Things you never build...

So when you build a fort it creates a canal? I never knew that :) Also if you were fighting a war and there were enemies up north, you can put a defensive garrison in that fort with cannons and fire off shots as the try to go past. By the time they would reach your cities, you could have them weaken down to nothing.

The ability of forts to create a canal is one of the new things that came with BtS.
Forts are now also able to serve as a base for up to 4 air units
 
Have to admit that post BTS I've become a Fort Addict. Never built them before but now . . .

Units heal in forts as well as they would in cities, they can defend the fort with their city defender promotion, and the can be used as air bases, as canals, to hide warships, or to connect up that lone resource that isn't in any of my fat cross'.

Very nice.
 
Ironclads......... Does anyone ever use these things??
 
I often do,
they make worthwile defenders of the waters around my continent,
especially as with marathon or epic gamespeeds they don´t become obsolete so fast
 
3. Airplanes... probably why I do worse towards the end of the game
5. Any siege weapons... they wprk so slowly

?!?!? How do you take ANY enemy cities?

Siege weapons are, in no uncertain terms, phenomenal. They're slow if you go in with 1. Go in with 5 cats to a city, bombard in 1 or 2 turns, drop one of the cats onto the city for collateral damage then steam roll with your troops.
 
?!?!? How do you take ANY enemy cities?

Siege weapons are, in no uncertain terms, phenomenal. They're slow if you go in with 1. Go in with 5 cats to a city, bombard in 1 or 2 turns, drop one of the cats onto the city for collateral damage then steam roll with your troops.

While I still use airplanes, I find that siege engines are less useful in BTS. Mainly because the AI always has more units around, and it will just pour units into the city if you're sitting outside it with your seige.

The best way to deal with the AI now it seems is to be very mobile. I've had great success attacking straight out of ships (no, I didn't have amphibious units). Get the cities with 3 or 4 troops in them, and it doesn't matter if there's a 100% culture bonus. Wait until the AI puts 12 more troops in there... and you'll have issues.
 
I've had a nuclear meltdown in BtS (any idea if you can force one via espionage?)... Coal plants do well in any city which is not already having health problems. And in many cities with health problems they can be worth the 1 population reduction anyway.

I rarely use ironclads; I wont say never, I've built a few on occasion if I didnt have time to commit to building up a true navy and the enemy kept coming at me with wooden ships.

Cuirassiers I have made use of exactly once. If you're pressing a military campaign and relying on lots of mounted units, it can be worth researching Military Tradition before you get anywhere near rifling. They're also cheap to then upgrade to Cavalry, so it's not like you've wasted that production 10 turns later.
 
Ironclads......... Does anyone ever use these things??
I never really did until I played WOTM11 (always war option on a hub map, so you end up having a 99% water border). I had control of the local shores at first (and fished crabs, fish, etc), but with the always war option my navy was eventually overwhelmed & wiped out by 5 other civs united against me. After a while the seas were literally crawling with ships, stacks of 5-6 together even, and I gave up trying to hold them off. But then I saw ironclads on tech tree, usually something I care less about, but the 12 strength really let me get enough of a combat advantage against caravels (and then frigates after getting a few promos feasting on caravels), and the 2mp/coastal limitations weren't as big a deal because all I was trying to achieve was to reclaim control of ocean inside my cultural borders. They were very very useful in that role.

In other words, in 99% of my games I would agree with you, but I just played one in the other 1% -- constant war, all ocean border, way behind in navy when ironclads became available -- and they were a godsend.
 
Never research Engineering? But the +1 Road movement and trebuchets man! Think of the trebuchets! ;)

I'm more of a hunker down and build player. I capture cities by culture flipping.
 
Lets see,
....
Taoist Missionaries
....
Hilarious :)

With BtS, I have started building Castles, Jails, Forts and Horse Archers.
Still never build Musketmen (maybe in an Epic or longer game).
Usually build Hermitage, Happy Palace and Rushmore very, very late in the game.

And only the rarest workshop or watermill. But ample windmills.
 
I only build Watermills on rivers surrounded by Ice you know the ones where you can't build farms on?
 
I rarely get The Pyramids. I'm a wonder whore but I never seem to have Stone and/or be able to finish them in time.

Also don't usually make mills on farmable land.

I do like Explorers, though, I usually play on Terra maps and they're great for exploring the new world (gotta find those resources you don't have).
 
CAN somebody tell me how thepolice state civic changes in bts plz?
 
I only build Watermills on rivers surrounded by Ice you know the ones where you can't build farms on?

I love watermills!!!! After Replaceable parts, Electricity and with State Property, you get the following:

Plains - 2 food, 3 hammers, 3 commerce
Grassland - 3 food, 2 hammers, 3 commerce
Floodplain - 4 food, 2 hammers, 3 commerce

What could be better?
 
Playing Warlords I dont build :

Stonehenge
Warriors
Charriots
Horsearchers
Knights
Windmills
Watermills
Workshops
Musketmen
Ironglads
Nukes
Nuclear bomb shelters
SDI Defence
Nuclear Powerplants

what difficulty are you playing on?
 
Lets see,
Coal Plants
Why not? They give you a good production bonus and they are the first power plant available.

Mt Rushmore
I disagree with not building this. It's a real life saver for later wars, it helps your entire empire with war weariness for a small build cost in one city.

Grenaiders - I have infantry when they have Grenaiders
Well, it hardly matters what you have when they get grenadiers, whats important is what they have when you get grenadiers. If you are so far ahead they should have only longbowmen/muskets and you should be able to leverage a great advantage.

Especially now with cavalry nerfed.
 
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