Things in this game that annoy you to no end

I hate the post optics diplomacy cluster. .. .. .. .. You traded with our worst enemy! -4. That puts me at -3, when your worst enemy is only -2. Next turn I'm your worst enemy. Fantastic.
 
I think the lack of any real counterespionage is the real vexing thing for me. I mean, I had the perfect security setup in my last Greek game. There was a 1x4 strip of land connecting my territory with the rest of the continent. ALL of my cities were south of that chokepoint, and ALL of the AI cities were north of it. I built the Great Wall and popped five Great Spies, ending up with four spy specialists in a Scotland Yard city and a truly ridiculous EP lead from the Ancient Era on.

I carpeted the chokepoint area with defensive spies. I built all the espionage buildings in Panama, the gateway city. I'm sure you've noticed that if you play Continent maps, there are no more spies. The AI seems to have a phobia of putting spies in boats. Therefore, by the time the Industrial Era rolled around, there was no path into my territory that passed through fewer than seven spy-infested tiles. I had spies garrisoned in every city, including (I was getting a bit frothy at this point) my island settlements.

After all this, only ~50% of the enemy spies were caught. The rest merrily traipsed to the southernmost point of my empire, enjoying the scenery and admiring our many fine examples of local culture, and then poured great big bottles of botox into my capital's reservoir and planted large bundles of C4 in my cow pastures.

I'm not saying that protecting yourself from enemy spies should be easy. I'm just saying that it should be bloody well conceivable.
 
Civs tech-trading like there's no tomorrow. Frederick was friendly with me and annoyed with my enemy Sitting Bull. So I thought it was ok exchanging Rifling for Democracy with him. Next turn I re-declare war with SB and, surprise, Apache men are now sporting neat blue uniforms and high hats everywhere. F***SAKE, WHEN IN THE HELL AN AI WOULD BE TECH-TRADING ADVANCED MILITARY TECHS TO AN HUMAN ENEMY?

But that's it, as making an AI coherent yet challenging is maybe still not in the software horizon, in order to make things reasonably harder they just turn AIs human-weary. And by doing so they also destroy the pretense of a diplomatic simulation.

Yes! The AI has never heard of "military secrets". Certainly takes out the authentic feel of diplomacy.
 
There are too many :lol:

Silly events: non-stop trivial negative events that requires a lot of micromanaging. And tell me why the mining accidents always happen to my copper mines ONLY when I'm doing my axe rush.

Silly diplomacy: I'm having a war with my neighbours, can't you see, Mr Montsy? Stop asking me to send my troops to 100 thousand miles away to help a bloody dictator like you.

Silly tech trade: Mansa my friend, could you trade your feudalism to me for my metalcasting? I think it's fair enough since I just saw you give it to your worst enemy for priesthood. What? you want my scientific research + 400 golds?

Silly barbs: Dear Mr. barbs, could you tell me how you know we are here. You know, my humble city is in the equator, and you come from certain icy village far far far in the north. And can't the other two AIs you came across during your great adventure offer you something entertaining enough?.... Just explain why you HEAD STRAIGHT to my capital from thousand miles away without pillaging the AIs, you uneducated morxn!

Silly jungles: why jungles seem always spread to cover my gems? and why forests can't spread in the same manner?

Silly start locations: OK, I love forests, but I don't need 20 forests in the FC of my capital. I'm no tree-hugger, and I can't build National Park for at least 5000 years. Can I trade a dozen of forests for a couple of corns? Thank you very much.

Silly AIs: Stop building your new cities right outside my cultural border. If not then stop complaining we are too close.

LMAO!! That's too funny!
 
I hate the post optics diplomacy cluster. .. .. .. .. You traded with our worst enemy! -4. That puts me at -3, when your worst enemy is only -2. Next turn I'm your worst enemy. Fantastic.

They should hate themselves and start a self-loathing depression culminating in an auto-war, as they're giving Rifling for free to THEIR worst enemies...
 
The tornado event that always manages to find my Stone or Marble quarry when I'm trying to build an important wonder that is accelerated by that rock.

In one game, in a short span of turns, I had my copper mine taken out by this while building my first axe units for an already-late rush, and then my marble quarry taken out just as I started the Oracle. :mad:
 
sorting the list on the F1 screen according to some criteria, zooming into a city on list,then escaping back to find your sort is undone.

it's usually the small but easily resolved things that annoy me to no end. the big and/or hard to resolve things just ... piss me off, annoy would be too weak a word :)
 
Annoying is having the legionary misspelled as "praetorian".


I finally fixed it by installing the modpack "History in the Making".
 
