r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 12,181
The open/closed Turkish Straits debate comes up in every scenario with Europe, the Middle East and North Africa... Plus, it is hard to represent Turkish land-based defenses that would surely make life miserable for Soviet ships trying to squeeze through. Turkey used to have some transports to ferry troops across the straits, but when played by the AI they would disappear for a few turns, and then reappear when they launched daring raids to recapture Aalborg or Hammerfest. So these transports were removed.
One idea I messed with was having some of the Black Sea Fleet start in the Med, presuming that they forward deployed to Syria or Libya before the conflict started. This is why the Naval Aviation units are located near Egypt, and also to discourage them from simply rebasing their missiles to Germany, which they always do anyway. So if we close the straits, maybe Ill move some ships down there, although they have no way to replenish unless the Russians take İstanbul.
Early on in the game development, the USSR would move all its forces from all fronts to attack Marmara and it took a lot of coaxing for them to turn their attention back to Germany. At one point I played with a Turkish national resource so that invading Russians could establish a Peoples Republic of Turkey (presumably with the TKEP) like they can in other countries. But this idea got put on hold for now.
Airbases like Khatami can be found on the map, firmly in Iranian hands.
having dabbled in scenario building ı can only admire that hard work that a work of this size requires . Was indeed impressive as long as the laptop worked .
how about two cities of Istanbul , possible to cross with ships seperated by a piece of land that looks like sea and defended by an extra strong unit so that Bulgarians could enter the European side , leaving Russians to take the Eastern side .
and Turkey being Turkey just allow me to point out ı am not in favour of a People's Republic thing .