JBG
Prince
Cast your eyes upwards to the second post and you can see the (admittedly basic) FAQ I've written. It'll be amended by us as time goes by, but for now it ought to answer at least the most basic of issues/questions, &c.
This is likely directly related to the issue about automation of engineers etc. working sometimes and not at others. I almost think it is related to the type of civ. (I will look into this more closely)In my current game i've stumbled upon something very strange.
It seems some of my opponent don't build/improve at all !!! others instead (the dark pink in my savegame) do improve the terrain a lot.
Entsuropi said:I used the automated workers since I was panicing over not having a clue what anything did
I'll have to try maxing out the dust seas - that should make them more noticable. On my game, they were only 3squares by 1 squares (more a lake) and it was blending into the general dappled grey pattern.
DL'ing right now
i think the problem about the automated worker is a BIG BIG problem. at first i would say, command them yourself, BUT isn't automating your workers, automaticly using the same strategy as the AI for building improvements? If this is so, it would mean that the AI never will build improvements, which putts them on a stop at the beginning of the game.
of course if this isn't so, it's not a big problem
Yes I was thinking it might have to do with something like that. I have to confirm this yet though. If someone can list the civs that seem to have troble with automated workers it would really help.Maybe civs who favor Growth or something else are doing better? Military civs wouldn't have much to build yet.....
The map script is a ".py" file that is called moon_map.py. You will find it in the song of the moon folderIs the Map script file the "ini" file? I know it's prob a dumb Q, but I am knew at this.
Thanks.