I am getting quite fed up with what appears to be a rather large percentage of Civ players who will absolutely go out of there way, every game and despite whatever the situation otherwise demands, to get the GL (Im looking at you, Egypt players). An anecdote of something I experienced the other day.
I was playing a six-player Pangaea map as the Russians on quick speed. My starting terrain was almost entirely plains with river, and some bonus resources. Though not completely locked in, I quickly discovered a mountain range with few passageways, essentially providing a geographical barrier to the land that I would soon control (enough for four cities). Though I usually start out with liberty (I hold the philosophy that early expansion really does not harm your late-game advantage), considering the situation I decided instead to open the tradition tree and grow a tall empire.
I usually do not attempt to go GL because of my experiences with noobs rushing for it as if it was their entire raison dêtre. Considering that I was on rivered plains, that I was going tall empire, my easily defendable geography, and my high production, it would be a good idea to get civil service to boost growth. I starting working on GL, and arranged my tech tree so that I would have access to civil service soon before completion. Since I had not yet built a settler, after opening the tradition tree I had also opened the liberty tree and received the settler. Hence, while building the GL my expansion would not be stunted.
...and then some Aztec player on the other side of the map built GL on turn 22 (yes, turn 22). Without even creating a second city, he jumped for mathematics and immediately starting working on Hanging Gardens. People surrounding him took advantage of this, expanding very near him in lieu of opposition from him. He then quit.
I had good reasons and conditions for building GL: Geographically defendable position, good production, advantageous to growth, etc. But when you sacrifice everything to get it, it hardly puts you ahead and only puts you behind for the entire game. If you dont expand, your competing neighbours will expand against you and take the good territory. The free bottles received equivalent to the free tech (30-60 or w/e its worth) is petty compared to the bottles you will receive by having an additional city. Ditto for the 3+ bottles offered by the building itself, for an additional city with a population of three has the same effect. The free library gained can be built at the cost of 1gpt.
To the GL fanatics out there: Stop ing rushing for it. Stop playing as if it was OCC. The advantage you will receive by expanding reasonably early FAR surpasses any (very short term) advantage gained by this early wonder. The same applies for all early wonders. Every time I see an Egypt player wonder build from the start next to me (or any other Civ for that matter), all I encounter is unopposed expansion into their nearby unclaimed territory, and all I see is a wonderful city soon to be easily conquered.
I was playing a six-player Pangaea map as the Russians on quick speed. My starting terrain was almost entirely plains with river, and some bonus resources. Though not completely locked in, I quickly discovered a mountain range with few passageways, essentially providing a geographical barrier to the land that I would soon control (enough for four cities). Though I usually start out with liberty (I hold the philosophy that early expansion really does not harm your late-game advantage), considering the situation I decided instead to open the tradition tree and grow a tall empire.
I usually do not attempt to go GL because of my experiences with noobs rushing for it as if it was their entire raison dêtre. Considering that I was on rivered plains, that I was going tall empire, my easily defendable geography, and my high production, it would be a good idea to get civil service to boost growth. I starting working on GL, and arranged my tech tree so that I would have access to civil service soon before completion. Since I had not yet built a settler, after opening the tradition tree I had also opened the liberty tree and received the settler. Hence, while building the GL my expansion would not be stunted.
...and then some Aztec player on the other side of the map built GL on turn 22 (yes, turn 22). Without even creating a second city, he jumped for mathematics and immediately starting working on Hanging Gardens. People surrounding him took advantage of this, expanding very near him in lieu of opposition from him. He then quit.
I had good reasons and conditions for building GL: Geographically defendable position, good production, advantageous to growth, etc. But when you sacrifice everything to get it, it hardly puts you ahead and only puts you behind for the entire game. If you dont expand, your competing neighbours will expand against you and take the good territory. The free bottles received equivalent to the free tech (30-60 or w/e its worth) is petty compared to the bottles you will receive by having an additional city. Ditto for the 3+ bottles offered by the building itself, for an additional city with a population of three has the same effect. The free library gained can be built at the cost of 1gpt.
To the GL fanatics out there: Stop ing rushing for it. Stop playing as if it was OCC. The advantage you will receive by expanding reasonably early FAR surpasses any (very short term) advantage gained by this early wonder. The same applies for all early wonders. Every time I see an Egypt player wonder build from the start next to me (or any other Civ for that matter), all I encounter is unopposed expansion into their nearby unclaimed territory, and all I see is a wonderful city soon to be easily conquered.