Part Four: Gnomeward Bound
We’re barely a minute into our adventure and already Geoff is proving his worth.
Ooh, cheers mate, I probably would have missed that.
We make our way into the mineshaft, which has the unfortunate problem of having it’s exit boarded up. While Alyx wanders off to fight a head crab, Geoff and I work on the task of somehow getting past this blockade. All we have at our disposal is a heavily-ladened railcart which is sitting atop a steep hill and pointed straight at the exit. With the selective removal of some of the objects blocking it it would be sent smashing through anything in its path.
“Well Geoff, I’m at a loss here.”
He carefully explains to me some basic principles of gravity.
“Of course! Why didn’t I see that before?”
Geoff, being the noble adventurous sort of fellow that he is, demands that he be the one to guide the cart down the hill. He refuses to listen to my argument that the cart is literally on a rail and can only go one direction, and claims that only he can land this thing safely. Since it’s always a good idea to listen to Geoff, I give in and let him do his thing.
Good luck buddy!
It worked! Geoff, you’re a bloody genius!
Alyx and I make our way out of the mineshaft, with her making some comment that “she can always count on me to find a way through.” I have no idea why she says it, and when I mumble something about it being Geoff’s idea she gives me a strange look - a sort of mix between pity and concern. I ignore it, as I’m more concerned for Geoff - he’s nowhere to be found among the rubble and I suddenly realise I don’t know how fragile he might be.
But it’s alright because, nearby:
“Oh
Geoff, you’re so damn suave. If they ever get the James Bond franchise back up and running you should definitely audition for the title roll.”
He looks at me.
“Brilliant, so damn witty! I can never think of one liners that good until at least an hour after the event.”
Our escape has led us into some sort of abandoned industrial sector. Geoff and I have a look around while Alyx explains about this spaceship we’re trying to get to. It’s not very exciting - just something the Resistance had lying around and didn’t think to use against, I dunno, their enemies. I suppose they were right in the end - why bother using such weapons to blow up the Citadel when a guy with a crowbar and a goatee will do the job just as well?
And then we hear a sound, a sort of low groaning noise. Alyx seems a little worried, and I’m about to comment that it should be alright ‘cos, to me, it just sounded like a robotic frog with a speech impediment, but then I see it.
It
is a robotic frog with a speech impediment. The Combine are getting wacky with their designs, it seems.
We make our way into the industrial site, and I notice a lot of dead antlions in a heap on the ground. They must be the natural prey of the robotic frog. Robog, I dub thee. Meanwhile, Alyx and Geoff get to work setting up a defence perimeter.
It’s lovely to see them working together, as I’d be unable to choose between them. While they make sure the area is safe, I do a bit of exploring to try and find the gate controls. They are, inevitably, behind a locked door and require a bit of climbing and jumping to get access to them. Story of my life for the past couple of days. Anyway, gate opened and it’s a quick crawl back to…
Then stop looking at me and start pointing that gun towa…
Oh god no! What I said before about not choosing between them? TAKE ALYX! JUST DON’T HARM GEOFF! HE’S SO YOUNG!
I try to scramble out from under the hut, but the Robog simply punches me back in with very little difficulty, knocking me out. I regain consciousness for a few seconds to see what could only be described as the great battle of our time:
YOU. SHALL NOT. PASS!