PlutonianEmpire
King of the Plutonian Empire
Yeah it would've. If someone has 7 civs, all 4 map lavels, and both options enabled, the mod folder would inflate in filesize really fast.That would've been nice, but it doesn't ATM.![]()

Well, knowing both you and Curt managed to get negative population values, I dont think it would have mattered in the first place, because I crashed again anyway, even with the patch disabled. Same crash report numbers as above. I tried setting both options to 1 as well, but it still crashed then as well.Looks like the same city size issue reported by Curt. In your case a size-0 city causes a division by 0 exception during capture. Try disabling the "City population loss" patch for the moment, see if that solves the problem.