The Song of the Moon

I've made some further playtesting regarding automation/initial game
Here is what i found so far :

- For me automation works , however in many games you can't do anything (except build road perhaps) till you discover 2 technology this may cause the impression you're not actually doing anything.

- The ai doesn't prioritize enough Glass working - Automation - Simple electrolysis.. the structure you need to improve the land basically.

My suggestion is to change the techtree a bit and make

Glass working a first tech (so you can research it straight away)

Electronics and alloys prerequisite for simple electrolysis

Simple electrolysis prerequisite for automation

- After further testing i've noticed AI does in fact improve land, however they don't prioritize engineer.
My guess is they see them as a weak military unit and not regular worker for some reason and they don't build them after the very beginning -> result is many civ only have 1 - 2 at most engineer and with the rate of them killed by rampaging barbarian isn't uncommon to see civ without engineer at all
(for some reason Yuri Saratov of the Coalition seems to build lot of them

- The ai doesn't build colonial dome, only bunker (which may be fine)
 
I've made some further playtesting regarding automation/initial game
Here is what i found so far :

- For me automation works , however in many games you can't do anything (except build road perhaps) till you discover 2 technology this may cause the impression you're not actually doing anything.

- The ai doesn't prioritize enough Glass working - Automation - Simple electrolysis.. the structure you need to improve the land basically.

My suggestion is to change the techtree a bit and make

Glass working a first tech (so you can research it straight away)

Electronics and alloys prerequisite for simple electrolysis

Simple electrolysis prerequisite for automation

- After further testing i've noticed AI does in fact improve land, however they don't prioritize engineer.
My guess is they see them as a weak military unit and not regular worker for some reason and they don't build them after the very beginning -> result is many civ only have 1 - 2 at most engineer and with the rate of them killed by rampaging barbarian isn't uncommon to see civ without engineer at all
(for some reason Yuri Saratov of the Coalition seems to build lot of them

- The ai doesn't build colonial dome, only bunker (which may be fine)
Thanks for your help and advise. Also, you are probably right about the AI and engineers we will look into fixing this.
 
None of techs have been adjusted for AI weighting and most may view GROWTH and ECONOMY as unimportant compared to MILITARY. We definitely need to keep tweaking the weights.

If anyone can tell us which Civs are building what that would be terrific.
 
woodelf said:
If anyone can tell us which Civs are building what that would be terrific.

Tanks. Lots of tanks. :P

Seriously, they do build both heavy UAV, Prism troopers, Medium Laser Tanks and the like, but they don't do the ranged artillery (neither do I though, heh). The AI's seem to build much the same things - except that one of the companies (Cassidy Bateman of LPC) had absolutely shitloads of engineers (I captured like 10) when the others don't seem to have many at all. The AI's also like to have Lunar Rovers in every base and stack. Heavy Laser Tanks show up as 'growth' on the city building menu, so I guess everything is kinda conky.

The military engineers could do with being upgraded - 3 power rapidly becomes worthless. Upgrading them slowly, so that they are always a significant step down but so that they can actually hold off a unit in that tech (if sitting on a crater rim say), would improve the idea.

Why can I build anti-nuke-damage buildings when there is not actually any nukes available to build? Why can't I build cruise missile type things when I researched Rocketry?

Side note: If you were to do unique units, giving the rebel factions (who all presumably want independance) dirty nukes (which would be, say, an infantry unit that does fallout damage and a small amount of nuke damage to units in the 8 squares around him) while the Companies get drop troops (who can be dropped by an airbase to any friendly spot on the map, not just cities) and the Agencies get like spy planes or can build scientist units (like the Zealots in Fall from Heaven mod) or something.
 
Tech tree notes: I'm on year 376, have 264 turns left to go, and all the techs stopped giving goodies. Most of them are empty (no units etc), and i'll be able to start researching the very last line of technology in about 10 turns. This is on Quick speed (i always play on quick).
 
Entsuropi said:
Tech tree notes: I'm on year 376, have 264 turns left to go, and all the techs stopped giving goodies. Most of them are empty (no units etc), and i'll be able to start researching the very last line of technology in about 10 turns. This is on Quick speed (i always play on quick).

You're waaaay beyond where we thought anyone would go so soon! Keep playing if you want to see all of the techs, but there's not much out there yet. Restart and see if your earlier observations are all true again. I'd love to know how someone else finds the replayability.
 
Woodelf:
Just D/L ver0.15a and got the following errors whenextracting with either WinRar or 7-Zip.
! C:\Temp\Civ Stuff\Song of the moon\Song of the moon(v0.15).rar: CRC failed in Song of the moon\Assets\art\interface\LeaderHeads\Chandragupta.dds. The file is corrupt
! C:\Temp\Civ Stuff\Song of the moon\Song of the moon(v0.15).rar: CRC failed in Song of the moon\Assets\sounds\soundtrack\OpeningMenu.mp3. The file is corrupt
Will re-D/L and try again.
 
At some point you might like to disable the cloud cover you see when you zoom right out. That's not right for the moon ;)
 
Crashing to desktop each and every time I try to build a city.

EDIT:
Have tried numerous civs and on different tiles.
 
MrC said:
Crashing to desktop each and every time I try to build a city.

EDIT:
Have tried numerous civs and on different tiles.

What settings are you using? Are you using the Moon_Map script?

Map size
Ridges
Dust Sea

The game runs well until you try to settle a city? No other visible glitches, wierd colors, ect?
 
JBG said:
Now I've never had THAT problem before. If you take a look at one of the screenshots on the first page you'll see what the civics screen SHOULD look like. Have you altered the game files in any way since you downloaded?

Also, are there any civics in the civilopedia?
I haven't touched the game files. I wouldn't even know how!

A few, but not all, of the civics are in the civilopedia. They correpsond to the civis that I can see in the civics screen. I can only see the civics in the top row (government, foreign, social, and economy) and the box for the democracy civics but that box is empty. The rest of the screen is blank.

It was like this in the first version too.

Weird, but I still really like playing it. It looks fantastic!
 
Thanks Shabul and Adamb0mb. Hope you enjoy it and please tell us how it plays and what we need to keep focusing on to improve it.
 
Woodelf etal:

I noticed the Biodome for the citys disappears after the Rover Grage is built. Is this on purpose? So far 0.15 has worked very well (play wise) some tweeks are still needed for cosmetics. BTW I'm really starting to hate the maurading little sh*t barbarians.
 
I don't know if anyone's mentioned this, I noticed that the civics options are a bit off. It seems to me that government is being taken as something it's not.

For example, communism isn't a form of government; it's really an economic policy. With your current system, you can have a communist nation with a free market economy, which really isn't possible, as the entire basis of communism is that the government owns all property. The actual government in a communist nation can be a democratic or totalitarian or hereditary rule or whatever.

Also, fascism might not be precisely the word you're looking for. The definition of it really varies, and to some people, fascism can refer only to Mussolini's regime and no others. A better term might be authoritarian or police state.

In terms of your economic options, I'd just like to point out that a true free market economy is an unregulated economy. Perhaps barter economy should replace unregulated as the starter economic option.
 
@ Boris - You can play with zero barbs. They are a bit much at times...

@ yuhui bear - hope you like it.

@ Ornen - Thanks for the comments. I'll let JBG figure them out. :)
 
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