The Song of the Moon

Zuul said:
*Whan having wonders that makes a buildings, you can still build that building again in the city.
*Lunar Rover looks ugly and it's strange that it's cheaper than Radio Car.
*Lunar Scout/Radio Car/Lunar rover should be upgradable.
*Too few unit promotions, and they all look the same (add more from my mod).
*Why are there no hills?
*Why are dust seas show sometimes as flat gray and sometimes as light blue water?
*It's more fun to up the max xp limit from barbarians and when you upgrade.

1 - I'd love to know why myself. The Wonders were added to see if I could get them to work. I wonder what boolean I need to fix that...
2 - Check the new Moon rover thread in the units section. That will be in the next release. Thanks for the heads-up on cost.
3 - Yeah, upgrades still need some work.
4 - Nice cheap plug! We have a good rock/paper/scissors going with the 3 main unitclasses, but yes more promotions would be a good idea.
5 - No idea about hills.
6 - Something to do with tile overlays. Minor glitch.
7 - Agreed. 10xp on barbs is too low, especially when you play raging!

Thanks for the feedback.
 
woodelf said:
4 - Nice cheap plug! We have a good rock/paper/scissors going with the 3 main unitclasses, but yes more promotions would be a good idea.
6 - Something to do with tile overlays. Minor glitch.

4: Yes I like the rock/paper/scissors thing, but for example combat 6 that I have in my mod should come with some tech (and other promotions too).
I have set max barbarian xp cap to 333 :p. But when you have around 180xp you cant gain any more promotion.

6: But it's not only texture. Sometimes the water is flat and sometimes it goes down.

*My Tanks got extra movements after a while, dont know why. But now they now have 3 movement instead of 2. Maybe because I circumvented the globe?
 
When I tried to download the file from the first post I got a:

"You're link has expired"

Something about a seven day limit on the link and an amount of downloads allowed. So, where do I get it?

Edit: Found the working link in post #5. Downloading now.
 
@ Zuul - I don't think we envisioned someone playing that far and running out of promotions!

@ Methos - glad you found the right link. Hope you enjoy it.
 
Started up a game and entered world builder to see what the terrain looked like. Weird thing is, the only differing terrain from vanilla is the starting locations and the mountains. All other terrain is the same as vanilla. Is that how its supposed to be?

This may be based off of techs known, but the only resource that was visible was the frozen ice (or something like that). I saw no other resources at all. Is that correct, or is it entirely based off of techs known?
 
Want me to make button graphics for promotions? If so, tell me the how they should look like.

Edit: Btw terrain does not have correct names in world editor (names switched).
Are more terrains planned in the future?
 
Methos said:
Started up a game and entered world builder to see what the terrain looked like. Weird thing is, the only differing terrain from vanilla is the starting locations and the mountains. All other terrain is the same as vanilla. Is that how its supposed to be?

This may be based off of techs known, but the only resource that was visible was the frozen ice (or something like that). I saw no other resources at all. Is that correct, or is it entirely based off of techs known?

Have you started a game with the moonmap python file, or with one of the classic maps like Continents, Lakes,... ?
 
Zuul said:
Want me to make button graphics for promotions? If so, tell me the how they should look like.

Edit: Btw terrain does not have correct names in world editor (names switched).
Are more terrains planned in the future?

Wow, if you'd like to make promotion buttons that would be awesome. I think we would give you freedom to make them look like anything you wanted. Anything you could dream up would beat vanilla!

I have no idea about whether more terrain types are planned, but I've heard people mention that hills would be good.....
 
GeoModder said:
Have you started a game with the moonmap python file, or with one of the classic maps like Continents, Lakes,... ?

Thanks Geo. The file Moon_map.py has to be placed into your Public Maps folder and then from the custom game screen select Moon_map as the map type.
 
woodelf said:
Wow, if you'd like to make promotion buttons that would be awesome. I think we would give you freedom to make them look like anything you wanted. Anything you could dream up would beat vanilla!

But should I follow the blue/yellow style of the vanilla or some other style?
 
Again, whatever you think. I like the original style, but I've seen others that look awesome as well. If you have a preference I say "go for it". :)
 
But now they now have 3 movement instead of 2. Maybe because I circumvented the globe?

There are some techs that automaticly upgrade certian units.(give them an extra move etc.)

6: But it's not only texture. Sometimes the water is flat and sometimes it goes down.
I was having problems with this before after a game was loaded. I thought I fixed it but I guess not.
 
gandhi rules said:
Just a little detail (or 2) why is chariots on the moon???

Which unit? I thought I had removed all of the placeholder units in the patch (v0.17).
 
Using the new patch...is there supposed to be double buildings? Seeing two of everything! Was this intentional? Sorry if this has been covered.
 
The "double buildings" still show in the tech popup, but not in the cityscreen anymore. (at least not on my version which is supposed to be the latest available to the public)
 
Nerfboy said:
Using the new patch...is there supposed to be double buildings? Seeing two of everything! Was this intentional? Sorry if this has been covered.

What Geo said. It doesn't affect the game. There are plans for that second building later on...
 
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