Because they never research the "build a settler" technology.
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Free settlers from Civ3 used to be very unbalanced though.
i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.
I think it'd be cool if one of the things goody-huts could do is generate a few random resources in the surrounding area. You know, like "this tribe has shown you hidden reserves of precious resources" and then pepper the area with a light sprinkling of extra resources. This would be pretty realistic to the whole idea of finding a lost tribe and assimilating its knowledge.
anyway a tech for free is really a HUGE advantage in high difficulty levels, sometimes i get two or three techs for free while exploring, then i prefer to start a new game because i feel i have a very unfair advantage, they should remove getting a tech from huts, the same they did with getting a settler o a city.
i didn't like the free cities in civ2 or 3, i forget which one. you didn't get a settler, it was a city in that spot, you couldn't decide where to put it and sometimes it wasn't a good spot.
i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.
You can turn off goodie huts...