The Song of the Moon

Antarchy said:
I have a few suggestions. First off great mod I love it and I can’t wait to see the finished product good job everybody who worked on this. I have only played a few hours but am quite addicted already.

I have one question. Is there supposed to be an influx of barbarians around a hundred years in? I’m getting bombarded with barbarians. I haven’t got the whole map explored yet (my scouts keep getting killed) but I have gotten most of it unlocked and I can’t find a source for them.

A suggestion I have is couldn’t you take this game set all the units etc and adapt it to say a mars scenario. You could even have Martians instead of barbarians. It probably wouldn’t be hard to change grey terrain to red terrain. Further more couldn’t you have as victory you get to build a space shuttle and travel to mars? So at the end of single player game instead of victory you could advance to the next planet as a new map but keeping technology and a limited number of units. And it could work in multiplayer too. Have a set goal all players have to achieve to advance to next map. I don’t know how hard all this would be.

I don’t know if this is included but a teraforming tech would be awesome. It could evolve in different stages and eventually make the moon green create an atmosphere etc. Also terrarium forests as an early form of teraforming.

Glad you're enjoying it. Turn barbs off next time. I do since they get overwhelming and are unrealistic (at least that soon). Splinter groups might be fine later on. For the next version they shouldn't be an issue.

Multiple maps aren't possible yet, but even if they were I don't think we're going the space shuttle route. At one point this mod was a first stage to a Mars mod. We'll see.

Terraforming: See smjames comment and we'll leave that possibilty to colonizing another planet someday...
 
yea, the only reason why the possibility of terraforming exists for Mars and not the moon is because Mars is big enough to hold a sustainable atmosphere, the moon is not.

and I'd also love to see a Mars mod :) I loved that Mars scenario from the Civ2 Fantasty pack.

note: I know there are many reasons other than having an atmosphere which makes Mars a possibility for terraforming, I was using a specific example which is gravity and the ability to hold a thick atmosphere.
 
smjjames said:
yea, the only reason why the possibility of terraforming exists for Mars and not the moon is because Mars is big enough to hold a sustainable atmosphere, the moon is not.

and I'd also love to see a Mars mod :) I loved that Mars scenario from the Civ2 Fantasty pack.

note: I know there are many reasons other than having an atmosphere which makes Mars a possibility for terraforming, I was using a specific example which is gravity and the ability to hold a thick atmosphere.

I think everyone dreams of colonizing Mars. :)

I'd play that mod or help make it as well. You can never have too much sci-fi. :scan:
 
I wonder, I've read enough sci-fi books that describe an enormous planetary gravity generator.. perhaps something like that as a World Wonder that once built would allow terraforming? there's already experiments(though mostly hypothetical) about such a thing, who's to say that it might not be available into the future here that we're talking about now?
 
it would likely to be something from a late game tech because that kind of stuff would require very advanced technology.

however, I don't think theres any plans to include some form of terraforming in this mod.
 
discolando27 said:
I wonder, I've read enough sci-fi books that describe an enormous planetary gravity generator.. perhaps something like that as a World Wonder that once built would allow terraforming? there's already experiments(though mostly hypothetical)

Yeah I realize the physical limitations of teraforming on the moon but I figure everything in this game isn’t exactly scientifically accurate. I was about to offer up an idea of dark matter as a resource. Of course we don’t know for sure if it exists or where it exists if it does. I like the idea of staying realistic but the gravity generator while a bit difficult to imagine is physically possible we just don’t know how to do it yet.

On another different topic I would love to see a dune mod. There is a whole universe of great characters and techs, or a Wheel of Time mod. I know, I know I’m greedy what can I say. I guess I will have to start learning a bit about modding. I always wanted to write video game scripts not code.
 
theres a thread in the Creation and Customization section (one section back) about creating a Dune mod, you could check that out.
 
discolando27 said:
I wonder, I've read enough sci-fi books that describe an enormous planetary gravity generator.. perhaps something like that as a World Wonder that once built would allow terraforming? there's already experiments(though mostly hypothetical) about such a thing, who's to say that it might not be available into the future here that we're talking about now?

