Sincro
Thou hast no Cu, again...
Isn't it a bit more likely that the player selected "choose religions"?
Ah.

Sorry to sound dumb.
-Sinc
Isn't it a bit more likely that the player selected "choose religions"?
Quoted for truth.
I personally like the change of pace that the events provide, and I'm too lazy to disable the gamebreakers in the XML. Rather than throw away a game though, there's really no harm in just deleting the VAs.
And here Tatran posts some proof for us that even after this event is well-documented as being problematic, it's still not been officially patched. I guess they wanted a "you lose instantly" event in the game after all. Part of the "fun" of events I suppose...but hey. At least it happens early.
I personally find it funny that some programmer was probably working 15 hour days patching the game and one of the priorities was to modify the code to create more barb galleys to pillage my fishing nets. Forget removing the game breaking, completely unstoppable random event that causes most players to quit, remove with the worldbuilder, mod the XML, or, in a desperate gasp of annoyance, just disable events altogether. "Leave that in! But forget those fishing nets!"![]()
Events that eliminate a civilization or give one a critical advantage are part of the fun and it increases the realism of the game.
Yes, HoF pushed the vedic aryan timeline back to requiring a 2nd tech (polytheism IIRC), and also removed many of the most ridiculous early game vents (tower shields, elite swords, etc). IMO many of the events are still broken (hello, global +3 diplo with all AIs or forcing you to declare war on the AI!), but this isn't the thread for that, and I'm somehow in the minority on that issue.
Ah.That must be a Warlords/BTS option. I've tried to find it and set it in my games, but I'm either looking in the wrong place, or it's not an option in Vanilla.
Sorry to sound dumb.
-Sinc
I completely agree with Fizikis. If i start ridiculously pinned in by Charly and Shaka who adopt the same religion, and end up in 3rd place on the leader board in a 10 player game when Ghandi scores a religious victory that's a win in my book.
However, in meaningful competitions it's logical to minimize the impact of luck in the game, otherwise the person who wins only did so due to chance...but if the outcome is a dice roll what's the point in doing the competition? Just roll a die and give someone a trophy.
Some events add balance to the game. The slave uprising, though it obviously sucks when you get it, adds balance to an otherwise over-powered civic.
To say that playing with huts and events makes luck "the prime source of skill," whatever the hell that means, is a major exaggeration. As has been pointed out, variations in the map, neighbors, the RNG etc. are the real "luck" factors and contribute far more than any hut or event to shaping a game.