Things that might/might not be possiable as an add to ffh2

I'd imagine that he still hasn't come up with a good way of controlling where the 2 ends of the portal should be created. He also probably wouldn't want to add useless resources and promotions just to lead to spells he wants to test.

Yeah, that makes sense. I spose I shouldn't tell him to hurry up at all cuz I've no idea how to do it. I jus think more spells'd be cool. Others may disagree. *shrugs*
 
Id say Creation 3 could be add +1 population, Creation 2 could create a building of +3 health

I like the Fall Further "accelerate", the haste for non-living units. But maybe more appropriate for Force 2 ... So Khazad are still slow and lumbering, or Force 1 and only available to Khazad to help avoid this same tendency. (well and grigori too... I guess :P )

I think itd be cool for Force 3 to be Levitate, to either allow flying or move on impassable. maybe could be designed to be limited in some way if it turns into OP. I do luv mah elderscrolls.

Dimension2 could be another form of caster enhancement/protection, and the opposite of stoneskin. AKA +50%withdrawal rate. call it phasing. Although I would kinda like Dimension 2 to summon some creature that either can teleport or move directly through things. Maybe a creature similar to pitbeast/ einherjar, only it ignores terrain defenses? instead of lasting longer if surviving?

Edit: as to implementing the 2 linked portals, I would suggest it being a 2-part spell, point A and point B. perhaps you need either the archmage at point B to keep it open, or some magic user at either point. Or.... to have a spell acessible after you build pointB, called Close Portal. I certainly think such portals would need maintanence, but meh.

To streamline, perhaps have separate closing spells "close A" and "close B" a great way for insta reinforcements by keeping A inside a highproduction city. Then new units could just use "enter portal" to arrive at the front lines. Muahahahaha

Second Edit: Okay, upon further thought, I REALLY feel the need for an entire stack to be able to either pass over mountains(impassable) or cross over ocean(flying) by the time SoW comes around. Its nice to use boats, but I really dont think you should HAVE to use boats if you can mold the ether to your will. In some ways I like the extra strategy of reaching a hard-to-get empire, but in the end ... when youve already won the game... Daddy needs to steamroll EVERY Map-type.
I think a Force3 levitate could easily accomplish this.

Third Edit: As of now, I would say either Fire II or Shadow II has become a necessity for taking cities (well not necessarily, but some could argue ... especially in MP) I think that having an "accelerate" Force I, for either non-living or just catapults even or just cats and golems, to get the extra move point. I know possibly making them slow is for balance, but a properly upgraded ALL living stack can have move 3, while golems and cats are stuck at move 1. Even demons and undead can get to move 2 without much effort.

I would honestly see it fair to just be applicable to catapults, as Golems seem to be balanced properly if not OP (blasting workshop :cough:) but I really like how golemsare currently anyways.
That being said, I seriously think that catapults are underpowered and generally never used ... which maybe against lore to an extent, idk. Well, with force1 you could have move-2 cats! while not fast enough to help my horsemen on the field, they can certainly have a better time catching up to help with the siege.
 
Id say Creation 3 could be add +1 population

I've seen that one mentioned a few times, but I'd rather have Creation 2 or 3 fill your food storage instead.
From the mechanic point of view, it limits the spell to one pop per turn per city, delays the effect a bit and only allows it for cities that have at least +1:food:/turn. This makes it much less exploitable through all the mechanics that consume population.
Thematically, it makes more sense for Creation to make large quantities of food appear out of thin air rather than people (as I understand it).
 
Are there any spells that allow more specialists? If not, that could be a good use for some of the Creation spells since Amatheon (the God of Creation) is also the God of Genius and Inspiration IIRC.
 
Spells can create buildings, which can give specialist slots or free specialists. So it can be done. I'm not holding my breath though.
 
Personally the only good creation spell I have been able to think of ever is Creation III allowing you to pop a duplicate of an enemy stack of units. Permanent Units for preference. It would be a nice alternative/answer to the Domination of Mind III, and serve as a counter to the "stack mentality" more effectively than most of the damage spells seem to manage. Of course, the spell would be best served with some type of self-counter, either a chance to lose the promotion, a chance that the stack belongs to your enemy instead of yourself, the life of the archmage, or just having a timer until you can use it again. (otherwise you would just use 2 Archmages at once and have a stack twice as large --> almost guaranteed win against the opponent)
 
I don't think copying units is at all a good fit for Creation, which could also be described as the sphere of Originality.



I still like my idea of causing the birth of a random great person in a random city of a random civilization.
 
I don't think that is the case. I believe that Kael has specifically said that the Creation is a very undependable sphere. It bushes the boundaries of what is possible and so is truly fantastic when it succeeds but more often it fails. Amothaon also seems rather haphazard in choosing whom he will bless, and there isn't really anything that those he hasn't gifted with great talents to convince him to give them anything.

Creation can be characterized as constructive chaos while the normal chaos sphere is destructive chaos. Camulos randomly brings people down, while Amathaon randomly raises them up. Creation is all about random ideas that turn out amazing.

Amathaon's and Camulos's spheres may be very much opposed, but the Chaos of Camulos is only one kind of Choas. Strife is a better term of Camulos's sphere. Bhall and Tali are also embodiments of Chaos, but different kinds. I think Amathaon could probably count too. Bhall's Chaos is Passionate, Camulos's Malevolent, Tali's malice-free, and Amathaon's actively benevolent. I imagine that Amathaon and Tali probably get along pretty well, and that Amathaon is the one good god with a significant following among the Balseraphs (it was his heaven that the magistrate who sent Keelyn to what he thought was certain death hoped and thought he might have somehow gone to when he died, before his visioned cleared and he realized it was a redecorated hell). Amathaon might tag along when Tali aims to paint a random house, but he would go through with it and cover it with amazing murals. Even if you just think of Amathaon as a regular Fertility diety there is a lot of chance involved in whether a woman gets pregnant, and in whether the child survives or spontaneously aborts early in the term.
 
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