The Ultimate Civilization 5 Exploit

Only work if you have only one of that resource? If you have multiple, do you have to plunder all of them?
 
They should just remove the ability to give lump sums for things entirely, I mean if you were a country trading a resource with another country over the period of 30 years you wouldn't give them the entire value of the 30 years of shipments in the first year.

Also if you declare war when you have trade agreements active with another empire you should get a huge diplomacy hit and no one should ever want to trade with you again.
 
Also if you declare war when you have trade agreements active with another empire you should get a huge diplomacy hit and no one should ever want to trade with you again.

:sarcasm: I'm sure that would make the game a lot more fun. It would be just like real life, where no one has traded with Germany or Japan since the 1940's.
 
Came here thinking this will be a discussion about RAs. Im disappointed.

All the dodgy ways to acquire gold in this game are just the means to the real game mechanic that is trivializing the game.

Exploit gold all you want but nothing is stronger then RAs at this point of the game's life.

Edit - OMG this is a year old thread lol ....
 
u can easily beat the game especially at deity level because AI have a lot of gold.

Trade luxuries and GPT and then plunder them in the same turn.


Next turn u will have the gold, the luxury resource and GPT cancelled.
And no war!

It's cheating but FUN:cool:

Can you still do it this way?? And how..?? Doesn't look like the worker or warrior can "plunder" the resource....
 
Can you still do it this way?? And how..?? Doesn't look like the worker or warrior can "plunder" the resource....

A barb can plunder the resource. The way to exploit this - when a barb is on top of a resource, do the dirty deal with the AI. Barb plunders resource, deal broken, you keep the gold.

However - I don't know all the conditions it takes for a barb to igonore the resource its on and do something else. I do know that barbs prefer settlers/workers over plundering a resource, so keep those out of the way. I have saved my iron from getting pillaged by presenting a worker to the barb, who will take the worker back to its camp, and you don't suffer the strat resource penalty. Then collect worker later, in the meantime you don't pay upkeep cost for it.
 
Is there a way to restrict "per turn" trades to contain only "per turn" items? I recall a previous civ did this.
 
I know a better one:
Step1: Make sure there's an AI with 3000-5000 gold available.
Step2: Get into a Golden Age to boost your GPT up to 200-ish.
Step3: Trade away all your GPT for a lump sum.
Step4: Declare war.
Step5: PROFIT!

This is an excellent idea. You just made my several hours reading and posting on the forums quite valuable. Thank you!

I have to wonder what other hidden gems/tips are lurking elsewhere in these Fanatic pages?
 
I think there is another way to make a profit from the AIs.
1. Certainly there are some Ais with lots of gold and GPT.
2. You are at war with a powerful enemy, you have enough ranged troops.
3. You request or trade with friendly AIs and making them declares war on the enemy.
4. you occupy a city and sell at least two adjacent cities with its own resources for gold (you can buy a Settler, then make the second city).
7. enemy regain the city. You get to exchange gold for GPT, then retake the city.
6. Repeat 4-5 and take the whole of the world's gold and GPT.
7. When the enemy was weak, let them take back the two cities. You then take back all.

Do it best with ranged troops and cavalry, one turn for one trader and no need plunder resources or Declare war.
 
Why on earth do they give you the ability to plunder your own buildings anyway, under what circumstances could that be useful?

EDIT:
Realised just after posting this, you could plunder all your buildings and gift that city to someone; or if it was about to be taken, you could plunder all the buildings.

Scorched earth strategy ala ruskies v frenchies
 
Build a fort over a tile improvement to "pillage" it (only one turn in building the fort is necessary), then rebuild whatever the original improvement was.
 
yes.

that's the exploit part of it.

It's not a 'cheat' based upon the real definition of that word. It's in the game, so it can be used.

It's 'exploitive' of the AI as there's no drawback, not even war. Frankly, you have to wonder why you are able to pillage your own resources in the first place. Just seems to be an overlooked action that should be patched out. You can beat the AI without having to do this; but this makes it stupid easy.

hence why I won't use it. I will on the other hand use the sell everything to the AI and declare war version given that there's an obvious downside (being at war).

I do the "sell everything, then DoW" too, but I also sometimes let a barb pillage the resource on purpose, then I repair it and resell it. It's somehow more "morally correct" and not so much of an exploit.
 
Build a fort over a tile improvement to "pillage" it (only one turn in building the fort is necessary), then rebuild whatever the original improvement was.

I'm going to have to try that next time I play!
 
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