool Zuul. :p The radar looks like a toadstool, but I like it!

And please make any button that you'd like.
 
You hit the nail right on the head Belizan. I enjoy putting in the 90-95% of the work to get something running, but after spending that much time it's hard for me to "tweak" it impartially. I simply can't separate myself from the work I did and try to figure out what isn't good enough.

I think boreholes slipped through the cracks. :( I'll try to figure them out and where to put them. I don't think we have an improvement graphic yet so that might be why I skipped them. I also have a lot of adding of bonuses to mining in the techs. Things like Radar Seismology should give +:hammers: and so on.

I've steered clear of leader traits, great people, and civics for the most part since I thought they were JBG's babies. I might have to get involved in those if no one else wants to. Balancing them could prove time consuming.

We're up to v0.18a with the new Lunar Rover model. v0.19 has basic Ideologies, but I don't think that will get released anytime soon. I'll most likely go back to 0.18a when you send me your stuff Belizan and I'll try to get religions working on a side version.

And I'm getting DSL early next week so I'll be able to send out the entire mod soon!
 
zagaz said:
First off...man this is frickin amazing! You guys have out a lot of work into this and it shows, I can't wait for the full version, Kudos to everyone involved, very interesting and fun to play. A few things I have noticed, not sure if they were covered or not.

*University and Laboratory are not buildable, have built library.
*You can have multiple energy plants built, not sure if all the bonuses stack or if it was intended. In vanilla, if you build say hydro plant then coal, I believe the coal replaces the hydro plant and it is added to build list.
*Asked one of the opponents what he would give me for a certain resource, he said it was not doable, then asked what would make the deal work, I would have to give him the resource AND a bunch of gold per turn, fir the pleasure of providing him with a resource.
*Great people. Great scientist can only discover tech, start golden age, or join city, no build academy. Not sure if you are planning on doing something different with him, like a lunar academy. Only get Engineers, not Great engineers, but with so few wonders, not that big of a deal, still would be nice to have him join a city.
*The later biodome is supposed to add 10 culture, not sure it does as it is not listed beside the building in the city once it is built
*Ion Shield and Bunker. I suppose at some point there will be Nukes and Air Units. Unless the bombard unit counts as air as it seems to have the capabilities of air units.
*3rd trait of factions appears to do nothing, once again I assume you are planning on incorporating some new traits for the leaders.
*Also, many of the later techs give nothing, I assume they are place holders.

You guys have done a stellar job, once again, thanks and looking forward to the full version.

Thanks for the kind words. I'll answer some of these, but Zuul and Belizan did most already.

I'm lost on the library thing. Some people can build later stuff and others can't. :confused: Most likely I'll need to retype some of the buildings and see if I buggered something in XML.
The AI isn't balanced yet and I don't know how they value things. Someone else was giving them plutonium and causing their health to drop and cities to die off. ;)
Anything to do with later techs, buildings, ect is most likely a placeholder and way unbalanced. This is where we need feedback from playtesters who seem to get farther than we ever do. :D

Thanks again for playing.
 
Zuul said:
I can build them.



Belizan/Woodelf: Should I make Heavy or Heavy2 button?


1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.

Matt did the tiles. I'm sure I can figure out how to place other sized craters, from his map script, but I'm not a graphics person, so any alternate crater sizes will have to wait for him.
 
I think a 9 tile crater would kick ass to put a city right in the center! Think of the defensive bonuses, unless your enemy got on the rim and started lobbing rocks down on your biodome. :p
 
Yousendit.com say:Your file has expired.

Unfortunately, your file has expired. A link is valid for 7 days or a limited number of downloads, whichever occurs first.

Once the link expires, the file is deleted and cannot be recovered.

normal?:)
 
tenebreur said:
Yousendit.com say:Your file has expired.

Unfortunately, your file has expired. A link is valid for 7 days or a limited number of downloads, whichever occurs first.

Once the link expires, the file is deleted and cannot be recovered.

normal?:)

Sadly that's normal. Does the first patch at filegone still work. I need to remove the latter one from my sig.
 
And possibly an advanced earth immigration system (ala Colonization).

I don't know exactly how we are going to incorporate this but we diffinately should try to make the immigration system and later the declaration of independence from earth more like the colonization system.(not exactly the same of course) This system should work better then the current isolation system we have.
 
