Carriers are useful for projection of airpower, but they don't seem to be the battleship-killers that they were in real life. A battleship can swallow up three fighters without a belch.
This gives the defender a HUGE bonus. Since for every carrier you have to make they can make 2-3 extra fighters.
A torpedo bomber. Yeah, that would be a great idea.thay should add a fighter bomber or naval bomber unit for carriers.
Most newbies fail to realize the use of carriers.
I think the people calling for increased carrier power have never experienced the joy of owning the sea and using aerial power to drop your rivals back to the stone age. Using carrier battlegroups I've completely destroyed more than a few ai's chances of ever winning without ever landing a ground force.
I really don't think there's any need to be so rude. Neither I (nor most of the other posters, I assume) are saying that carriers aren't very powerful -- against ground targets. I only said that carriers don't do very well against battleships at sea. If you have carriers & fighters versus an equivalent points cost of battleships meet at sea, the carriers will lose. Sounds like you're the one ignoring what others are saying.EKikla20906 said:I started another thread on this subject and the two people who replied completly ignored or disregarded what I had to say and simplified to Naval question to such a degree that you would be suprised if an infant could not pull of such an operation.
EKikla20906 said:You think calling for more power is bad? I started another thread on this subject and the two people who replied completly ignored or disregarded what I had to say and simplified to Naval question to such a degree that you would be suprised if an infant could not pull of such an operation. For example:
In my discourse I asked for peoples input in other good Naval stratagies. The man literaly said this:
"Well if be proper you mean most efficient then you just load up a lot of troops on transports and have them wait off the enemies coast."
Anyone see the stupidity in this? Just because the AI is idiotic doesn't mean the play muct follow siut.
You're right. Lets just delete the entire modern era. Great idea, theimmortal1.theimmortal1 said:Thing is, most games should be won by then.
really don't think there's any need to be so rude. Neither I (nor most of the other posters, I assume) are saying that carriers aren't very powerful -- against ground targets. I only said that carriers don't do very well against battleships at sea. If you have carriers & fighters versus an equivalent points cost of battleships meet at sea, the carriers will lose. Sounds like you're the one ignoring what others are saying.
People tend to play within the limits of the rules of the game. In this case, ships aren't as cost effective on many other types of strategies. Out of curiosity, what level are you playing that you can keep 2 fleets of 6 fully loaded CVs? Thats gotta be costing minimally 30-40 gold per fleet per turn. I know thats not money I usually can afford for a fleet that can basically only pillage and sink the few AI ships. Since planes cannot attack ship, flying CAP seems a waste of computer resources.
I like to know I have at least 2 or 3 of them in case some overseas minor (or major) civ gives me problems. Park off the coast, recon and knock out their access to vital resources, goodbye roads, mines, farms, and whatever else. Well no more oil for them now.
All of this, and I never had to even step foot on their land. All of the while, I am sitting on my land across the ocean, without much land army at all, my science cranked up and funds rolling in. Guess by this time, my oil flowing in, I may just go ahead and land a small ground force, take some turf. All I have to worry about now is what that enemy had before the battle and any new oil less units it may build. Last important thing, make sure a trade embargo has been signed with others so no overseas oil can be had. I like doing this, its fun 
EKikla20906 said:Forgive my ignorance but how do you do that?