First thing I do is hit F4 and see an RoP, which I dislike. There are very few times, I would have an RoP. The only one that comes to mind is in a Demi or Deity game very early. Some civs are at war and crossing my lands.
I may give one of them an RoP after the war ends, to get them out of my lands quickly. This is done to encourage them to leave before they decide I make a good target.
Next I look at F1 and see 10% research and 20 on lux. Wow no real sense in doing 10%, may as well go to zero and use one scientist, same rate of research. This current setting yields +3 gpt.
This smacks of a very bad empire management. Will have to see what the cause of this is, but I am sure the root cause was lack of early workers and expansion.
Couple this with to many units and structures and that is what you get. I did not mention trading and such, because you can do none and not be in this boat.
At regent with many civs on my land, I would expect to have eliminated someone by 1130AD.
This is another cause of the state of the empire. You want to take some land from the AI as sooner or later that is the only way to expand.
26 gold on hand, income 381, -22 for science, -45 entertainment, -18 maint and -158 support.
Nearly all towns are on wealth, not a good plan. That is for late late game or in a massive map where you have 250 or more towns. I suspect that citizens are not working on the optimal tiles and some tiles are not improved properly.
F7 shows an ugly picture. Japan has only one wonder and it is sort of an unique one as not everyone could build it anyway (SoZ).
I am not a big fan of wonders and mostly I have no chance at them, but at Regent you should be able to build many of them, in fact most of them. I have build all of them a few times, just to do it.
Now the 2 wonders I would want the most you did not get and you did not even start Leo's. Sun's being the other one. No reason in the world to miss those two. Why no pre to get it soon after getting the tech?
15 native workers for about 20 towns, that is way to low and you see the consequences. Lots of tiles without a road.
The capitol is not even at size 12. It has no barracks. This is a crime as you have SoZ there. You just threw away the extra hit point that makes the AC such a terror in the AA and early Middle Age.
With the SoZ you can win the game quickly. I would have gotten a rax up and used my 5hp vets to crush someone. If I get a leader and I surely will, I make an army and turn out some lights.
6 hp AC's will just smash units at that stage of the game.
I see many units that are regulars, that is not allowed IMO. It is fine to make a few regular warriors, but no others in a standard game. Build all units in places that have a rax.
Next I am not fond of making spears or archers in a game like this, no need for them. If you are without iron and without horse, then archers can be used.
A normal game at regent or monarch, you can win without a single spear. Swords defend as well, and attack. Defending is for the AI anyway.
The whole map should be known about this time, get those curraghs out quickly.
What to do now that we are where we are?
First tell rome to hit the bricks and we have war. 3/3 sword kills the archer (1-0).
Slaves start road on the spot in memory of our soon to be glorious victory.
Stop workers near Izumi and start them home. This is no place to have civilians. Switch Izumi to a worker and will abandon the place next turn. Want to get any units to Bayonne to hold it and the one silk. Move the pike in to town.
Move 5/5 MDI to cover incoming workers and the army towards Casarea.
Izumo was placed poorly as it should have been on the hill behind it so it could use the two whales. I bite the bullet and start a settler so I can abandon it and found in the proper site. Will need a temple and a harbor there.
This is next to the capitol and should be a bumped up city by now. Could have had the FP as well. Not sure if you have one yet.
Not sure what is wrong with the save as I am not able to use CAII on it. Never had it crash before.
Disband both of the pikes to speed up the settler. Not one mine in the town.
many workers are working tasks that are not useful, at least not now. Making roads/mines on moutains that are never going to be worked or even traveled in some cases.
I stop them and find something usefull to do with them.
Units are guarding them, even though no war was going on and some are far inside your land?
13 turns to go on a mine, why? Consider that worker turns are like gold, you do not want to waste them.
Shimonoseki: move pop from the grass tile on the border, to the forest for now. Want some shields and start a temple. We do not want to have zero culture here. You could go for a treb otherwise. Sending the worker off the border next turn to chop the trees to speed the temple.
Matsuyama needs a temple or lib to get culture as it owns the only horse you have. Want to get borders expanded, so AI cannot jump on the place before you can react.
Switch Omi to a treb, do not want any Long Bows.
Really suffering from lack of income.
Start market in Nagasaki.
Toyama make a taxman to gain 1gpt. Set research to 0, not much use anyway at a 50 turn pace.
Lugdunum to temple.
Would not need these if these place were CxxC. Well some would as they are on the border and you are not in a position to roll anyone right now.
I see a lot of walls, why is that? I rarely make them in non AW games. Beachhead places and an occassional front line town. Should not need them at this level at all.
Yes they have no maint and are cheap, but you are making them when you could be doing something better, say a worker or cat.
Echizen is making a pike with no rax, I really hate that. It has a place in some games, like AWE or better on a huge map and that is the cheapest unit you can make for MP duty.
Switch to rax as we may need those full heal properties. It is on the border with Rome. The one place that could maybe use a wall.
Certainly needs a couple of cats.
I note you only have 3 cats and no trebs.
Luetia if it had a temple, it may be able to grab that wine. Not sure what the city is next to it, so I am not sure about its culture. Won't matter as you will have to capture or raze it now.
Yoko starts a temple and then a market.
Satsuma should have been next to the river. Then you would not be building a 100 shield aqua all this time. It would be size 12 and giving a lot of support.
Hakdate starts a harbor. This place can be useful and must be. It is close to the capitol and will have less corruption than others. Get a harbor and a temple to use more coastal tiles. Get the place to city size and those 2 gold per tile income. A market to boost that by 50%.
This should already have been done. These are the reasons you have low income.
Switch Osaka to MDI. I am not a big fan of hand building granaries. 2 or 3 in the best places, ok. No more, unless they have food bonus and it is early so you can spam out settlers. That is not the case here.
Start temples in a few others. Nagopya was doing a rax, but you could not handle a war with Ghandi right now, so it is not useful. You already have a harbor, but no pop using coastal tiles. Border expansion will help that and take pressure off us.
Kagoshima starts an aqua. It needs to get to size 12 and soon.
stop some more workers doing less than optimal task as we have important work to be done.
Need to chop the forest to get the aqua up asap.
Move some units up from the core to the front.
The real problem is not what to do from here as it does not matter in the long run. What you should be interested in, is how to get to this point in much better shape.
The start was not swell, but you could have gotten a worse one. I always tell
players to not play on maps other than std size, until they are solid in how to run an empire.
The game gets distorted at larger or smaller sizes and makes it easier on the human.