Homie
Anti-Lefty
How did this thread get revived? It has risen from the dead 

Originally posted by hbdragon88
This is why I avoid building Horsemen, Warriors, Archers, or anything else like that. Though it's hard to resist the cheap cost of warriors - half the cost of spearmen.
Originally posted by Phillip_martin
One early domination strategy delays the researching of Horseback Riding until a heap of chariots are build ($ not science)and upgrades the lot initiating a horse rush.
Originally posted by Sultan Bhargash
I agree with you on warriors and archers but disagree with horsemen. HB, it occurs to me that if you play that way, you have no offense till modern times!
The rider-Knight-cavalry chain does indeed run out of steam but you should be able to conquer at least 2 civs with that riding horde before they all die off.
Originally posted by Sultan Bhargash
So, you build chariots, while lowering science to build up cash, then when you have horseback you use the cash to upgrade into a mass of riders.
This sounds like a good strategy in chieftain/warlord level games, but can it possibly work on higher levels where the early age is a blur of AI tech proliferation?
Originally posted by Portuguese
Some must haves missing in pool options:
- privateer
- catapult
- cruise missile
- submarine
- F-15
And others, like helis, are also electibles...
Originally posted by Sultan Bhargash
Well, hb, I can empathize a bit. I have noticed I am using my cavalry as attrition waves against rifleman defended cities at the moment. The fact that they back off before the last hit point is spent means that if you throw thirty at a city you will still have plenty left later on.
I am also annoyed that my cavalry get beat by cavalry on defense in the open field and also in the reverse situation.
So what do you use to fight before tanks? I still swear by the horse horde, especially if you have the jump on them in tech.