I've made some further playtesting regarding automation/initial game
Here is what i found so far :
- For me automation works , however in many games you can't do anything (except build road perhaps) till you discover 2 technology this may cause the impression you're not actually doing anything.
- The ai doesn't prioritize enough Glass working - Automation - Simple electrolysis.. the structure you need to improve the land basically.
My suggestion is to change the techtree a bit and make
Glass working a first tech (so you can research it straight away)
Electronics and alloys prerequisite for simple electrolysis
Simple electrolysis prerequisite for automation
- After further testing i've noticed AI does in fact improve land, however they don't prioritize engineer.
My guess is they see them as a weak military unit and not regular worker for some reason and they don't build them after the very beginning -> result is many civ only have 1 - 2 at most engineer and with the rate of them killed by rampaging barbarian isn't uncommon to see civ without engineer at all
(for some reason Yuri Saratov of the Coalition seems to build lot of them
- The ai doesn't build colonial dome, only bunker (which may be fine)
Here is what i found so far :
- For me automation works , however in many games you can't do anything (except build road perhaps) till you discover 2 technology this may cause the impression you're not actually doing anything.
- The ai doesn't prioritize enough Glass working - Automation - Simple electrolysis.. the structure you need to improve the land basically.
My suggestion is to change the techtree a bit and make
Glass working a first tech (so you can research it straight away)
Electronics and alloys prerequisite for simple electrolysis
Simple electrolysis prerequisite for automation
- After further testing i've noticed AI does in fact improve land, however they don't prioritize engineer.
My guess is they see them as a weak military unit and not regular worker for some reason and they don't build them after the very beginning -> result is many civ only have 1 - 2 at most engineer and with the rate of them killed by rampaging barbarian isn't uncommon to see civ without engineer at all
(for some reason Yuri Saratov of the Coalition seems to build lot of them
- The ai doesn't build colonial dome, only bunker (which may be fine)