WackenOpenAir
Deity
I've had this discussion before on this board, and still many people do not seem to realise the real cost of stacking workers before there are roads on a tile.
I thought of a new way to explain it, just did so in reply to another post, but decided this deserves its own post because of the vast number of people that do stack workers in early game.
suppose you have 2 workers in a city and you have 2 tiles to irrigate:
NOT STACK:
1 move both to different tiles.
2 both irrigate turn1
3 irri 2
4 irri 3
5 irri 4
STACK:
1 move both to tile one
2 irrigate 1
3 irrigate 2
4 move both to tile two
5 irrigate 1
6 irrigate2
Now the cost of it:
A worker is about half the cost of a settler. Little less in shields, but food is the real cost of these units so i calculate half.
If you think you can't compare it like this for the matter i am going to: If it would be worth less than half a settler, you wouldn't build any and build only settlers instead since cost IS half.
A settler = a city.
so 1 worker turn = 1/2 city turn.
With the example i gave, 2 workers were working 1 turn longer. so that is 2 worker turns = 1 city turn.
So you payed 1 cities full production (food + shields + gold) by stacking teh workers on that 1 job.
If you want, i can also state the cost in different ways.
2 worker turns = half the time needed to irrigate a tile. = half the reward of irrigating a tile = half a food per turn FOR THE REST OF THE GAME.
Now you might say: i'll build some extra workers so that i can still work all tiles i use and not lose that cost.
In this case, the cost is the extra workers you build. This cost looks probably less impressive. per 2 workers you stack, you need only 1/3th of a worker. = 7 food+3 shields. And then, you can stack them for the rest of the game. That cost looks much less impressive.
This indicates the real value of food and workers which is underestimated by everyone. You could say that all these costs for the same thing here are equal in value.
I thought of a new way to explain it, just did so in reply to another post, but decided this deserves its own post because of the vast number of people that do stack workers in early game.
suppose you have 2 workers in a city and you have 2 tiles to irrigate:
NOT STACK:
1 move both to different tiles.
2 both irrigate turn1
3 irri 2
4 irri 3
5 irri 4
STACK:
1 move both to tile one
2 irrigate 1
3 irrigate 2
4 move both to tile two
5 irrigate 1
6 irrigate2
Now the cost of it:
A worker is about half the cost of a settler. Little less in shields, but food is the real cost of these units so i calculate half.
If you think you can't compare it like this for the matter i am going to: If it would be worth less than half a settler, you wouldn't build any and build only settlers instead since cost IS half.
A settler = a city.
so 1 worker turn = 1/2 city turn.
With the example i gave, 2 workers were working 1 turn longer. so that is 2 worker turns = 1 city turn.
So you payed 1 cities full production (food + shields + gold) by stacking teh workers on that 1 job.
If you want, i can also state the cost in different ways.
2 worker turns = half the time needed to irrigate a tile. = half the reward of irrigating a tile = half a food per turn FOR THE REST OF THE GAME.
Now you might say: i'll build some extra workers so that i can still work all tiles i use and not lose that cost.
In this case, the cost is the extra workers you build. This cost looks probably less impressive. per 2 workers you stack, you need only 1/3th of a worker. = 7 food+3 shields. And then, you can stack them for the rest of the game. That cost looks much less impressive.
This indicates the real value of food and workers which is underestimated by everyone. You could say that all these costs for the same thing here are equal in value.