Things in this game that annoy you to no end

I don't trust automated workers (they may make a farm on the town). So in the later game I always have workers standing around at the end of the turn. I take them and make them go for a walk for 2 or 3 turns and when they are done, I'll send them back to where they came from. I suppose I could delete them, but you never know when you have to rebuild a tile and they are needed to reduce the quantity of the workshops in conquered land.

I'm such a control freak I never turn on automated workers, but in a recent game on a huge map I thought I'd set some of my single ones to building a trade network after I got railroads. Kept all my paired workers under my control to put RR on important plots like mines and lumbermills, and build improvements in recently captured cities. Sure enough, I find a fort on a gem plot within a city's BFC, and most eerie of all, a dozen converged on a spices plot at once to build a fort. Something hive-like about it, it creeped me out. At any rate, it's back to micro-management for me, and a few dozen workers sleeping on a central hill when there's nothing left to do.
 
-A transport destroying a missile cruiser :eek: .
-Destroyers cant even shoot down (not damage) an airship :eek: . All it takes is 1 bullet!
-AIs that never met me before are already annoyed.
-The ridiculously high upgrade cost of certain units
-Why do I always get the northest island? :confused:
-A city that i founded with 100% our people, constantly asking to join the neighbour.
-Those silly demands of adopting slavery from an inferior AI in 2000BC.
-The fact that 10 nukes aren't enough to convince an AI to stop the war
-The fact that 1000 years of war arent enough to convince an AI to declare peace.
-What sick things did they do to a horse to turn it into a helicopter :lol: ?
 
Try turning off Tech Brokering, leave Tech Trading on--assuming BtS. No Brokering means nobody [incl you] can trade a tech they didn't research themselves.

That doesn't stop it completely though. I'm actually using that option already. It seems that if an AI discovers a tech, it'll be quick to trade it to everyone else, thus quickly creating an even tech level between all civs.
 
After yesterday's game, I have to add:

- Weak scouts and warriors vs animals. And when they get injured, it takes forever to heal (meanwhile, AIs have HUGE bonus vs them and start with archers on monarch level). You've got like 7-8 turns keep pressing the spacebar doing nothin else.

- Completely useless maps from goodie huts. Maps showing oceanic tiles are idiotic to start with (you're telling me barbs have optics or astronomy to scout those tiles??). Even they are inland maps, they contain so many unrevealed tiles which force you to scout those areas anyway. (Yesterday I've popped 5 maps in a row, what a heck of reward).
 
I forgot one: Montezuma. He just annoys me.
 
getting a map from a goody hut is a little better than finding hostile barbarians
 
So I just lost yet another extremely promising game to Ragnar's stupid suicide attacks all throughout the classical era despite the fact that I put all my wonder hammers into military instead and you know that he's crippling himself for the rest of the game just for the chance to hamstring you while Mansa Munsa techs himself silly and gives half of them to the idiot berserkers anyway and I wish I could hate him to death.

*cough*

I need some coffee.
 
losing units with 98% chance of winning...
 
One time, in vanilla, i lost with 100% chance of winning. It's true.
 
^^I've seen a screeine of a combat log where the player lost a unit with 100,1% probability to win in the vanilla days ( " I assure you , we can't possibly lose... err ,we lost!" :ar15: :run: :lol: ) Good ol'rounding errors.... ;)
 
Ok here's one. My latest attempt to win at immortal wasn't going so well, but anyway I had a nice friendly bunch of hindu neighbours and was teching well, just I had no real chance to expand. I had defensive pacts with Ethiopia and Sumeria, who were both 'friendly'. I'd built a little outpost city near the infidel continent to get some fish and clams and after not too long the filthy dutch attack it. Haha I think, now the weak dutch will face the wrath of the mighty ethiopians! A few turns into my 'mutual military struggle' however and Ethopia sneak attacks me! While friendly, in fact, even at war we're STILL at 'friendly'. WTH is with that?!
 
You need 99% to have 100% chances of winning. From 90 to 98% I say you have about 75% of winning. Between 70 and 89 I say you have about 66% of winning, between 50 and 70 you have 50% chance of winning, below that is just 1 in 10. That sounds weird.