- AI city spamming. The AI just puts cities everywhere, without much questionning. Why put these cities on small worthless remote islands? It makes maps with a lot of island all mismatched and patchy and confusing and it kills the "mood of the world". Yeah, sure, some countries were colonialists in the past, but jeez... Just annoying. Or if you get attacked by a huge fleet on this island that you have full control of, and somehow you lose a city (razed), then a third party civ (a friend of yours) miraculously pops a city in the spot where your city was, just because it does that. Now you have a foreign city on your continent. WHAT THE HELL!? Invade me, kill me, do something, but don't put a random city on my continent please!

- Lots of people mention stupid AI demands in diplomacy. That also kills the mood of the game sometimes as it just sounds too stupid (whether it's in your favor or not).

- Tokugawa.
 
- Discovering Computers sets back your research and finances due to obsoletion. Doesn't make much sense that such a technology sets you back.

- Transports actually attacking AND killing my full health and upgraded missile cruisers.

- AIs building cities way too tight.

- Diplomacy often feels meaningless. My best buddy that is pleased with me AND that I just GAVE a tech out of kindness might suddenly declare war out of the blue, just as much as my worst enemy that is furious with me might come to ask for help with a war. There's no real sense of diplomatic achievement in this game.

- AIs ask for tributes way too often. This screws up relations all the time making them unnecessarily hard to maintain imo. Why would a Civ of half my strength threaten me for tributes? Doesn't make any sense. I'm not fond of giving in to these demands either.

- AI tech trading. What annoys me to no end is when my mega-rich 15-city empire finds itself on par technology-wise with an AI that has two cities on some tiny island. It seems that when one AI recieves a tech, a few turns later everyone has it. In my next game I'll likely turn off technology trading completely, even though I feel that it would eliminate an essential part of the game in doing so.

- Units on automated commands that perform their actions before I get the chance to stop them. Automated stuff should always take place in the end of a turn imo.

- Occasional dumb automatic placement of worked plots within a city. I.e. sometimes I don't notice for what could've been ages that a 2 food/3 gold water-tile was being worked on over my 2 food/6 gold cottage, or that a worker was put as a specialist for some reason.

- As others have noted, the unit selection system needs a look at.


Non-fixable and unlucky things that are annoying:

- AIs that complete wonders a turn of two before me. This happens SO often!

- AIs that settle a city in a certain location a turn or two before me. This happens SO often, too!
 
I also hate every 10 turns having 5 cities ask to join another civilization, when I founded the city, and it's 90% my people! WTF? Yeah, maybe ask once, but don't annoy the heck out of me with it.

I want a third option on that menu that says "I am the supreme ruler, if you ask to leave one more time YOU WILL BE SHOT!"

There, I feel better now. :lol:
 
Auotmate workers to build RR from point-to-point, so I swear they go out of their to build on a desert or some other useless tile outside of any BFC and totally miss the Gold mine just because it is quicker. (Waypoints please)

Go to position were any worker, settler or unit will quite happily walk blind-folded to trouble and not stop (Basically stand on the tracks when a train is coming)
 
I also hate every 10 turns having 5 cities ask to join another civilization, when I founded the city, and it's 90% my people! WTF? Yeah, maybe ask once, but don't annoy the heck out of me with it.

I want a third option on that menu that says "I am the supreme ruler, if you ask to leave one more time YOU WILL BE SHOT!"

There, I feel better now. :lol:

Yeah, what's up with that one?
 
Yeah I don't understand, would you ever click "YES, GIVE MY CLOSEST OPPONENT THIS NEW CITY I JUST FOUNDED ON GOLD+PIGS+WINE+CLAMS". I can understand maybe if it were conquered cities or something, but asking me to give away cities I founded myself... Um... Thanks Firaxis for making me click even more than needs to be.
 
Actually, you can get rid of the "Cities wanting to be liberated" annoyance rather easily. Just go into the options menu and uncheck either Sid's Tips or Advisor Pop-Ups. It's been so long since I played with either that I don't remember which of the two this actually falls under.

In any case, my cities are all silent and know their place. Bwah ha.
 
I remembered another one that is just killer of annoyance for me. Let's say you have a stack of transports and a couple of damaged submarines. If the stack gets attacked, it will defend with the transports, because the submarines are damaged. YEY! There went my 4 tanks in addition to the transport to the bottom of the sea! Very supersmart!
 
Putting workers on "build trade network" makes them DESTROY the trade network, as they will build forts OVER additional resources you have outside cities' fat cross. "Nah, watta greedy bastard our leader, one oil is more than enough".
 
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