Things that dont make sense in civ.

BYC said:
Culture bombs taking over a city. The logic of a piece of art/work being so powerful, that hundreds of thousands of people want to be your citizens instead. And you thanking them for it by disbanding the city :)

I like the idea of culture bombs though. It seems strange though since settling a GA or having them create a great work is essentially the same thing in real life. Either way they're settling in the city to do whatever artists do. Just on one hand you get it all at once and the other in increments. Sorta like winning the lottery.
 
- How about having the original warrior you started with still in your city in 2050? Making units stupidly expensive to upgrade encourages that kind of silliness.

- Tech trading. It gets ridiculous in Civ, so I usually turn it off. By and large, civilizations have had to do their own technological development. But a tech should become easier to research once somebody has done it once.
 
Dida said:
How in the ancient age, with no radio or telephone, are we able to control our scouting units half way across the globe? How is it possible that we can send warriors on thousand-year exploring missions? How is it possible that I, as the ruler, can see exactly what my units were seeing, especially in the ancient age?
Scouting is being is being made slowly but effective, sending back courers every three year or so. Remember we're talking 40 years per turn.
 
This is funny. What the Original Poster mentioned was true. Indians working faster than Americans?? :eek: That makes no sense but it is good for a laugh.

AIs still got mad at me because of the war that happened for more than 1000 years ago or because i razed their ancient holy city??? :eek: Thats silly and i was actually being very gentle and kind in the present with them. Also i gave them some tributes and sometimes free tech but that did not improve the relationship. I also defended my angry vassals who are still angry at me from other enemies!

This just does not make sense...

Another examples of things that does not make sense in Civ4 STANDARD GAME-

-Sometimes, the game ended too quickly that i don't have time to start modern warfare with modern tanks, etc. Also some modern World Wonders would not be build and would not give any benefits to any players due to lack of time or some victory conditions.

-The space race and diplomatic victory could make the game shorter.

-Fear of losing the game due to Diplomatic Victory so i must be kind and gentle to many AIs so they would vote for me as UN Secretary General. (It distract the war and it is annoying for me) Sometimes, i don't even wanted to build UN Headquarters because i fear of losing the game and i don't wanted the game to end in year 1995.

-Space race caused the military solutions to be useless because everyone concentrated on building spaceship parts to win the game BEFORE YEAR 2050. (distracting the modern warfare and huge buildup of modern army)

-Those who are lucky, can always discover the Technologies first therefore they would gain bonuses like free Great Engineer, religion. I hated when Isabella always had to be a bhuddist or hindu. Almost like Rich ones would always be rich while the poor ones would always be poor.

-I always lost a small boat when crossing an ocean. Sometimes even a destroyer especially when enemy brings a stronger ship out in the middle of the ocean. AI Players have magic eyes to see things that we could not see.

-I always have my fish pillage by AIs especially when it is not well defended.

-Stacked AI units (10 blocks away) always try to come for my weak-defended cities to attack but when it is well-defended, they don't come to attack it and they don't have a holy city to see whether my cities were well defended or not.
 
Lord of Civ you're being sarcastic right?

Otherwise I translate this as, the game doesn't unfold exactly the way I want it to, every time, always.
 
JonnyB said:
Lord of Civ you're being sarcastic right?

Otherwise I translate this as, the game doesn't unfold exactly the way I want it to, every time, always.

It isnt sarcasm. He honestly believes that every bad result he has in games is due to AI having "magic eyes" as he calls it. It has nothing to do with his playing style whatsoever.

Furthermore, he missed the point of this thread entirely.

I think one of the big problems is that air units can't sink ships. Don't you think enought bombs from bombers would eventually cause the whole ship to go down? That isn't very far fetched to me
 
I agree..... Bombers and fighters should have a chance to destroy ships, subs, gunships, and do more than 50% damage to armored units.
 
Swedishguy said:
Scouting is being is being made slowly but effective, sending back courers every three year or so. Remember we're talking 40 years per turn.
I always pictured some very strong, very fast homing pigeons roaming the globe.
:)
 
Swedishguy said:
Think of real world as a civ mod that is extremly like real world. Whoops, I made it worse.

You did made it worse. I would shoot myself if this is the civ world that you were talking about. It was just insane world. really. hehe! Thats also good for a laugh.:D

Anyway, i still like the game but i wish that it could have been better than that.:cool:

JonnyB said:
Lord of Civ you're being sarcastic right?

Otherwise I translate this as, the game doesn't unfold exactly the way I want it to, every time, always.

Sarcastic???!!! :eek: Nope, i was not trying to be sarcastic since these infamous incidents happened to me many times. I came here just to tell my opinion of what does not make sense in Civ4 and based on my experience. Thats all. Whats wrong with expressing my opinion and sharing my experience?

kcbrett5 said:
It isnt sarcasm. He honestly believes that every bad result he has in games is due to AI having "magic eyes" as he calls it. It has nothing to do with his playing style whatsoever.

Furthermore, he missed the point of this thread entirely.

Thanks for answering that dumb question.

