Beamup said:
Oh, where do I start? Possibly with the fact that this has exactly and precisely nothing whatsoever to do with the trait.
I just conquered civs that were in their early stages of developpement, Monty isn't a great pacifist so he mostly had units but his cities were quite small, China was (mostly) in a jungle. I'm beelining for Astronomy, ignoring grocers and banks, to get to trade with the other continent, where 5 AIs full of resources and money wait just for the right person.
So, what would have been the effects of the Organized trait? Cheaper courthouses, so more research money. More research money, faster Astronomy. Faster Astronomy, faster intercontinental trade which means a huge boost in money, health and happiness. Also, faster courthouses means faster Forbidden Palace, which in turn means... you guessed, more research money!
Let's see if the Financial trait would have been better: I have only a few cottages - since my capital is mostly a GP farm, and my other initial cities are all poorly irrigated. The new ones I'm building won't mature for a while. I don't have banks to add to my income, and banks are hard to build anyway.
I did manage to get Astronomy earlier than any AI on my continent, so I did beat them to the trade race. But it still would have been an advantage to have done it sooner, don't you think?
If you have arguments against this, please post them. I see no use in getting into a "yes!/no!" contest with you.
yavoon said:
creative is the worst, some ppl need to start voting creative so we can get it to pass expansive!
Have you even bothered to read the thread? People have given good reasons for why Creative is an interesting trait. You think otherwise? Well, give us the reasons!
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People, a discussion about this is only possible if we give examples to support what we say. I can say that Financial is the worst trait ever and give no reason. Would you believe me? (If yes, that you have a problem...
)