OK, so here's some feedback. I'm still playing my first game on the moon, so there's still many things i don't know about the mod.
First, and most important, it's really a great mod. I like sci-fic and fantasy better than real history so i often end up playing civ with mods more often then without. But even when not considering the sci-fic aspect, there are some very good ideas. The city specialisation with bunkers or biodomes is a very good idea, thought you should tell somewhere it's only possible to have one at a time. I really like the national emergency and all "special" civics. Really a great idea.
- Cities of course, you probably know it already, they look strange on the moon.
- The terrain is very nice as a moon surface, but it's pretty hard to differenciate the different terrains. I'm not sure how you can improve this.
- Some ressources show strange on the city screen, esp there is one that uses a horse icon.
- Engineers can enter dust see, and build roods (tracks) in it, then anyone can walk on the dust see
- ALL wonders allowing for a free building in every city (not only the fungus amongus, does that mean fungus are among us

) allow the same builduing to be built by normal means. I have two barracks in some of my cities, pumping out 8 XP units without any civic to increase it

)
- Did you document on the moon to decide wich ressource to include. As far as i know, plutonium can't be found in the nature (no element after uranium is present in the nature). Also thought the moon has the same composition as the earth crust, it lack the light volatile elements, as they were vaporised when the moon was formed due to a large asteroïd impact on earth. This means there shouldn't be any hydrogen or helium depot on the moon. And of course no water not even frozen or nutrients.
- Don't you think (if this is possible) that military engineers should be able to move turrets to place them in forts?
- The biodomes make a city harder to defend (-100% defense), does this mean a tropp in a city with a biodome will defend worse than in open ground

, or does this just negate the city defense bonus.
- Lunar scouts should upgrade to lunar rovers, you can still build scouts after you can build rovers enven thought rovers are clearly scouts made better.
- When you select a faction with a long name during signle player standart game creation, you don't see the left menu with the different factions anymore. This means you must click go back if you want to select a different one after you looked at the faction traits.
- Do you plan to add leader portraits at some stage or keep the logos? I think portraits are better, even very simple, not animated, ones like in AMM.
- The biodome is too small for the cities, some buildings are not under the dome.
- There should be some building showing on the map after you build the city bunkers just like for biodomes. Well, i guess you already planned this when you'll have some good graphics
- Is there an advantage to building biodomes to replace glasshouses when they are available, both produce +2 food?
- Those techs that reduce food production by helium3 plants really annyoed me, well, i guess it's intentional
That's all for now. Don't misundestood me, it's really a GREAT mod
