This game feels lifeless...

Another part of the 'soulessness' is how the victories are handled.

I've played two games to completion, with Purity and Harmony victories. In either case it just field like "build this building, wait a while and then win". In the Purity one there was the busybody work of settling the humans, but really that just meant clicking a button each turn and then moving them around on maglevs.

Weirdly I didn't know a single thing about the mindflower until I read the civilopedia entry on it. There was no feeling of urgency or build-up, or that this was 'the solution' to all the problems that humanity faces. In Civ 1, 3 and 4 (the ones I played the most of, didn't touch 5 and only a little on 2) building the spaceship took a long time, was something you had to dedicate pretty much your whole civ to and you got to see the progress as all of the modules got added 1 by 1. You had to unlock technologies to build the different parts of it. I didn't get any of that feeling with the victories in BE. Another part of it is that the AIs in those games would start building spaceship parts fairly early, like even if they just got the first tech they'd start building those parts, and you'd get notifications about it saying "Rome has just built SS Structural Support!", which also lead to a sense of urgency and competition. In BE all you get is a notification when someone has built the gate itself, and not for any of the prior steps.

The mindflower and the gate don't even pop up with wonder dialogs when they're built; they just suddenly appear on the map. Clicking on them doesn't give any sort of acknowledgement sound either, they're just silent objects.

Someone else suggested somewhere in the forums that all the AI should immediately go to war with you when you've built one of the wonders. That's a possibility although also a little lame. An alternative would be for the AIs with the same affinity to form alliances with you, and the other AIs to declare war on you; but that would be a little awkward if you were in the middle of a war with an AI and they suddenly declared peace, and visa versa.

Also my 2c on some of the other things in the thread about AIs needing their own personalities: BE only having 7 other factions somewhat reduces the scope for this. If you know that ARC always goes for affinity X and always behaves in way Y it's not as interesting, because ARC will always be in the game with a large enough map. I think you need to get up to 16 factions, or at least different leaders for the 8 factions we have, before having distinct personalities would be interesting rather than boring.

Finally, the game cost US $89.99 in NZ. There's no way I'd pay that, after spending 20 minutes with CiV vanilla and abandoning it. I watched quite a few youtube let's plays for BE so knew what I was getting in to, and I'm largely happy with it. Anyway, I bought it from Green Man Games with a 20% discount coupon, so it only cost me $40US -> $50 NZ.
 
People aren't saying this, the developers said this. Here's but one article where they talk about it. Does anyone read about a game before it comes out anymore?

Um yeah, Another article having dev saying "this is not SMAC 2". I read some of it through.

That's absolutely perfect excuse for the dev when Firaxis made an space-themed Civilization-esque turn-based strategy game with stories involving with various leaders go to space and colonize another planet in the future. Even more it is an spin-off of the very same series of game with Sid Meier's name on it. Who will not make the connection if he knows SMAC and how stunning it is.

and even there are no SMAC 2 thing, It doesn't made bad game better. This connection is more like using fanbase from Civ series to try this which mean drastically better sales for Firaxis.


So, anybody want to write up a mod that replaces as much of the technology flavor texts as possible with good SMAC quotes or maybe come up with some good ones for the faction leaders? If I had access to the files, I'd do it myself, but \('-')/

I heard of a thread about rewriting tech's quote from yesterday. I think several modder are start making the mod by now. ;)
 
That's because Civ BE is like SMAC made by provost Zakharov. It works, but the whole concept of fun and flavor sounded too alien to include.
 
Already wrote it in the "first impression tread", but this seems to further cement my conclussions about this game. It is flavourless and bland to a fault. Even if you solve all the balance issues trought modding, It is impossible to feel strongly about any of its player created meta-narratives.
 
Perhaps not, if you increase the bonuses of the factions and and a *gasp* mauls here and there and tinker with the AI to give them some paths and better dialog options or rather to give them dialog options, I am sick and tired of ARC telling me what John Smith said, it might develop some personality. but it needs some work in the shop.

Honestly, I think they should do a Stardock and offer us pre-orders a discount, a serious discount, on the expansion they have to pull to fix the problems. though they could do with XCOM and concentrate on the good and forget of the bad. disappointment in firaxis growing.
 
So far I have mixed feelings. I like it, with some reservations that are well-described earlier in the thread.

I expect many of the flaws to be fixed with upcoming patches, DLCs and expansions (Civ5 grew a LOT with its updates) but it's such that barely any games are functioning and well-balanced at the release anymore...
 
So far I have mixed feelings. I like it, with some reservations that are well-described earlier in the thread.