1/5/9/21 tile craters would be nice to have in addition to the 4 tiles.

I will propably make 1 tile craters and maybe 9 tile craters. I do not want to make craters larger then 9 tiles as I think 9 tile craters is already rather large.(imagine a city with only crater tiles with a 21 tile crater :eek: ) 4 tile craters would be very difficult to make.(actually so would 9 tile craters but it is doable)

Yousendit.com say:Your file has expired.

Unfortunately, your file has expired. A link is valid for 7 days or a limited number of downloads, whichever occurs first.

Once the link expires, the file is deleted and cannot be recovered.

normal?

Try the link in post number 5 of this thread(this one hasn't expired yet). JBG still hasn't updated the link in the first post.
 
In your map scripts can you make it really rare to see 9 tile ones if you make them? They would be coveted like gold pressed latninum.
 
In your map scripts can you make it really rare to see 9 tile ones if you make them? They would be coveted like gold pressed latninum.

yes, I could do that. maybe have like only 1 or 2 on a normal map will be fine.
 
Matt - I put a new upload of the tech tree over in the other thread. ------->
 
I like the game, but sometimes it get's boring... here are some things that i recommand puting in to make the game much better.

-Custom Tiles (not just your crater and everything like that)
-Custom Models
-Custom Music (not just the intro song)
-Custom Era's
 
darkedone02 said:
I like the game, but sometimes it get's boring... here are some things that i recommand puting in to make the game much better.

-Custom Tiles (not just your crater and everything like that)
-Custom Models
-Custom Music (not just the intro song)
-Custom Era's

It's unfinished for sure. I'm not sure who our custom music person is going to be. JBG is AWOL again, but we need better space type tunes. Not sure I agree with the tiles unless it's something I'm missing as I know little about the graphical side. The models are coming. Snafusmith is cranking out stuff as we speak. The test version I have has a new rover and colony pod. Other stuff is coming! The eras should be custom....unless I buggered up a description.

If you can offer up any specific suggestions for music, tiles, or models please do. We need any bit of help we can get.
 
On the topic of Earth involvement, why not a few wonders or buildings? In the beginning, a colonization/Earth tribute wonder that gives +health or popgrowth, later, a trade wonder signifying the now advanced trade network between Earth's cities and the Moon's, and then a lil popboost/health nonwonder building similar to the wonder in late game as immigration between the two becomes more feasible? Just a quickie idea.
 
OwieB2003 said:
On the topic of Earth involvement, why not a few wonders or buildings? In the beginning, a colonization/Earth tribute wonder that gives +health or popgrowth, later, a trade wonder signifying the now advanced trade network between Earth's cities and the Moon's, and then a lil popboost/health nonwonder building similar to the wonder in late game as immigration between the two becomes more feasible? Just a quickie idea.

Oooh, I like those ideas. Care to come up with names, values, tech prereqs? I'll code in faster if you do, and give plenty of credit! ;)
 
I was reading up to the point where you were discussing how to get hydrogen on the moon.

You aren't going to find much. Water ice will be rare, and even then, it should only be found in polar craters. The moon was baked dry by the catclysm that created it, which is why it is depleted in volatiles. It's like a giant cinder block.

But there is another, more realistic source of hydrogen- the solar wind. You could build solar hydrogen collectors on tiles that gather the solar wind and concentrate it. The rate of capture would be low, but it's theoretically feasible, and probably how they'll do it for real. Odds are, they're not going to find enough water on the moon to support more than one or two colonies tops.

Combine it with oxygen, and you get water. Nitrogen is still a problem. Future moon colonists will have to rely on imports. Maybe you could have a tech- atomic nitrogen synthesis- that provides alot of health- that uses advanced physics to transmute oxygen into nitrogen. Carbon is also rare on the moon, but the same tech could provide that as well.
 
Lunargent said:
Combine it with oxygen, and you get water. Nitrogen is still a problem. Future moon colonists will have to rely on imports. Maybe you could have a tech- atomic nitrogen synthesis- that provides alot of health- that uses advanced physics to transmute oxygen into nitrogen. Carbon is also rare on the moon, but the same tech could provide that as well.

It might not be naturally occuring, but any organic wastes we have can be reprocessed into carbon. Admittedly, this won't provide enough for creating any kind of metal-carbon combinations (at least en masse).
 
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