Yep - that's about what I make it as well if you are the attacker. Although I have lost several battles with 99.0+ chance of winning - though it doesn't happen that often. If the AI is attacking you though it is completely different. They will win most battles that are 20% or higher. It seems they have a 50/50 chance even if it is a 10% chance of winning. I would win about 1 or 2 of these type of odds in a whole game.

And.......what's with the damage they do to your units. I can attack a city with longbows where I have little chance. 0.1 for example. I can throw 6 cats at it and not even dent the longbows. The AI however with similar odds will halve my hitpoints for exactly the same attack with just 1 cat.

Very frustrating and takes away from the game significantly.

Conveniently, the combat log on those dubious wins seems to get cleared so you can't see the balance errors.
 
Big Roy , I think you will find that you cannot inflict colltaeral damage once a unit has lost 75% of its strength

edit...scrap that i thought you meant THEY were down to 0.1
 
- Barbarians: Lately I tried to start a game, it was going smoothly, and all of a sudden I received a message that some tribe gathered an army which is marching toward my cities. Next turn I saw 7 (!) spearmans, when I was able to put warriors towards them. Shall I continue?

- Limited space at carriers and transporters

- Really annoying way of negotiations with AI sometimes
 
"Friendly" allies showing up on the edge of my rear city defended by two units when my SoD is on the other side of my territory preparing for a war with someone else, and declaring war on ME! :mad:

Backstabbing AI, well, Humans is probably alot worse in that aspect. I would've done the same if I saw some gain in it.... :D
 
I like having events in the game, but I have lost the Collusus a few times because my forge caught on fire when there was only three turns left until the wonder popped ... It's always that vital forge that burns, not a forge in another city ..

I don't trust automated workers (they may make a farm on the town). So in the later game I always have workers standing around at the end of the turn. I take them and make them go for a walk for 2 or 3 turns and when they are done, I'll send them back to where they came from. I suppose I could delete them, but you never know when you have to rebuild a tile and they are needed to reduce the quantity of the workshops in conquered land.

Just turn on the "don't replace exsisting improvements" button in the options menu and they'll stop doing that. Eventually, they have improved every tile and will all gather in a couple of cities. Then when you discover railroad or something like that, they flee the city and start laying railroad tracks across your entire territory.
 
The AI always seems to backdoor settlers into the most useless plots of unclaimed land within MY empire, messing up my borders. So many wars have started because of this. In one instance, I dominated a large continent, and noticed my friend AI's settler near my north pole. There was ONE SQUARE of snow outside my cultural boundaries on this continent.
I realized with horror the AI's intent, but had no saves where I could cancel open borders that wouldn't send him straight to that square! "Santas workshop" was indeed founded in my lands by the unfathomably baffling AI.

How's this: Joao (my new archenemy) pulled a backdoor routine like this early on in my last game. Of course this means war: I razed his city, and pillaged half his empire to the stone age before suing for peace. A few turns later he DOWs on me; I easily repel his stack, but don't have a huge offensive army yet, so I go a-pillaging again, and raze a border city of his. Peace again. The very next turn Joao begins demands for religios conversion (no), civics change (NO!), and tech assistance (GUNPOWDER???? NO!!!).

After that he DOWs again!? I really wanted to be a good neighbor and live in peace, but by that point, the big machine was ready to eat some land! :trouble:

I echo pretty much every above gripe, but specific to diplomacy: its the AI with their ridiculous and obscene demands at every turn of the game. Make me an offer that I may actually take you up on!! Stop demanding tribute when you have archers to my rifles!! Stop asking to trade iron or horses or oil for banannas!!! :wallbash: :crazyeye: Instead of asking me to go to war for no reason other than a stupid + modifier, bribe me to war with cash and techs!!

:aargh: :aargh: :aargh:

There, I feel better. :p
 
(...) Stop asking to trade iron or horses or oil for banannas!!! :wallbash: :crazyeye: (...)

Well, but this one is based in real life. That is the exact definition of Soviet-Cuban relationships during the good ol' days...
 
The AI always seems to backdoor settlers into the most useless plots of unclaimed land within MY empire, messing up my borders.

I said pretty much the same thing, AI feeling the need to settle the whole world is probably the thing that annoys me the most. But it's not only the fact that it's in my own empire, it's just... everywhere... every one piece of desert island... must... have... useless... city. STOP DOING THIS ARGH.
 
Back
Top Bottom