the village has given you a tech

guncrazy

Chieftain
Joined
Mar 16, 2004
Messages
71
Ever wonder how such a small village had knowledge of a tech? If they are so smart why aren't THEY dominating the world! lol...something to think about.
 
I'm pretty sure their knowledge of Fishing (for a landlocked village with no water nearby, not even a river!) will help them dominate the world... :rolleyes:

The villages have tech, but not the ideas or a proper city to conquer the world with. They may have just gathered it on their nomadic lifestyle
 
ever wonder how a goody hut can give you the tech astronomy.
 
i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.
 
anyway a tech for free is really a HUGE advantage in high difficulty levels, sometimes i get two or three techs for free while exploring, then i prefer to start a new game because i feel i have a very unfair advantage, they should remove getting a tech from huts, the same they did with getting a settler o a city.
 
finding a settler or worker does make more sense then a tech.
 
You can't rely on goodie huts so I don't care what you possibly find inside. I barely get more than 1 free tech and it's often a tech I almost researched myself. Free settlers from Civ3 used to be very unbalanced though.
 
Free settlers from Civ3 used to be very unbalanced though.

i didn't like the free cities in civ2 or 3, i forget which one. you didn't get a settler, it was a city in that spot, you couldn't decide where to put it and sometimes it wasn't a good spot.

in civ4 you can still get settlers and workers, but only below noble. playing great plains map on settler, with no barbs, as india is awesome. getting a fast worker from a hut is better than a scout for exploring for a while and saves you so much time when you get him back to improve your city :)
 
i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.

I have trouble believing that since I was under the impression the oldest tech you could get from a hut would be astronomy.
 
I think it'd be cool if one of the things goody-huts could do is generate a few random resources in the surrounding area. You know, like "this tribe has shown you hidden reserves of precious resources" and then pepper the area with a light sprinkling of extra resources. This would be pretty realistic to the whole idea of finding a lost tribe and assimilating its knowledge.
 
I like the free stuff. Warriors, techs, scouts, workers, settlers, cities etc... I also like when they are agressive huts and attack you makes the game more interesting.

What I would like to see is over time when no one grabs the hut, it grows into its own city and then once the city reaches say 5 or 6 population it becomes its only little city state, as a vassal to another civ and then once it conquers another city it becomes a fully fledged civ. Would give an incentive to take care of barbarian states rather than let them grow larger and larger.
 
I think it'd be cool if one of the things goody-huts could do is generate a few random resources in the surrounding area. You know, like "this tribe has shown you hidden reserves of precious resources" and then pepper the area with a light sprinkling of extra resources. This would be pretty realistic to the whole idea of finding a lost tribe and assimilating its knowledge.

i think this is already there when the goodie hut gives you a map of the area, i think it doesn't make sense if the hut let you know where is copper or iron coz that mean that hut knows already bronze and iron working... but maybe horses could be fine :goodjob:
 
anyway a tech for free is really a HUGE advantage in high difficulty levels, sometimes i get two or three techs for free while exploring, then i prefer to start a new game because i feel i have a very unfair advantage, they should remove getting a tech from huts, the same they did with getting a settler o a city.

You can turn off goodie huts...

i didn't like the free cities in civ2 or 3, i forget which one. you didn't get a settler, it was a city in that spot, you couldn't decide where to put it and sometimes it wasn't a good spot.

That was in civ2. And it was imba :)

i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.

Play a HIghlands map, and if you're lucky, a hut is completely sealed off by mountains (tried this once). You can only acces the hut by a suicide paratrooper (as he can't get out). If you're lucky enough to get a tech, goodjob.

When I did it I used a paratrooper to get... 42 gold :(
 
You can turn off goodie huts...

i think it is ok to have goodie huts, get some gold or a explorer, a map, some angry barbs, all that is fun i think, but getting tech is too much i think... maybe the very basic techs are acceptable (fishing, mysticism, mining, etc) but more advanced i am not sure, if you get metal casting from a hut it makes really no sense...
 
the villagers have taught me music a few times. which isn't illogical, they sing and dance in their free time, that's cool. i can't figure out how they transported the great artist to my capital tho. not that i'm complaining!
 
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