Excuse me. The point is i came here to express my opinion about what makes little sense in Civ game since it was the point of this thread?

If i miss one, please feel free to point out.:)
 
Of course you're allowed to express your opinions. But most of the things you mentioned seemed to me to be things that annoyed you because they don't conform to your playing style.
Especially your complaints about the time, diplo and space race victories.
It's a bit like saying football doesn't make sense because you stopped the other team from scoring touchdowns but they still beat you by scoring more points with field goals. There are several ways to win or lose a normal game, that's the challenge, that's the way the game was designed.

And you can always turn those vic conditions off.

-I always lost a small boat when crossing an ocean. Sometimes even a destroyer especially when enemy brings a stronger ship out in the middle of the ocean. AI Players have magic eyes to see things that we could not see.
Destroyers have good movement, they're patrolling the ocean looking for you, and the A.I knows your ships are probably coming in a straight line from your coastal city to theirs.
With regards to the fish stock if you turn on 'show enemy moves' you may notice an A.I. ship popping in and out of sight on the same turn looking to see if your defense is still there.
 
Fast working Indians? I think not. In the medical field here in Houston, there are hundreds of them. They are a slow poke lot prone to bickering and complaining rather than doing their job.
I dont see how they could build railroad tracks the FASTEST, when everyone here in the States knows that Chinese workers are the best track-layers any nation could import.
 
JonnyB said:
Of course you're allowed to express your opinions. But most of the things you mentioned seemed to me to be things that annoyed you because they don't conform to your playing style.
Especially your complaints about the time, diplo and space race victories.
It's a bit like saying football doesn't make sense because you stopped the other team from scoring touchdowns but they still beat you by scoring more points with field goals. There are several ways to win or lose a normal game, that's the challenge, that's the way the game was designed.

And you can always turn those vic conditions off.


Destroyers have good movement, they're patrolling the ocean looking for you, and the A.I knows your ships are probably coming in a straight line from your coastal city to theirs.
With regards to the fish stock if you turn on 'show enemy moves' you may notice an A.I. ship popping in and out of sight on the same turn looking to see if your defense is still there.

Football was a different thing so forget about it. Actually if a football player can easily win or make a goal by pushing and trippling other players then it is Ok to disagree with the football rules. They can score the goal but don't push other players.

Anyway, I also wanted to share this real nightmare i had on my last Civ4 game, I got the highest score and the most cultured civ but i lost due to being only 1 tech behind. Viking had won the space race victory with third highest score. His score was very low in comparison to mine. I also had 4 vassals whos been hating me for centuries. Vikings had no vassal at all. I would had win the game with time victory in 2050 but i lost the game in 2033 to a weaker enemy who had done almost nothing. I also almost win the space race victory, eventhough i don't like it. I almost did not create Modern Armors because of too much concentration on researching techs and building SS parts, IT WAS JUST INSANE. Fear of losing the ENTIRE GAME due to certain victory conditions. Space Race and Diplomatic Victory were really a pain in the neck for me and it absolutely bothered me in standard games. :eek:

At first, i thought Qin Shi Huang was a biggest threat in Space Race and his score was the second highest. The Fear of losing Space Race had made me completely a MAD LEADER by declaring the war on Chinese and launching ICBMs to his cities to stop him from beating me in Space race. I also declared war on Viking and launced ICBMs to him. The result was the WORLD WAR. His vassals and my vassals were going against each other because of this Space Race none sense. There was only 40 turns left!!! It was a biggest threat to National Security and i see it as wiping me off from the game by just launching a stupid rocket out into space. IT WAS JUST CRAZY for any players! :eek:

I did not even build UN Headquarter because i Fear of losing Diplomatic Victory and the game would ended like in 1995. Thanks Gosh that it did not trigger diplo victory for China. I had to be CRAZY Leader like being a Santa Claus or being too nice to AIs so they would vote for me. IT WAS CRAZY AND FUNNY AT THE SAME TIME! I offered Hatshepsut a free tech which caused her to be polite from being cautious so she voted for me which stops Qin Shi Huang from getting the majority votes, and stopping him from winning Diplomatic Victory. :eek:

With all respect, please admit that Space Race and Diplomatic Victory can drive any players MAD, CRAZY and making the game shorter. The Fear of losing these victory cond. is what drives me NUTZ by launching ICBMs on China and Vikings (Starting World War) or Concentrating too much on SS parts or being tooooooo nice to silly AIs so they could vote for me. It was challenging but it also ruined the game. :eek:

My Destroyer was destroyed because it was crossing the ocean in a straight line like you mentioned, and my small transport with SPY was destroyed because it could never ever make a secret crossing of the ocean in a straight line. AIs got "Magic Eyes" obviously.... Perhaps the game wanted you to bring more ships. Same thing applied to Fish or weak-defended cities.

What are these none sense????:eek: It was ridiculous...

Sorry if somebody sees it as a complain, I was just trying to share my opinion as well as my nightmare experience in this game. :lol: Anyway i will disable Space Race and Diplomatic Victory conditions since they were bothering me alot. I also expect that Firaxis would change the standard game space race and diplo victory condition. A Space Race could have been a World Project perhaps, that would be better, in replace of Space Elevator.

