Chapter 13: Neither Lucky Nor Exciting
Ok. It's been a while since I looked at this, so for my own information, I'm going to do a quick preflight assessment:
Science:
Medicine is 6 turns out at 60% science. That's the fastest I can get it without doing deficit research. I don't have electricity yet, so I'll have to get that before I can grab the ToE. Time to start a prebuild, I guess. I'm up Steam Power on everyone except France. However, I'm at war with them, so I may be up on them, too.
Economy:
557 in the bank, +57 gpt. By comparison, the other civs have:
Iroquois: 60
India: 148
Hittites: 0
France: ?
Diplomacy & Trade:
The best offer out there for Steam is from Hiawatha. He's willing to give his WM, 60 gold +120 gpt for Steam. Ghandi's willing to give me WM, 140 gold +20 gpt for Steam. Mursilis will give me gems, dyes, maps and 83 gpt. I was reluctant to trade Steam around, but it looks like I can make a significant profit by doing so. I'll revisit this after my preflight.
I've got peace with everyone, 6 turns remaining with India (well, 4 on the PT, but 6 on an iron sale that I made), & 20 turns left with both Hiawatha and Mursilis.
I remain a republic, but am currently faced with:
India: Democracy
Hittites: Democracy
Iros: Democracy
France: Democracy
Culture:
Ha!
My best city, Utica, has 1697. Salamanca has 2849.
My civilization has 4238. The Iroquois have 8862.
Military:
As compared to the other civs:
vs. India: strong
vs. Hittites: strong
vs. Iros: strong
Vs. France: strong
I am allowed 112 units, and I have 145, so I'm not bad over the limit. The units that I do have consist of:
11 Settlers
37 Workers
86 Slaves
1 Horseman
8 Longbows
6 Muskets
22 Cavalry
30 Cannons
3 Frigates
2 Galleons
3 Armies
7 Numidial Mercs
9 Medieval Infantry
6 Crusaders
I have 86 cities, but lots of work to be done, so I need to peel off some more workers, or buy some.
And we're off!
First stop, trading screen. Let's sell some Steam. It looks like the Iros have 2 sources of coal, but I'll just have to live with that. Besides, that land is only on loan to them and I can use some help in railing it.
First sale is the Iros:
Then on to the Indians:
Finally, the Hittites:
The French still refuse to acknowledge my envoy. All of the trading allows me to crank science up to 100% and shave 2 turns off of Medicine, which is now due in 4 at +59 gpt.
I rush a market in Tingis so that I can begin my ToE prebuild. It cost me 248 gold, but Tingis is size 6 already and I'm going to need lots of happy juice by the time ToE is done.
Tingis completes its market on the IBT, and it is only then that I realize that it doesn't have a library. I decide to skip the library for now, in favor of the ToE prebuild. I'm already very strong technologically and very weak culturally, so a few extra turns with a library isn't going to make a big difference.
In 1355 AD, I realize that the Hittites have Free Artistry. They have what appears to be a monopoly.
On the IBT after 1355, the Military Academy is completed in Leptis Minor. Woohoo! Now we're talkin'!
In 1360, the
French complete Smith's Trading Company, so I guess I'll have to find another prebuild.
After 1365, Medicine comes in. Naturally, Electricity is next and I'll immediately follow that with Scientific Method. On that same IBT,
the French complete JS Bach's Cathedral. Jeez, that's two wonders back to back. I hope this doesn't short-circuit my prebuild.
Drat! At the end of 1370, Ghandi comes around looking to renew the peace treaty. Not that I'm itching to go stomp him, but I hate it when the AI pops up with this. I can't promise that I'm really going to want to stay at peace for 20 turns. . . I accept the deal anyway.
DAGNABBIT! IN 1370, The
Iroquois complete Newton's University. That's 3, count 'em 3 AI wonders on 3 consecutive turns. Thank goodness I don't have many shields invested in Newton's, eh? I can switch to a library (due in 1) with no loss of shields. I'm tempted to trade Medicine for Free Artistry, but I'm a-feared that I'll just get caught in another cascade. I switch Tingis to a library and rush the market in Leptis Minor. I'll finish that off and start an army prebuild.
The year 1375 markes a banner year for my empire: I make peace w/ Joan, getting 50 gold, 5 gpt, and both of her maps in the bargain. The strategic railnet is about 90% laid, so I can begin to consolidate a few defensive stacks into one and begin railing the core. And, finally, in 1375, I have settled the edges of my continent. After typing this, I discover one tile that is on my continent, but not under my control. I put an army on it until a settler arrives.
At the end of 1380 AD, I renegotiate my iron deal with Ghandi, though he hasn't much more to give. It goes from 4 gpt to 5, and I get him to throw in his WM and TM.
Also in 1380, I settle the last tile on my continent, which was not under my control. From this point forward, if they're on my continent, they're on my land.
Not the most exciting update, but there just wasn't much going on. There are only so many pictures of worker management that y'all really want to see. However, as of 1380 AD, the strategic railnet is laid, and the empire is beginning to take shape again (following the palace jump). I've got some Galleon builds going on, so by the time my peace treaties run out, I will probably be ready to invade one of the island SE of my continent to prepare it as a "stepping off point" for invading the other continent.