Think about what that would do to the Earth?
 
smjjames said:
theres a thread in the Creation and Customization section (one section back) about creating a Dune mod, you could check that out.


Thanks I’ll check that dune thread out. Dune would be great. I just found the site and I haven’t really browsed it much yet I’ve been too busy playing this mod.
 
I was working with the assumption that if we have the know how and resources to move that kind of materials to the moon that we'd have some way to work that out, we wouldn't necessarily need 1.0 rating gravity to hold an atmosphere after all, there is somewhat faint of a gravity there even still, a rock dropped on the moon would fall to the surface, albeit slowly
 
One of my favorite parts of SMAC was terraforming. Sadly that isn't the way we're going with the mod, both for realism and simple direction. If you want another colonizing type mod check the SMAC-alt mod I'm helping with in my sig. Or the Dune mod or start a Mars mod. I love everything about space survival mods.
 
but, but.. that would require erm, effort, that's it effort! It's almost too hard to come up with a worthy idea much less then do all the work with a mod *grin* Why I respect you guys so much more, though mars... that does have possibilities.. I ponder something like total recall mod even? remember that old ahnold movie? gain control of the alien complex, use it to change mars over..hrmm
 
I have a suggestion to make. What about a Luner Version of Railway called the Lunar Service and then have Lunar Rails which might require Tungsten or something to produce and allow much the same effects as in the Current Civ4 game once built in your territories or just outside. Ie. faster transport etc. Also with some of the end techs, are you expecting to have more units produced at some stage? Some of the end techs don't have any units coming off them or anything. Just a few things for you to think about when designing the next version of your great Civ4 Mod. Healz.
 
Uuh, I'd like to try out the mod but I can't download it... When I click the link in the first post it just tells me that the file is unavailable. Is there still a way to get it?
I didn't see that one adressed anywhere so I decided to ask.
 
Heh, thanks a lot. That was a bit of clicking though ;)
Once I play the mod a bit I'll give you some feedback.

Cheers
 
Healz said:
I have a suggestion to make. What about a Luner Version of Railway called the Lunar Service and then have Lunar Rails which might require Tungsten or something to produce and allow much the same effects as in the Current Civ4 game once built in your territories or just outside. Ie. faster transport etc. Also with some of the end techs, are you expecting to have more units produced at some stage? Some of the end techs don't have any units coming off them or anything. Just a few things for you to think about when designing the next version of your great Civ4 Mod. Healz.

cool, while this has been mentioned before and a form of railroads are planned for this mod, but haven't been put in yet. The name can be decided on anyhow. If you guys haven't already decided on a graphic for it, maybe we can have them as tubes running along the surface and be partially transparent so we can see the rails inside which could be a monorail for a maglev or something.
 
Yeah, we don't want to forget about adding that later on. I think it's actually coded in, but never added to a tech or given a graphic.
 
Ah... MagLev. In my humble opinion ;) The best place to put a light rail system is underground. Bore out a tunnel, this way you can go under mountains, keep it in vacuum and you don't have to worry about friction. BTW this was even on some SciFi show (Space 1999 I think). Besides, I think MagLev was even one of the techs, haven't got that far yet :rolleyes: .

SMAC... the thing I liked the most about SMAC was the unit diversity, like foot, wheeled, trak & grav. Same weapons just differnet chassis. This way the grav units go everywhere even dust seas.

Solar Storms. Since the biggie happens every 121 years, how about every thing topside dies and citys are destroyed unless covered by bunker and NOT biodomes. Gives extra reason to switch between domes and bunkers. Just more food for thought, especially if the Barbarians are going to snuf it:lol:

Special Govt's, really like being able to do WAR footing etal. How about a countdown timer like they have for golden age. Could also be used to countdown for solar storms :hmm:
 
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