I expect many of the flaws to be fixed with upcoming patches, DLCs and expansions (Civ5 grew a LOT with its updates) but it's such that barely any games are functioning and well-balanced at the release anymore...

You know, I wonder if there will be any DLCs or expansions for this. There weren't any for Civ4 Colonization that I recall. I'm sure we will get a patch or two though.
 
You know, I wonder if there will be any DLCs or expansions for this. There weren't any for Civ4 Colonization that I recall. I'm sure we will get a patch or two though.

While there may not have been any official patches or updates for Civ: Col, there is a stellar mod called The Authentic Colonization ( TAC mod) by Nighting Gale and company that makes Civ: Col the game it should have been had Firaxis actually cared about putting out a quality product.
The mod has a dedicated thread over in the Civ IV forums, and is an absolute blast to play. I highly recommend at least giving it a once over if your interested.
 
You know, I wonder if there will be any DLCs or expansions for this. There weren't any for Civ4 Colonization that I recall. I'm sure we will get a patch or two though.
When I raised the same concern earlier (not sure which thread it was, though), somebody made an excellent observation: This game had a lot more marketing, fanfare and general "buzz" initiated by Firaxis - we had the livestreams, Firaxicon, the panels, the reddit AMA and so on.

This feels a lot more like a "full" release similar to XCOM than the rather silent release of C4C (of course, that was also a different era in terms of media buzz) - but still, given the effort they put into it shows some dedication and confidence in Civ:BE as a project.
 
What cemented my impressions on CivBE today, expressed by this thread title, where the victories. Did 3 quick games direct to victory to see the epic ending cinematics...that do not exist :(

Really? A window opens = the end? No stats, nothing? It was so completely disappointing that it perfectly describes the game.

Lets hope for DLCs, but, probably not. They won't change 1UP, they can't completely change Diplo, i suppose they will just add the missing Civ-systems with a new flavour and call it a day.
 
There are no real choices for the tech web. I ended up with 16 Harmony, 16 Purity and 18 Supremacy in one game. Dumb, dumb, dumb.
 
There are no real choices for the tech web. I ended up with 16 Harmony, 16 Purity and 18 Supremacy in one game. Dumb, dumb, dumb.

Kind of a silly comment. You could have won when you hit 13 in one of them, you didn't have to go for all of them. I think there are real choices to make -- are you going farms, or terrorscapes, for instance? Do you need academies? Do you need orbital support? Do you need extra $$ or not? And of course there are specific techs for different resources.

More choices than in Civ V, that's for sure.
 
Kind of a silly comment. You could have won when you hit 13 in one of them, you didn't have to go for all of them. I think there are real choices to make -- are you going farms, or terrorscapes, for instance? Do you need academies? Do you need orbital support? Do you need extra $$ or not? And of course there are specific techs for different resources.

More choices than in Civ V, that's for sure.

I could have won any way I wanted because the AI still doesn't work. The web and affinity system is stupidly designed regardless and is barely meaningful because you can optimize to get 1000+ science (along with crapload of money, health and whatever else) a turn and get everything. At most you can what role play to go one way or another. You might as well go with the affinity that has the most resources it needs around you. Choices are purely cosmetic. There is no real depth to anything.
 
I could have won any way I wanted because the AI still doesn't work. The web and affinity system is stupidly designed regardless and is barely meaningful because you can optimize to get 1000+ science (along with crapload of money, health and whatever else) a turn and get everything. At most you can what role play to go one way or another. You might as well go with the affinity that has the most resources it needs around you. Choices are purely cosmetic. There is no real depth to anything.

Yeah, the AI sucks, it's true. And yes, if you play long enough, you can have all the techs and all the science and all the gold, etc. But in your first 150 turns, you have choices to make about what improvements you'll make to your terrain and how you'll get that science and how you'll get that gold (other than, yes, the blindingly obvious trade routes).

Still more choices than Civ V.
 
Well let's look at the positive side, since so few resources were obviously spent on this game, and 6 is being developed concurrently, hopefully 6 will be an awesome indepth experience? Here's to 180 degrees!
 
I have the demo right now, I feel the AI is there to take up space, its like having a 2yr old joining the game with you. Alpha Centauri is a older better game. This is civ 5 in space. I have played all the way thought the civ games but #5. I tried it and del it. The game was too boring for me to complete. I feel this game if you took out the AI you wouldn't miss it. This game is Sim city, who can build the fastest. I don't see any skill in playing this game. If this is Alpha Centauri 2, they failed very bad! i wanted to play this game so much when I watched it, but playing it, fun is gone. They did a rush job.
 
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