Alraun
Warlord
- Joined
- May 27, 2006
- Messages
- 222
The primary argument against Creative seems to be "well, you can get your culture from other sources." This is a load of crap and you can make similar statements about most of the other traits. Nothing in the game is nearly as effective at expanding your borders as the Creative trait. Whenever you have a tight border with someone, YOU have the advantage on pushing that cultural border back and forth for resources. Any time you build a new city, it expands much faster than having to wait for an obelisk, theater or library, and in the case of obelisks at least you're wasting valuable resources rushing it that you could be using on something else. Any game where you share a peaceful border with a civ for a prolonged period of time, Creative keeps their cultural borders from pushing yours back and taking all your resources. Any game where you're warmongering a lot, there's no more effective way to expand the borders of your new cities as quickly, hindering enemy troop movement. Creative certainly isn't the best trait, but it's not the worst either.
FWIW, I chose Organized. Given a choice between a trait that might get me 30g a turn at a point in the game where I'm generating 3000g a turn vs a trait that gives 2 culture in all my cities? Not even close.
FWIW, I chose Organized. Given a choice between a trait that might get me 30g a turn at a point in the game where I'm generating 3000g a turn vs a trait that gives 2 culture in all my cities? Not even close.