They oughta bring back the bonuses for being the first to do something.

nah, i don't think so. the problem is probably more in what exactly the slightly less powerful advantages for second (and even third) place would be. for example, first to circumnavigate can get extra movement and second can get extra sight.
but for a tech that gives you a free tech, does first place get 2 and second place, 1?
 
nah, i don't think so. the problem is probably more in what exactly the slightly less powerful advantages for second (and even third) place would be. for example, first to circumnavigate can get extra movement and second can get extra sight.
but for a tech that gives you a free tech, does first place get 2 and second place, 1?

Perhaps the 1st place circumnavigation bonus would be +1 extra movement AND sight, 2nd place just the sight or w/e. One would have to consider though, Polynesia's ability to travel the ocean before anyone else. Perhaps you'd need not only to go around the world, but have navigation researched as well?

A fixed amount of bonus beakers towards any tech (for 2nd place) seems to me like it'd work as well, or GP points in the capital if 1st place give a GP etc.

Maybe there could be city specific bonuses as well (e.g. the first to generate 75 culture per turn gets a boost to growth for 10 turns or something like that)
 
Another major achievement in human civilization that has never been recognized/represented in the game was the building of a transcontinental railroad.

The US was early, but the trans-Canada and the trans- Siberian presented greater difficulties, with muskeg, permafrost, etc..

Possible rewards-
A settler, to represent immigrants attracted to the new farmlands which became accessible.

Workers, to represent the trained trackbuilders that were a byproduct of the project.

A great engineer, as a byproduct of all the tunneling, bridgebuilding and problem-solving required.

A free engineer specialist in both coastal cities.
 
That would possibly be quite a cool achievement, but how would it translate to, say, an archipelago map? You could end up with some pretty weird railroads. Also, you'd ideally want the railroads to actually be beneficial of their own accord, rather than being built along the shortest but not most beneficial route, so as to ensure reward.
 
That would possibly be quite a cool achievement, but how would it translate to, say, an archipelago map? You could end up with some pretty weird railroads. Also, you'd ideally want the railroads to actually be beneficial of their own accord, rather than being built along the shortest but not most beneficial route, so as to ensure reward.

Well, I'd say that an archipelago map is short on continents...
But if you could string enough of them together with bridge/tunnels... the cost would still outweigh the benefit.


Actually, that is a concern. We know what a continent is, but does the computer? Maybe it considers a continent to be a landmass with two or more starting locations.
There would probably have to be some kind of python qualifier of tile count between cities on oposite coasts that changed with map size.
 
I don't know how 'continent' is qualified (if at all), currently, but I wouldn't think there's a distinction between large and small landmasses.
 
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