The Wonder Thread.

You're right, they did!

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I guess that's the most iconic appearance for it nowadays. As another thought, at least in Civ VI One Wonder per Tile means we won't get drowned pyramids or wonders falling into rivers anymore! :lol:

In Theodora's leaderscreen it had its Byzantine appearance, though:
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The icon and the art screen show the minarets as well. I don't mind them, since they're part of the monument as you pointed it.

The Louvre came with its glass pyramid and nobody was shocked.
 
Otherwise, the SS Great Eastern could be a nice Industrial Era Wonder (Don't know what we could do with it however.. can be relocated in different cities? Extra trade route?)

Great Eastern was also a cableship. You could make it a special trade unit that also 'beams' an envoy at its target?
 
Updated the entry for the Alhambra. It's got buffed in the latest build. Now it gives +2 amenities & +2 Great General PPT in addition to the policy slot and defense bonus. Seems pretty great for the Aztec.
 
Updated the entry for the Alhambra. It's got buffed in the latest build. Now it gives +2 amenities & +2 Great General PPT in addition to the policy slot and defense bonus. Seems pretty great for the Aztec.

Hard to believe it needed buffed. I already had a case of googly eyes for the extra policy slots of Alhambra and Big Ben. A lot of the wonders seem very strong though.
 
I don't mind the OP or superstrong wonders. Since they are now terrain dependant an one-per-tile, everyone will be able to build them. No more wonderspamming in one single city.
 
I would tend to agree that with World Wonders taking up an entire tile each that's it is preferred that the average strength of a World Wonder be higher than Civ V.
 
I don't mind the OP or superstrong wonders. Since they are now terrain dependant an one-per-tile, everyone will be able to build them. No more wonderspamming in one single city.


But you could argue the opposite if a couple of wonders are better than the rest, and pure coincidence put you out of the race for them.
 
As another thought, at least in Civ VI One Wonder per Tile means we won't get drowned pyramids or wonders falling into rivers anymore! :lol:

Yes, I'll be very glad for that. It was one of the more ridiculous aspects of Civ V art, huge wonders floating in the middle of the sea. WTH?
 
Massively buffed wonders seems to me like a great trade-off for more restricted wonder access :) the wonder-whoring in me is (semi) satisfied.

Also, there are some wonders that really could use more of a buff: Broadway "random civic boost" is incredibly underwhelming, and so are the Great Lighthouse and the Colossus so far. So it is great to see that they are still fine tuning them and making them more powerful and unique, like the Colisseum (changed from a flat bonus towards an area-specific one).
 
I got the feeling that because of the placement restrictions we will see way more wars motivated to conquer certain wonders. F.e: As Barbarossa going the whole military path in maxing everything, you definitly want to have the Alhambra (and Forbidden City and maybe Big Bang ;)).

It was always a big investment before to build wonders, especially early ones and on higher difficulties it was more efficient to take the wonders from the AI instead to try to build everything or the high contested ones like Big Libary, Temple of Artemis and Petra.

So it is very interesting how it will work in Civ VI. Im very excited how good the AI will handle it. Sure, there are restrictions way easier then other and I suspect that you wont get Stonehenge, Pyramids or Hanging Gardens etc. on higher difficulties if you are not playing at least Egypt or China (or France for later stuff).

First I just thought that wonders are generally pushing for culture victory because they are the only reasonable source of culture yields for theatre districts for the most civs. But they are very versity and I think a lot of special strategies will involve around certain wonders f.e. to rush the Alhambra and then use the extra slot to complete your military card set for an upcoming conquest.

But I have already the fear with all those very spicy wonders that I will cry way more then before when that Moderator Action: <snip> cheating, useless AI will beat me in a wonder rush by one, yes ONE, damn TURN! ;)

Moderator Action: Please do not try to avoid the autocensor.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
The great rail canon was discussed here (someone even created a model on civ5) and could be a cool Wonder unit. I like the fact it is bounded to railroads, making it more strategic.
Otherwise, the SS Great Eastern could be a nice Industrial Era Wonder (Don't know what we could do with it however.. can be relocated in different cities? Extra trade route?)

Speaking about the mountains, I hope wonders relative to them will be back. I loved Macchu Picchu and Neuschwanstein Castle, but with the one-Wonder-per-tile system, I'm afraid it will be complicated (no use for Chinese ability since units cannot cross mountains, etc.)

Neuschwanstein is amazing, same with Macchu Piccu but i was always fond of >4 city builds. macchu Piccu really came alive in my India game, something like 800gpt from just internal city trade without any other city trade boosts.

We could possibly get 1 Wonder Unit for each era, not from the dev's of course(.01% chance, maybe :)) but as Mod it might be able to work, trick would be to somehow make a unit that behaved like a wonder..:hmm:...You could always create a new Blank Wonder that spawned a unit.... thatd'd work :)... except now Wonders need tiles :(

So we have :
Trojan Horse as Classical,
Schwerer Gustav for Modern,
SS Great Eastern for Industrial.

.... What else we got?, a quick hunt thru google
brought us the Da vinci Gatling Gun, could work.
Ancient and Middle Ages i have got no idea, we would also need a badass Atomic and Information Era one as well. anyone think of anything feel free to share :)
 
A little dark from screen fading out, but is that a new wonder we haven't seen the on map version of yet? Possibly Potala Palace?
 

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Marbozir's Civics video fills out the rest of the wonders.

At work so I can't post em, but basically:
Christo Redentor is for Religious Tourism and Strong Beaches
Bolshoi is for Music and Writing
Hermitage is for Art
Sydney Opera is for Music
Broadway is for Music and Writing

I'm oversimplifying them all, but I'm just going off memory from when I heard it in my car.
 
Bolshoi Theatre: Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Theatre District. +2 Great Writer Points per Turn. +2 Great Musician Points Per Turn. +1 Great Work of Writing Slot. +1 Great Work of Music Slot. [1450 production]

Hermitage: Must be built along river. +3 Great Artist Points per Turn. +4 Great Work of Art Slots.

Cristo Redentor: Tourism output in Relics and Holy Cities is not diminished by other civs who have researched The Elightenment. Doubles tourism output of Seaside Resorts across your civilization. +4 culture. Must be built on hills. [2100 production]

Sydney Opera House: Must be built on coast, adjacent to land & a harbor. +8 culture. +5 Great Musician Points per Turn. +3 Great Work of Music Slots. [3300 production]
 
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