The weirdest invasion force I've seen

Xuenay

Prince
Joined
Jan 1, 2006
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Whaaat.png


Apparently Os-Gabella hasn't been teching much. :D

And a skeleton with Orthus' axe? Whaat? Well, whatever works, I guess...
 
This usually occurs with AI No Building Requirements off since the AI doesn't figure out how to use better units and just spams low level units.
 
This usually occurs with AI No Building Requirements

No it doesn't.

It happens when the AI doesn't even tech Bronze Working or Hunting. The Sheaim love the arcane path, so on turn 190, depending on difficulty/game speed, it would be reasonably for them to have ignored those techs, building requirements or no.
 
Its only turn 190 - seen similar in a number of games i have played....

PS - looks like a fun game Good vs Evil :)
 
I had a recent game where Amurites did the same thing. "AI No Building Requirements" was on, and they were scored at the strongest civ. Until I took half their cities with a total of five units, because they were defending with warriors.
 
Well I've put some changes into my game just to give the AI incentive to build the buildings required for better units. These are as follows:-

Stable: +1 :) from horses

Archery Range: +1 :gp: towards a Great Commander

Bowyer: +2 :gp: towards a Great Commander

Training Yard: -10% maintenance; -5 crime rate

Siege Workshop: +15% military unit production

So far these changes seem to have worked quite well, especially the archery ranges!

Al
 
Well scouts can learn subdue animal, so maybe Os-Gabella is just trying to get a pet centaur....
 
Malakim, on high difficulty levels, tend to attack me with giant stacks of mostly scouts like that in the early game. I wonder why the AI prefers those to warriors.
 
I've seen those giant stacks of disciple units, the worst case was several stacks of disciples of leaves. Holy war, eh? :lol:
 
I have been attacked with hordes of stonewardens+other disciple units by the Malakin. On top on that they were pretty experienced and not from the altar but from a war with Sheiam earlier. That was a hard war were I had to spam warriors just to survive cause I was attacked from two sides and Loki could be only on one. Damn, it was fun :)

Never seen so much scouts without warriors thou.
 
i've seen it more often to be honest, i guess the AI thinks the additional movement and invisible animal view gives scouts the same rating as warriors
 
So how did she get that Skeleton anyway? And how many Scouts did it take to beat Orthus?
 
Well I've put some changes into my game just to give the AI incentive to build the buildings required for better units. These are as follows:-

Stable: +1 :) from horses

Archery Range: +1 :gp: towards a Great Commander

Bowyer: +2 :gp: towards a Great Commander

Training Yard: -10% maintenance; -5 crime rate

Siege Workshop: +15% military unit production

So far these changes seem to have worked quite well, especially the archery ranges!

Al

Wow, if it worked with these simple changes, that is really cool!

Best wishes,

Breunor
 
So how did she get that Skeleton anyway? And how many Scouts did it take to beat Orthus?

My theory is that Orthus killed the other 50 scouts, died of old age (and or of disease after tiring himself out killing so many scouts), and that is his skeleton that is holding the axe, now enslaved into the mighty Sheim scout army, the scourge of bears and wolves everywhere (or more like their snacks, seeing as how scouts still die much of the time against them).
 
ÆNEAS;6827311 said:
My theory is that Orthus killed the other 50 scouts, died of old age (and or of disease after tiring himself out killing so many scouts),
Died of fatigue. Heh.
ÆNEAS;6827311 said:
now enslaved into the mighty Sheim scout army, the scourge of bears and wolves everywhere (or more like their snacks, seeing as how scouts still die much of the time against them).
For FfH we should change the old adage, "Does a bear cop in the woods?" to "Does a bear eat Scouts?" :) And I thought bears were bad in regular civ!
 
No it doesn't.

It happens when the AI doesn't even tech Bronze Working or Hunting. The Sheaim love the arcane path, so on turn 190, depending on difficulty/game speed, it would be reasonably for them to have ignored those techs, building requirements or no.

I've only seen this behavior in games where I forget to turn ANBR on, then again I often handpick the best AIs so it could just be my luck.

So how did she get that Skeleton anyway?

She probably built an adept?
 
Wow, if it worked with these simple changes, that is really cool!

Best wishes,

Breunor

It definately works for the archery ranges, siege workshops and stables. Not seen too many axemen from training yards yet. My hope was that these would be build to reduce the usual maintenance increase that the AI ends up with.

Still, I was seeing Sabathiel with archers by turn 200 on epic speed, and chariots all over the place etc. So yeah it seems to work :)

Al
 
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