The1 - Bab's Bumbling Bowmen (Regent)

Problem: When I try to upload to the server everything seems to be OK but i can't find my file in the uploads. In emergency i could probably email someone with the file but any help would be appreciated.

One possible problem - watch the case. The upload feature is screwed up. GAME.sav is valid. GAME.SAV is not. The .sav / .zip must be in lower case.
 
Problem: When I try to upload to the server everything seems to be OK but i can't find my file in the uploads. In emergency i could probably email someone with the file but any help would be appreciated.

One possible problem - watch the case. The upload feature is screwed up. GAME.sav is valid. GAME.SAV is not. The .sav / .zip must be in lower case.
 
While I'm figuring out how to use this crappy system should I e-mail the file to someone. If so civ_steve or zarth?
 
I've got a thread in site feedback, and no-one there has been able to help me, though they tried. I hope I can eventually get the upload system to work but I'll email you theos.
 
So Sorry! The weekend was busy for me, and the last time I checked (early Friday in my time zone) Zarth hadn't posted yet!! Since then 3 turns have gone. I'll take the next turn.

I've noticed the .SAV problem myself. After hitting Upload, and then Browse (to select the .sav file to upload), highlight the file name in the window and swipe the mouse to the right (this will get you to the end of the file name.) If it ends in ----.SAV, highlight the SAV part and change it to sav.
 
And here's our fast growing nation at the end of cymru_man's turn (1525 BC)
 

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Just some thoughts ... spearmen (1/2/1) cost 20 shields, the same as our bowmen (2/2/1), so why are we building spearmen? Sure they can be upgraded to pikemen later, but we're going to try and nail our opponents before then if possible. My suggestion to civ_steve, is that we switch the spearmen being built to bowmen and start working on building an offensive force.

I agree with cymru_man that the Aztecs look like very ripe targets. For whatever reason, they're trailing behind everyone else and I would like to see them wiped out before they have a chance to catch up.
 
Good point theos, I hadn't realised that, also, as you may have noticed I am more expansionist than builder. (just my style). I reckon Babylon and Ur could start producing bowmen soon. Conquest shall be well underway before I get my next turn! :D
 
More random thoughts on the tail of cymru_man's post:

I usually tend to avoid early wars, rather pushing for tech dominance at the time of knights, cavs or tanks to win. What often happens in tournament games/GOTMs is that you have to go into conquest mode early to get a decent score. I find that I tend to start the conquest too late compared to the better players. I was hoping to focus on using this succession game as a way for me to see how myself and others handle early war. My own feeling is that we need to get fighting now. Respawn is off, and, if we can wipe out the Aztecs, Zulus and Chinese soon, we'll probably have half the pangea to ourselves. That kind of advantage will hopefully give us an unstoppable lead, and consequently an early conquest/domination.

At the least we want to rid ourselves of the Chinese before they get their riders (from Chivalry).
 
If we then place our killing roster as 1.Aztec 2 China & 3. Zulu then techwise we should suck up to the Zulu's. Aztec is already behind, because i traded with Zulu and China. When more civs become know we shall have to evaluate that.

Conquestwise the Aztec shouldn't be too tough. This early on, the only productive cities the AI is gonna have is their capital, and maybe second city (tiotehuacan) and Ninevah is right outside so we can just walk in with 6 or so bowmen, declare war and take the capital. Once their second city goes its just mop-up. Muhaha :slay:
 
OK. I've got it. I should be able to post tomorrow morning, West Coast time.

In a typical game, I like to weaken the adjacent civs; usually I give peace for techs, so I don't fall too far behind in the tech race. And the extra space helps the empire grow large enough to be a power. The Babylonian's Bowman is a great intermediate unit, which combines archer with spearman and at the same cost as either, so I wouldn't build any archers or spearmen, and plan to build Pikemen and Horsemen later. And the early Golden Age will help cement the newly acquired lands.

OK, Aztecs, then Chinese and Zulu. Hopefully we don't trigger an Aztec golden age!!
 
I don't think we have anything to fear from an Aztec GA. It will coincide with our GA, and it seems like they're lagging behind already; plus their jags don't really put a dent in our bowmen. Mmm ... famous last words, perhaps? :undecide:
 
We'll see. ;) The Jag can retreat in combat, is faster (so can run away to heal, potentially) and only costs 10 shields, so an Aztec city in GA can churn one out nearly every turn! Best to hit hard and fast, and hope you don't have to duck!

The Zulu's are almost guaranteed to get their GA when we attack (if not sooner), so it's best to be well-established before hand. That makes the Chinese a very good second 'victim'.
 
Here's the recap:

1525 BC civ_steve assumes rule after peaceful coup. Production set to Bowman for Ur and Asher. Nearterm objectives - grow, develop (build 1+ workers), claim Floodplains to South and Incense to Southwest.

1500 BC Bablyon completes Temple, starts on worker. Scout sees Dye, between China and Zululand.

1475 BC Scout; Send 2nd Warrior in Ninevah to scout.

1450 BC Babylon completes Worker, starts on Bowman (4 turns).

1425 BC 2 Chinese cities founded! :eek: One in Floodplains (south fork), one next to Gem Mountains. Ellipi founded at confluence of rivers. Temple started.

1400 BC Zulu demand 21 Gold. We tell them to play with their drums! They declare war! :mad: Production is set to Bowmen everywhere! Our Military Advisor says we can support 11 more units for free; we are average compared to Zulu and Chinese, strong compared to Aztecs.

1375 BC Southern Warrior discovers friendly tribe; we get another warrior and see new culture boundary.

1350 BC 3 Bowmen Produced. Continue Production. We contact the Germans who have Horseback Riding.

1325 BC Scout, Build. Aztec Jag scouting our Northern Border.

1300 BC More of the same.

1275 BC Discover Poly, start on Monarchy. Chinese will trade Alpha and HorseBack + 40 Gold for Poly. We think about it. Science set to 10% (at 70%, 39 turns for Monarchy anyway; build treasury.) Warrior to West disperses camp. Change Ur to Settler

1250 BC Zulu complete Oracle. Asher set to Worker; Ninevah set to Temple, and rushed.

1225 BC Ninevah completes Temple; starts on Barracks. Ashur builds Worker, starts on Temple. Germans begin on Pyrimids.

1200 BC Ur completes Settler, starts on Bowman.

1175 BC Rush Temple in Ellipi. Encounter Zulu on Southern side. Send Envoy, they meet! For Peace Zulu want Poly. We counter, Peace and Poly for Peace, Alphabet, Horseback Riding, 137 Gold and Worker. Agreed! :D Send Envoy to Chinese; For Poly, 137 Gold, Worker and 2 gpt, we get Mathematics and Writing, Agreed! :D :D Germans and Aztecs have nothing to offer.

1150 BC Ellipi builds Temple; Babylon changed to Settler (Size 6, too unhappy)

1125 BC Bablyon builds Settler, back to Bowmen.

1100 BC Zulu Start Pyrimids. Build, scout.

1075 BC Rush Temple at Ashur.

1050 BC Ashur completes Temple, starts on Bowman. Ellipi Culture pushes on Chengdu.

1025 BC civ_steve Retires.
 
And the save game:

http://www.civfanatics.net/uploads2/The1-1025_BC.zip

For the remaining settler we have, I would move it 1 space south, and found a new city on the Plains tile, where the river enters the ocean. I'd build a temple there, and rush it after pop-growth, to put culture pressure on Xinjian. Chengdu will probably culture flip, hopefully soon!
 
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