ShunNakamura
Warlord
- Joined
- Jul 21, 2005
- Messages
- 246
Currently Horseback Riding isn't all that great of the tech. The two components of this is that for quite a while HBR does not unlock anything needed. Both Horse riding units and stables aren't really needed[though Elephants are nice should you have ivory]. I don't really think Horse Archers need a boost[6 strength, good retreat rate, etc, is fine for me]. Instead I decided to look at the stable.
The stable currently gives 2 xp to mounted units and costs 60 hammers to build[the barracks meanwhile costs 50 hammers and gives 3 xp]. This is both boring and not ultra useful since horse troops have a limited use. Looking at the stable I think it could use a slight buff.
When I look at the stable I don't think of it as one building necessarily[same as with forges/etc] rather I think of it as a sector of the city that revolves around stables and what stables need. After all, one stable couldn't easily provide training for the large number of horses needed for an entire 'unit' of horsemen[I believe, if my memory of history is correct, that the Byzantines used 100-200 cataphracts per cataphract 'unit']. The other way of thinking of it, in my opinion, is that it is a stable system entirely dedicated for military purposes and breeding.
If we view it as a stable system dedicated purely to military endeavor you would expect the xp bonus to be pretty solid[such as the Ger... its hammers per xp is 15, the barracks is 16]. That and you would expect that it would make producing a large horse military easier. I think adding more xp to the stable isn't really needed[the Ger would need rebalanced then and the xp amount might just get ridiculous]. Thus, I would feel that adding a production bonus to mounted units would be the 'better' option. Not sure what would be balanced.
However, as I stated above I view it as a sector dedicated to the stable industry. This would have economic benefits and not just military. After all horses were important for land trade routes, as well as many other things[messages were sent faster if you had a dedicated stable system etc]. This I think opens up the better path. Stables could do all sorts of things if you look at them at just being a centralized system of stables in each city. This could have an effect on land trade routes, the ease of transporting needed resources from the country side to the city, the amount of work done on improvements due to better/more beasts of burden being available, etc. Personally I think boosting domestic land trade[or perhaps even all land trade] by some amount would be the most interesting in this block. Don't really know if that is feasible xml wise though.
The reason being such a boost likely would not be overpowered[since those type of trade routes aren't generally all that profitable anyways]; but would give some incentive to build them more. In addition it would have some synergy with Mercantilism perhaps giving that civic[which I feel is a bit weak] a bit more life.
Of course that little bit of thanking on my part could be a bit wasted since the stable may be perfectly balanced for those with a stronger grasp on the game.