Actually, i got Space Elevator but i did not win Space Race, that also makes less sense for me since the space elevator can bring me out into space. heheheee!! :D
 
That game sounds like fun, I love a mad dash to the finish line. :)

As for the diplo victory, if you're the one who built it you're guaranteed to be one of the 2 nominees for sec. general. If you can get enough votes to win that (and if you're in first place you usually can) then you have the option to just never call a vote for a diplomatic victory. So IMO it's better to build it if the top ranking A.I doesn't have enough allies to beat you.

As for the ships, don't travel in a straight line if you want to get there secretly. if it's transports stack them with warships, I recommend a carrier too because the fighters can scout the area and damage any enemy boats that try to mess with you.

And the space elevator helps you get into orbit easier, but it's building a ship that can travel to another planet that wins the game.
 
PedalPower said:
How about having the original warrior you started with still in your city in 2050?
No, it's not that way: in fact it's a long lasting family who transmitts, from generation to generation, the subtleties of using a club to smash stuff. They only wore the same animal skins since 4000BC :ack:
 
Lord of Civ said:
An I would had win the game with time victory in 2050 but i lost the game in 2033 to a weaker enemy who had done almost nothing. I also almost win the space race victory, eventhough i don't like it. I almost did not create Modern Armors because of too much concentration on researching techs and building SS parts, IT WAS JUST INSANE. Fear of losing the ENTIRE GAME due to certain victory conditions. Space Race and Diplomatic Victory were really a pain in the neck for me and it absolutely bothered me in standard games. :eek:

You don't like space race or diplomatic victories but you were going after a time victory? Now that finally qualifies as something about Civ that makes no sense.

Stop whining about losing. If you have 4 vassals and are the top in score, you should have built your empire to the point where you can beat the other AI's in a space race. IF it is still that close, use your spies to destroy his aluminum so that you can build your spaceship faster than the AI. The point is, turning off victory conditions will not make you a better player. I fear with this strategy you will never rightfully hold claim to the "Lord of Civ" title you so proudly display.
 
kcbrett5 said:
You don't like space race or diplomatic victories but you were going after a time victory? Now that finally qualifies as something about Civ that makes no sense.

Stop whining about losing. If you have 4 vassals and are the top in score, you should have built your empire to the point where you can beat the other AI's in a space race. IF it is still that close, use your spies to destroy his aluminum so that you can build your spaceship faster than the AI. The point is, turning off victory conditions will not make you a better player. I fear with this strategy you will never rightfully hold claim to the "Lord of Civ" title you so proudly display.

I was going after all victories in standard game but all im saying is it was insane to make sure that others were not beating me with other victory conditions (Space Race none sense, Diplomatic none sense) which were exceptions in standard game. After all, i lost for stupidity and the game was ruined and I was a Sad, Mad Leader who started World War and being a Santa Claus and whining too much about losing. I don't only wanted to play a custom game but to spread my message across the forum about changing the standard game's victory cond. so i could be back alive into the standard game of Civ4... And to tell about how annoying some of these vict. cond. could be. I don't even expect Firaxis is going to change this.

About the 4 vassals: They've been hating me for 100s of years!!! They would never trade their technology with me so i could not rely on them for the space race but just using them as puppets. However, these puppets could only stop Qin Shi Huang from winning the game back in year 1995 with Diplomatic victory. Just like the Original Poster mentioned about the angry AIs. Also most people on this forum did not vote for Space Race and Diplomatic based on the voting result. The Dominance and Conquest had the majority votes included Time Victory.

I know that many people are jealous of my nick name as "Lord of Civ".heheheee!!:p

At least im still good in making nick names and being a good story teller and a good chess player! heheeheheeheheheheee!!!:D

PS: Anyway, i shall go for the custom game and disable space race and diplomatic votes next time so it would not distract me again...
 
weasel77066 said:
Fast working Indians? I think not. In the medical field here in Houston, there are hundreds of them. They are a slow poke lot prone to bickering and complaining rather than doing their job.
I dont see how they could build railroad tracks the FASTEST, when everyone here in the States knows that Chinese workers are the best track-layers any nation could import.
When War Elephants became international the developers needed such a unit for India. And everybody knows the swedish are the best, they just won't admit it.;)
 
It makes no sense, that given the right promotions, its possible to move twice as fast through forests, that over open land :rolleyes:

"'Argh, its gonna take us YEARS to get near that enemy city. No wait, theres a line of forest, it might be a longer way - but much quicker!"

It makes no sense that you cannot use roads inside an enemys cultural borders.

"Darn, there is a road right there, but we cannot use it... Quickly, have someone paint a real nice picture in a nearby friendly town, so we can use these roads!"

And many of the resource requirements seems a bit odd. Why do horse archers need horses, when camel archers dont need camels?

The best thing is not to think too much about the realism of the game, but just to enjoy it ;-)
 
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